Shadow Squadron
''Shadow Squadron'' is a 1995 Space flight simulation game#Space combat game, space combat simulation video game developed and published by Sega for the 32X. In the game, players assume the role of a recently promoted flight officer from the titular Squadron (aviation), squadron taking control of one of the two Feather List of fictional spacecraft#Space fighters, space fighter crafts in an attempt to defend Outpost 51 by overthrowing the invading alien fleet coming from outer space bounds across multiple sectors and destroying their Sun-powered laser cannon. Conceived by Koji Tsuchida, ''Shadow Squadron'' was created in conjunction with Japanese animation design studio Artmic, who provided mecha designs by Kimitoshi Yamane. ''Shadow Squadron'' has been met with a mostly mixed reception from critics since its release, some of which praised various aspects such as the 3D computer graphics, 3D Flat shading, flat-shaded Polygon (computer graphics), polygon visuals, gameplay and con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Mecha
In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive, and or 'giant robot' is the narrower term. Real mechs vary greatly in size and shape, but are distinguished from vehicles by their biomorphic appearance, and are often much larger than human beings. Different Genre#Subgenre, subgenres exist, with varying connotations of realism. The concept of Super Robot and Real Robot are two such examples found in Japanese anime and manga. Real-world piloted robots or non-robots Robot locomotion, robotic platforms, existing or planned, may also be called "mechs". In Japanese, "mechs" may refer to mobile machinery or vehicles (not including aircraft, cars, motorcycles and HGV) in general, piloted or Mobile robot, otherwise. Characteristics 'Mecha' is an abbreviation, first used ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SIMS Co
Sims, sims or SIMS may refer to: Games * ''The Sims'', a life simulation video game series ** ''The Sims'' (video game), the first installment, released in 2000 ** ''The Sims 2'', the second installment, released in 2004 ** ''The Sims 3'', the third installment, released in 2009 ** '' The Sims 4'', the fourth installment, released in 2014 * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims (bidding system), a bidding system in contact bridge Science and computing * Secondary ion mass spectrometry, a chemical analysis technique * Structured Inventory of Malingered Symptomatology, a psychology questionnaire * Single interface to multiple sources, an ontology-based approach to data integration * Student information system, computer software for managing student records * School Information Management System, a student information system by Capita Companies and organizations * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims Metal Ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Conversion
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted. In the arcade video game industry, the term ''conversion'' has a different usage, in reference to game conversion kits for arcade cabinets. Types of conversions Direct conversions Direct conversions, also referred to as "straight conversions", are conversions in which the source code of the original game is used with relatively few modifications. Direct conversions were fairly rare until the second half of the 1990s. In the case of arcade conversions, this was because arcade systems were usually much more advanced than their contemporary home-based systems, which thus could not accurately recreate the speed, graphics, audio, and in some cases even the gameplay algorithms of arcade games. In the ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Wars Arcade
''Star Wars'' is a 1993 arcade game developed by Sega and based on the original ''Star Wars'' trilogy. Combining elements of ''A New Hope'' and ''Return of the Jedi'', the game has players pilot a Rebel starship and battle against the forces of the Empire. Sega developed ''Star Wars'' for their Model 1 system, the same arcade hardware that powered ''Virtua Fighter'' and ''Virtua Racing''. Like those two titles, the graphics in ''Star Wars'' are rendered entirely using polygons. The game was given a home port under the name ''Star Wars Arcade'', as an exclusive for the Sega 32X's launch in 1994. Sega followed up the release of ''Star Wars Arcade'' with ''Star Wars Trilogy Arcade'' and '' Star Wars: Racer Arcade'', as well as a ''Star Wars'' pinball game. Gameplay The gameplay is similar to that of Atari's 1983 ''Star Wars'' arcade game. Players pilot an X-wing or a Y-wing in first- or third-person perspective and battle Imperial forces. The game has three levels which inc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Raiders
''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as ''Battlestar_Galactica_(1978_TV_series), Battlestar Galactica'' and ''Star Wars (film), Star Wars'', as well as the 1971 mainframe game ''Star Trek (1971 video game), Star Trek''. ''Star Raiders'' became one of the most successful games on Atari's 400 and 800 computers, and their first killer app. It influenced space combat games such as ''Elite (video game), Elite'' (1984) and ''Wing Co ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Star Fox (1993 Video Game)
''Star Fox'', known as ''Starwing'' in PAL regions, is a 1993 Rail shooter, rail shooter game developed by Nintendo and Argonaut Games, Argonaut Software, and published by Nintendo for the Super Nintendo Entertainment System. The first entry in the ''Star Fox'' series, the story follows Fox McCloud and the rest of the List of Star Fox characters#Star Fox Team, Star Fox team defending their homeworld of Corneria against the invading forces of List of Star Fox characters#Andross, Andross. ''Star Fox'' was the second 3D Nintendo game after ''X (1992 video game), X'' for the Game Boy in 1992, and the first Nintendo game to use polygon (computer graphics), polygonal graphics, achieved with the Super FX graphics chip included in the cartridge. The complex display of three-dimensional models with polygons was uncommon in console games at the time. ''Star Fox'' received critical acclaim and is often considered one of the List of video games considered the best, greatest video games of a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Texture Mapping
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut apart so that it can be unfolded into a 2D coordinate space (UV Space). Semantic Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map, etc. The coordinate space which converts from the 3D space of a 3D model into a 2D space so that it can sample from the Texture map is called: UV Space, UV Coordinates, Texture Space. Algorithm A simplified explanation of how an algorithm could work to render an image: # For each pixel we trace the coordinates of the screen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |