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Sequence Diagram
In software engineering, a sequence diagram shows process interactions arranged in time sequence. This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios. For a particular scenario of a use case, the diagrams show the events that external actors generate, their order, and possible inter-system events. The diagram emphasizes events that cross the system boundary from actors to systems. A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: * Sequence Diagram (SD): A regular version of sequence diagram describes how the system operates, and every object within a system ...
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Arrow (symbol)
An arrow is a graphical symbol, such as ←, ↑ or →, or a pictogram, used to point or indicate direction. In its simplest form, an arrow is a triangle, chevron, or concave kite, usually affixed to a line segment or rectangle, and in more complex forms a representation of an actual arrow (e.g. ➵ U+27B5). The direction indicated by an arrow is the one along the length of the line or rectangle toward the single pointed end. History An older (medieval) convention is the manicule (pointing hand, ☚). Pedro Reinel in c. 1505 first used the fleur-de-lis as indicating north in a compass rose; the convention of marking the eastern direction with a cross is older (medieval). Use of the arrow symbol does not appear to pre-date the 18th century. An early arrow symbol is found in an illustration of Bernard Forest de Bélidor's treatise ''L'architecture hydraulique'', printed in France in 1737. The arrow is here used to illustrate the direction of the flow of water and of the wa ...
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Computer Storage
Computer data storage or digital data storage is a technology consisting of computer components and Data storage, recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a computer is what manipulates data by performing computations. In practice, almost all computers use a storage hierarchy, which puts fast but expensive and small storage options close to the CPU and slower but less expensive and larger options further away. Generally, the fast technologies are referred to as "memory", while slower persistent technologies are referred to as "storage". Even the first computer designs, Charles Babbage's Analytical Engine and Percy Ludgate's Analytical Machine, clearly distinguished between processing and memory (Babbage stored numbers as rotations of gears, while Ludgate stored numbers as displacements of rods in shuttles). This distinction was extended in the Von Neumann archite ...
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Object Lifetime
Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an aim, target, or objective * Object (grammar), a sentence element, such as a direct object or an indirect object Science, technology, and mathematics Computing * 3D model, a representation of a physical object * Object (computer science), a language mechanism for binding data with methods that operate on that data ** Object-orientation (other), in which concepts are represented as objects *** Object-oriented programming (OOP), in which an object is an instance of a class or array ** Object (IBM i), the fundamental unit of data storage in the IBM i operating system * Object file, the output of a compiler or other translator program (also known as "object code") * HTML object element Mathematics * Object (mathematics), an ...
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Process (computing)
In computing, a process is the Instance (computer science), instance of a computer program that is being executed by one or many thread (computing), threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions Concurrency (computer science), concurrently. While a computer program is a passive collection of Instruction set, instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same progra ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. In ...
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Method (computer Science)
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is '' method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Ja ...
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Message-oriented Middleware
Message-oriented middleware (MOM) is software or hardware infrastructure supporting sending and receiving messages between distributed systems. Message-oriented middleware is in contrast to streaming-oriented middleware where data is communicated as a sequence of bytes with no explicit message boundaries. Note that streaming protocols are almost always built above protocols using discrete messages such as frames (Ethernet), datagrams ( UDP), packets ( IP), cells ( ATM), et al. MOM allows application modules to be distributed over heterogeneous platforms and reduces the complexity of developing applications that span multiple operating systems and network protocols. The middleware creates a distributed communications layer that insulates the application developer from the details of the various operating systems and network interfaces. Application programming interfaces ( APIs) that extend across diverse platforms and networks are typically provided by MOM. This middleware lay ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. In ...
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Black Box
In science, computing, and engineering, a black box is a system which can be viewed in terms of its inputs and outputs (or transfer characteristics), without any knowledge of its internal workings. Its implementation is "opaque" (black). The term can be used to refer to many inner workings, such as those of a transistor, an engine, an algorithm, the human brain, or an institution or government. To analyze an open system with a typical "black box approach", only the behavior of the stimulus/response will be accounted for, to infer the (unknown) ''box''. The usual representation of this "black box system" is a data flow diagram centered in the box. The opposite of a black box is a system where the inner components or logic are available for inspection, which is most commonly referred to as a white box (sometimes also known as a "clear box" or a "glass box"). History The modern meaning of the term "black box" seems to have entered the English language around 1945. In electroni ...
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