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Service Statelessness Principle
Service statelessness is a design principle that is applied within the service-orientation design paradigm, in order to design scalable services by separating them from their state data whenever possible.Wojciech Cellary, Sergiusz StrykowskE-Government Based on Cloud Computing and Service-Oriented ArchitectureOnline].Date accessed: 19 April 2010. This results in reduction of the resources consumed by a service as the actual state data management is delegated to an external component or to an architectural extension. By reducing resource consumption, the service can handle more requests in a reliable manner.IBM Red BookPower Systems and SOA SynergyOnline].Date accessed: 21 April 2010. Purpose The interaction of any two Computer program, software programs involves keeping track of the interaction-specific data as each subsequent interaction may depend upon the outcome of the previous interaction. This becomes more important in distributed architectures where the client and the ser ...
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Design Principles
Balance Types of balance in visual design * Symmetry Hierarchy/Dominance/Emphasis Scale/proportion Scale in design Increasing an element's scale in a design piece increases its value in terms of hierarchy and makes it to be seen first compared to other elements while decreasing an element's scale reduces its value. See also * Composition (visual arts) * Gestalt laws of grouping * Interior design * Landscape design * Pattern language * Elements of art * Principles of art * Color theory Color theory, or more specifically traditional color theory, is a historical body of knowledge describing the behavior of colors, namely in color mixing, color contrast effects, color harmony, color schemes and color symbolism. Modern color th ... Notes References *Kilmer, R., & Kilmer, W. O. (1992). Designing Interiors. Orland, FL: Holt, Rinehart and Winston, Inc. . *Nielson, K. J., & Taylor, D. A. (2002). Interiors: An Introduction. New York: McGraw-Hill Companies, Inc. *Pile, ...
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Client–server Model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may be on the same device. A server host runs one or more server programs, which share their resources with clients. A client usually does not share its computing resources, but it requests content or service from a server and may share its own content as part of the request. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web. Client and server role The server component provides a function or service to one or many clients, which initiate requests for such services. Servers are classified by the servic ...
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Legacy System
Legacy or Legacies may refer to: Arts and entertainment Comics * " Batman: Legacy", a 1996 Batman storyline * '' DC Universe: Legacies'', a comic book series from DC Comics * ''Legacy'', a 1999 quarterly series from Antarctic Press * ''Legacy'', a 2003–2005 series released by Dabel Brothers Productions * Legacy, an alternate name for the DC supervillain Wizard * Legacy (Marvel Comics), an alias used by Genis-Vell, better known as Captain Marvel * Marvel Legacy, a comic book line introduced in 2017 * '' Star Wars: Legacy'', a 2006 series from Dark Horse * '' X-Men: Legacy'', a 1991 series from Marvel Comics * Legacy Virus, a fictional virus from the Marvel Universe Film * ''Legacy'', a 1975 American film starring Joan Hotchkis * '' Legacy: A Mormon Journey'', a 1990 film produced by The Church of Jesus Christ of Latter-day Saints * ''Legacy'' (1998 film), an American film starring David Hasselhoff * ''Legacy'' (2000 film), an American documentary film * ''Legacy'' (2 ...
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Memory Footprint
Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the program executes. This includes all sorts of active memory regions like code segment containing (mostly) program instructions (and occasionally constants), data segment (both initialized and uninitialized), heap memory, call stack, plus memory required to hold any additional data structures, such as symbol tables, debugging data structures, open files, shared libraries mapped to the current process, etc., that the program ever needs while executing and will be loaded at least once during the entire run. Larger programs have larger memory footprints. An application's memory footprint is roughly proportionate to the number and sizes of sh ...
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Workflow
Workflow is a generic term for orchestrated and repeatable patterns of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of operations, the work of a person or group, the work of an organization of staff, or one or more simple or complex mechanisms. From a more abstract or higher-level perspective, workflow may be considered a view or representation of real work. The flow being described may refer to a document, service, or product that is being transferred from one step to another. Workflows may be viewed as one fundamental building block to be combined with other parts of an organization's structure such as information technology, teams, projects and hierarchies. Historical development The development of the concept of a workflow occurred above a series of loosely defined, overlapping eras. Beginnings in manufacturing The modern history of wor ...
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Business Process
A business process, business method, or business function is a collection of related, structured activities or tasks performed by people or equipment in which a specific sequence produces a service or product (that serves a particular business goal) for a particular customer or customers. Business processes occur at all organizational levels and may or may not be visible to the customers. A business process may often be visualized (modeled) as a flowchart of a sequence of activities with interleaving decision points or as a process matrix of a sequence of activities with relevance rules based on data in the process. The benefits of using business processes include improved customer satisfaction and improved agility for reacting to rapid market change. Process-oriented organizations break down the barriers of structural departments and try to avoid functional silos. Overview A business process begins with a mission objective (an external event) and ends with achievement of the ...
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Middleware
Middleware is a type of computer software program that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement communication and input/output, so they can focus on the specific purpose of their application. It gained popularity in the 1980s as a solution to the problem of how to link newer applications to older legacy systems, although the term had been in use since 1968. In distributed applications The term is most commonly used for software that enables communication and management of data in distributed applications. An IETF workshop in 2000 defined middleware as "those services found above the transport (i.e. over TCP/IP) layer set of services but below the application environment" (i.e. below application-level APIs). In this more specific sense ''middleware'' can be described as the hyphen ("-") in '' client-server'', or the ''-to-'' ...
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Web Server
A web server is computer software and underlying Computer hardware, hardware that accepts requests via Hypertext Transfer Protocol, HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiates communication by making a request for a web page or other Web Resource, resource using HTTP, and the server (computing), server responds with the content of that resource or an List of HTTP status codes, error message. A web server can also accept and store resources sent from the user agent if configured to do so. The hardware used to run a web server can vary according to the volume of requests that it needs to handle. At the low end of the range are embedded systems, such as a router (computing), router that runs a small web server as its configuration interface. A high-traffic Internet website might handle requests with hundreds of servers that run on racks of high-speed computers. A reso ...
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Multi-tier Architecture
In software engineering, multitier architecture (often referred to as ''n''-tier architecture) is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture (for example, Cisco's Hierarchical internetworking model). ''N''-tier Applications architecture, application architecture provides a model by which developers can create flexible and reusable applications. By segregating an application into tiers, developers acquire the option of modifying or adding a specific tier, instead of reworking the entire application. N-tier architecture is a good fit for small and simple applications because of its simplicity and low-cost. Also, it can be a good starting point when architectural requirements are not clear yet. A three-tier architecture is typically composed of a ''presentation'' tier, a ''Business logic, logic'' tier, and a ''Data ...
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ...
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Service-orientation
Service-orientation is a design paradigm for computer software in the form of Service (Systems Architecture), services. The principles of service-oriented design stress the separation of concerns in the software. Applying service-orientation results in units of software partitioned into discrete, autonomous, and network-accessible units, each designed to solve an individual concern. These units qualify as services. History of service-orientation principles and tenets Service-orientation has received a lot of attention since 2003 due to the benefits it promises. These include increased return on investment, organisational agility and interoperability as well as a better alignment between business and Information technology, IT. It builds heavily on earlier design paradigms and enhances them with standardisation, loose coupling and business involvement. The paradigm lost momentum in 2009; since 2014, renewed interest can be observed under the Microservices moniker. In technology, dif ...
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Client (computing)
is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a cl ...
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