Sega Divisions And Subsidiaries
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Company ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Toys
is a Japanese toy company and animation studios, owned by Sega Sammy Holdings. The company was founded when Yonezawa Toys, Japan's largest post-war toy manufacturer, was absorbed into Sega in 1991 as Sega-Yonezawa. Sega Toys have created toys for children's franchises such as '' Oshare Majo: Love and Berry'', '' Mushiking: King of the Beetles'', '' Lilpri'', ''Bakugan'', '' Jewelpet'', ''Rilu Rilu Fairilu'', ''Dinosaur King'', and '' Hero Bank''. Products by Sega Toys released in the West include the Homestar and the iDog. Sega Toys also inherited the Sega Pico handheld system and produced software for the console. History (known also as Yone or simply Y) was founded in the 1950s in Tokyo. It was one of Japan's largest and most prodigious post-war toy manufacturers and an early participant in the growing radio control market. It is a former subsidiary of Union Carbide Union Carbide Corporation is an American chemical corporation wholly owned subsidiary (since February ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SG-1000
The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also saw limited release in Australia and New Zealand. The SG-1000 was released in several forms, including the SC-3000 computer and the redesigned SG-1000 II released in 1984. The SG-1000 and the SC-3000 both support a library of 76 ROM cartridge games and 29 Sega My Card games. A third iteration of the console, the Sega Mark III, was released in 1985. It provided an improved custom video display processor over previous iterations and served as the basis for the Master System in 1986, Sega's first internationally released console. All SG-1000 games are fully compatible with the Mark III and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gulf And Western Industries
Gulf and Western Industries, Inc. (stylized as Gulf+Western) was an Americans, American conglomerate company, conglomerate. Originally, the company focused on manufacturing and resource extraction. Beginning in 1966, and continuing throughout the 1960s and 1970s, the company purchased a number of entertainment companies, most notably Paramount Pictures in 1966, Desilu Productions in 1967, and a number of record companies, including Dot Records (a subsidiary of Paramount Pictures at the time of purchase) and Stax Records. These became the nuclei of Paramount Television and Paramount Records (1969), Paramount Records respectively. The company sold its non-publishing and entertainment assets through the course of the 1980s, with the company re-branding itself as Paramount Communications in 1989. A controlling interest of Paramount Communications was purchased by Viacom (1952–2006), Viacom in 1994, and the entertainment assets of Gulf and Western are today part of the media cong ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Periscope (arcade Game)
is an electro-mechanical arcade shooting submarine simulator. Two companies developed similar games with the name''.'' The first, initially called ''Torpedo Launcher'', was designed by Nakamura Manufacturing Co. (becoming Namco in 1977) and released in Japan in 1965, as the first arcade game Masaya Nakamura built. Sega Enterprises, Ltd. also built and released ''Persicope'' in Japan in 1966, as one of its first produced arcade games. Sega's 1968 single-player redesign of ''Periscope'' popularized the quarter () cost per play of arcade games in the United States. Its surprise success prompted Sega to further manufacture eight to ten new arcade games per year for the next few years. ''Periscope'' performed well in locations that would not have normally hosted coin-operated machines at the time, such as malls and department stores. The game's success was formative to Sega and the future Namco, and has been referred to as a turning point in the industry. Gameplay ''Periscope' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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