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Slash'EM
''Slash'EM'' (''Super Lotsa Added Stuff Hack – Extended Magic'') is a variant of the roguelike game ''NetHack'' that offers extra features, monsters, and items. Several of its novel features, such as the Monk class, "conducts" (voluntary challenges), and the Sokoban levels, have been reincorporated into ''NetHack''. The main dungeon in ''Slash'EM'' is much larger than in ''NetHack'', introducing special levels such as the Sunless Sea, where a magic lamp lies, and the Guild of Disgruntled Adventurers, populated by "player monsters" (archaeologists, barbarians, and other playable Slash'EM classes). Compared to ''NetHack'', Gehennom comprises fewer levels, though it contains a special level for each demon lord and prince, including those who only appear when summoned in ''NetHack''. These alterations serve to reduce player tedium that results from trekking through repetitive maze levels. Development Warren Cheung began ''Slash'EM'' development in 1997, basing it on a ''NetHac ...
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NetHack General Public License
''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1984 game ''Hack'', itself inspired by the 1980 game '' Rogue''. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. As an exemplar of the traditional "roguelike" game, ''NetHack'' features turn-based, grid-based hack and slash and dungeon crawling gameplay, procedurally generated dungeons and treasure, and permadeath, requiring the player to restart the game anew should the player character die. The game uses simple ASCII graphics by default so as to display readily on a wide variety of computer displays, but can use curses with box-drawing characters, as well as substitute graphical tilesets on machines with graphics. While ''Rogue'', ''Hack'' and ot ...
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NetHack
''NetHack'' is an open source single-player roguelike video game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1984 game ''Hack'', itself inspired by the 1980 game '' Rogue''. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. As an exemplar of the traditional "roguelike" game, ''NetHack'' features turn-based, grid-based hack and slash and dungeon crawling gameplay, procedurally generated dungeons and treasure, and permadeath, requiring the player to restart the game anew should the player character die. The game uses simple ASCII graphics by default so as to display readily on a wide variety of computer displays, but can use curses with box-drawing characters, as well as substitute graphical tilesets on machines with graphics. While ''Rogue'', ''Hack'' an ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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Isometric Video Game Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especi ...
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Linux Games
Linux, Linux-based operating systems can be used for playing video games. Because few games natively support the Linux kernel, various software has been made to run Microsoft Windows, Windows games, software, and programs, such as Wine (software), Wine, Cedega (software), Cedega, DXVK, and Proton (software), Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are not officially supported on Linux. History Linux gaming started largely as an extension of the already present Unix :Unix games, gaming scene, which dates back to that History of Unix#1960s, system's conception in 1969 with the game ''Space Travel (video game), Space Travel'' and the History of Unix#1970s, first edition in 1971, with both systems sharing many similar titles. These games were mostly either arcade and parlour type games or text adventures using libraries like Curses (programming library), curses. A not ...
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Roguelike Video Games
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as ''Dungeons & Dragons''. Though '' Beneath Apple Manor'' predates it, the 1980 game '' Rogue'', which is an ASCII based game that runs in terminal or terminal emulator, is considered the forerunner and the namesake of the genre, with derivative games mirroring ''Rogue''s character- or sprite-based graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include ''Hack'', ''NetHack'', '' Ancient Domains of Mystery'', ''Moria'', '' Angband'', '' Tales of Maj'Eyal'', and '' Dungeon Crawl Stone Soup''. The Japanese ...
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Open-source Video Games
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentralized software development model that encourages open collaboration. A main principle of open source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open source appropriate technology, and open source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers used a variety of other terms, such as ''free software'' ...
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Falcon's Eye
''Falcon's Eye'' is a version of the roguelike video game ''NetHack'' which introduces isometric graphics and mouse control. ''Falcon's Eye'' has been praised for improving ''NetHack'''s visuals and audio to an almost commercial level and has been noted by ''Linux Journal'' as among the best free games available. After development stalled in 2001, the game was continued as ''Vulture's Eye'' and later ''Vulture for Nethack''. Gameplay The main change of ''Falcon's Eye'' over earlier Nethack variants is a massive improved graphical representation: it switched from a text-based 80x25 terminal representation to a 3D isometric perspective graphical representation. The objects and enemies in the game are no longer represented by minimalistic ASCII characters, but now have actual graphical representations. Whilst adding some features, such as a path finding tool, ''Falcon's Eye'' doesn't alter the ''NetHack'' gameplay. Peltonen says that this was to ensure that future versions ...
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Fork (software Development)
In software development, a fork is a codebase that is created by duplicating an existing codebase and, generally, is subsequently modified independently of the original. Software built from a fork initially has identical behavior as software built from the original code, but as the source code is increasingly modified, the resulting software tends to have increasingly different behavior compared to the original. A fork is a form of branching, but generally involves storing the forked files separately from the original; not in the repository. Reasons for forking a codebase include user preference, stagnated or discontinued development of the original software or a schism in the developer community. Forking proprietary software (such as Unix) is prohibited by copyright law without explicit permission, but free and open-source software, by definition, may be forked without permission. Etymology The word ''fork'' has been used to mean "to divide in branches, go separate ...
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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Barbarian
A barbarian is a person or tribe of people that is perceived to be primitive, savage and warlike. Many cultures have referred to other cultures as barbarians, sometimes out of misunderstanding and sometimes out of prejudice. A "barbarian" may also be an individual reference to an aggressive, brutal, cruel, and insensitive person, particularly one who is also dim-witted, while cultures, customs and practices adopted by peoples and countries perceived to be primitive may be referred to as "barbaric". The term originates from the (; ). In Ancient Greece, the Greeks used the term not only for those who did not speak Greek and follow classical Greek customs, but also for Greek populations on the fringe of the Greek world with peculiar dialects. In Ancient Rome, the Romans adapted and applied the term to tribal non-Romans such as the Germanics, Celts, Iberians, Helvetii, Thracians, Illyrians, and Sarmatians. In the early modern period and sometimes later, the Byzantine Greeks ...
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Gehennom
Gehenna ( ; ) or Gehinnom ( or ) is a Biblical toponym that has acquired various theological connotations, including as a place of divine punishment, in Jewish eschatology. The place is first mentioned in the Hebrew Bible as part of the border between the tribes of Judah and Benjamin ( Joshua 15:8). During the late First Temple period, it was the site of the Tophet, where some of the kings of Judah had sacrificed their children by fire ( Jeremiah 7:31). Thereafter, it was cursed by the biblical prophet Jeremiah ( Jeremiah 19:2– 6). In later rabbinic literature, "Gehinnom" became associated with divine punishment as the destination of the wicked for the atonement of their sins. The term is different from the more neutral term Sheol, the abode of the dead. The King James Version of the Bible translates both with the Anglo-Saxon word ''hell''. Etymology The Hebrew Bible refers to the valley as the "Valley of the son of Hinnom" (), or "Valley of Hinnom" (). In Mishnaic Hebrew ...
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