Single Source Shortest Path Problem
   HOME



picture info

Single Source Shortest Path Problem
In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest path problem in graphs, where the vertices correspond to intersections and the edges correspond to road segments, each weighted by the length or distance of each segment. Definition The shortest path problem can be defined for graphs whether undirected, directed, or mixed. The definition for undirected graphs states that every edge can be traversed in either direction. Directed graphs require that consecutive vertices be connected by an appropriate directed edge. Two vertices are adjacent when they are both incident to a common edge. A path in an undirected graph is a sequence of vertices P = ( v_1, v_2, \ldots, v_n ) \in V \times V \times \cdots \times V such ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Time Complexity
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is gene ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Web Mapping
Web mapping or an online mapping is the process of using, creating, and distributing maps on the World Wide Web (the Web), usually through the use of Web GIS, Web geographic information systems (Web GIS). A web map or an online map is both served and consumed, thus, web mapping is more than just web cartography, it is an interactive service where consumers may choose what the map will show. Introduction The advent of web mapping can be regarded as a major new trend in cartography. Until recently, cartography was restricted to a few :Map companies, companies, institutes and :National cartographic agencies, mapping agencies, requiring relatively expensive and complex hardware and software as well as skilled cartographers and geomatics engineers. Web mapping has brought many geographical datasets, including free ones generated by OpenStreetMap and proprietary datasets owned by Baidu, Google, Here (company), HERE, TomTom, and others. A range of :category:Free GIS software, free so ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Grover's Algorithm
In quantum computing, Grover's algorithm, also known as the quantum search algorithm, is a quantum algorithm for unstructured search that finds with high probability the unique input to a black box function that produces a particular output value, using just O(\sqrt) evaluations of the function, where N is the size of the function's domain of a function, domain. It was devised by Lov Grover in 1996. The analogous problem in classical computation would have a query complexity O(N) (i.e., the function would have to be evaluated O(N) times: there is no better approach than trying out all input values one after the other, which, on average, takes N/2 steps). Charles H. Bennett (physicist), Charles H. Bennett, Ethan Bernstein, Gilles Brassard, and Umesh Vazirani proved that any quantum solution to the problem needs to evaluate the function \Omega(\sqrt) times, so Grover's algorithm is Asymptotically optimal algorithm, asymptotically optimal. Since classical algorithms for NP-completenes ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Seidel's Algorithm
Seidel's algorithm is an algorithm designed by Raimund Seidel in 1992 for the all-pairs-shortest-path problem for undirected, unweighted, connected graphs. It solves the problem in O(V^\omega \log V) expected time for a graph with V vertices, where \omega 2 and O(V^2 \log^2 V) for \omega = 2. Computing the shortest-paths lengths The Python code below assumes the input graph is given as a n\times n 0-1 adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph (discrete mathematics), graph. The elements of the matrix (mathematics), matrix indicate whether pairs of Vertex (graph theory), vertices ... A with zeros on the diagonal. It defines the function APD which returns a matrix with entries D_ such that D_ is the length of the shortest path between the vertices i and j. The matrix class used can be any matrix class implementation supporting the multiplication, exponentiation, and indexing operators (for exampl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Interior-point Method
Interior-point methods (also referred to as barrier methods or IPMs) are algorithms for solving linear and non-linear convex optimization problems. IPMs combine two advantages of previously-known algorithms: * Theoretically, their run-time is polynomial—in contrast to the simplex method, which has exponential run-time in the worst case. * Practically, they run as fast as the simplex method—in contrast to the ellipsoid method, which has polynomial run-time in theory but is very slow in practice. In contrast to the simplex method which traverses the ''boundary'' of the feasible region, and the ellipsoid method which bounds the feasible region from ''outside'', an IPM reaches a best solution by traversing the ''interior'' of the feasible region—hence the name. History An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bucket Queue
A bucket queue is a data structure that implements the priority queue abstract data type: it maintains a dynamic collection of elements with numerical priorities and allows quick access to the element with minimum (or maximum) priority. In the bucket queue, the priorities must be integers, and it is particularly suited to applications in which the priorities have a small range. A bucket queue has the form of an array of buckets: an array data structure, indexed by the priorities, whose cells contain collections of items with the same priority as each other. With this data structure, insertion of elements and changes of their priority take constant time. Searching for and removing the minimum-priority element takes time proportional to the number of buckets or, by maintaining a pointer to the most recently found bucket, in time proportional to the difference in priorities between successive operations. The bucket queue is the priority-queue analogue of pigeonhole sort (also call ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dijkstra Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. Dijkstra's algorithm finds the shortest path from a given source node to every other node. It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of edges represent the distances between pairs of cities connected by a direct road, then Dijkstra's algorithm can be used to find the shortest route between one city and all other cities. A common application of shortest path algorithms is network routing protocols, most notably IS-IS (Intermediate System to Intermediate System) and OSPF (Open Shortest Path First). It is also employed as a subroutine in al ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Topological Sorting
In computer science, a topological sort or topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge ''(u,v)'' from vertex ''u'' to vertex ''v'', ''u'' comes before ''v'' in the ordering. For instance, the vertices of the graph may represent tasks to be performed, and the edges may represent constraints that one task must be performed before another; in this application, a topological ordering is just a valid sequence for the tasks. Precisely, a topological sort is a graph traversal in which each node ''v'' is visited only after all its dependencies are visited''.'' A topological ordering is possible if and only if the graph has no directed cycles, that is, if it is a directed acyclic graph (DAG). Any DAG has at least one topological ordering, and there are linear time algorithms for constructing it. Topological sorting has many applications, especially in ranking problems such as feedback arc set. Topological sorting is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]