Sakura No Uta
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Sakura No Uta
is a Japanese adult visual novel developed by Makura and released on October 23, 2015 for Windows. It is Makura's third game after '' H2O: Footprints in the Sand'' and '' Root After and Another''. The plot explores topics related to art and aesthetics, such as aestheticism, mimesis and the nature of artistic genius, incorporating references to literary figures such as Oscar Wilde and Kenji Miyazawa. Gameplay The gameplay requires almost no interaction from the player as nearly the entire duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. There is a single choice that the player gets to make which determines which girl the protagonist chooses. There are six main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the six plot lines to their entirety, the player will ...
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Supercell (band)
Supercell (stylized as supercell) is an 11-member Japanese pop rock band led by musician and songwriter Ryo, which formed in 2007 as a dōjin music band. The other 10 members are artists and designers who provide illustrations in album booklets and music videos. Supercell started out by making use of the Hatsune Miku Vocaloid singing synthesizer to produce vocals for songs submitted to the Nico Nico Douga video sharing website. The popularity of the songs led the band to release their independent self-titled album '' Supercell'' (2008). Supercell later signed to Sony Music Entertainment Japan and had a professional release of their ''Supercell'' album in March 2009, which was updated with more songs. Supercell made a transition to vocalist Nagi Yanagi with their debut single " Kimi no Shiranai Monogatari" (2009). Two more singles featuring Yanagi were released in 2010, followed by Supercell's second album '' Today Is A Beautiful Day'' (2011), which was Yanagi's last contri ...
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Kadokawa Shoten
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines such as '' Monthly Asuka'' and '' Monthly Shōnen Ace'', and entertainment magazines such as '' Newtype''. Since its founding, Kadokawa has expanded into the multimedia sector, namely in video games (as Kadokawa Games) and in live-action and animated films (as Kadokawa Pictures). History Kadokawa Shoten was established on November 10, 1945, by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, ...
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Visual Novels
A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more likely referred to as a visual novel game. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and ADV-style adventure games are commonly referred to as "visual novels" by international fans. Visual novels are rarely produced exclusively for dedicated ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Romance Video Games
Romance may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings ** Romantic orientation, the classification of the sex or gender with which a person experiences romantic attraction towards or is likely to have a romantic relationship with ** Romantic friendship, a very close but typically non-sexual relationship between friends, often involving a degree of physical closeness beyond that which is common in contemporary Western societies * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Comics * Romance comics, genre of comics of which the central plot focuses on the romantic relationships of the main ...
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Bishōjo Games
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. characters appear ubiquitously in media including manga, anime, and computerized games (especially in the bishōjo game, ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards characters is a key concept in the ''otaku'' (manga and anime fan) subculture. The development of the aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and ''Moe (slang), moe''. History The character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of shōjo manga, ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number) *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (Tuki album), 2025 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' Other media * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama * "Fifteen" (''Runaways''), an episode of ''Runaways'' *Fifteen (novel), a 1956 juvenile fict ...
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Wonderful Everyday
, abbreviated as ''SubaHibi'', is a Japanese horror mystery visual novel developed by KeroQ. It was released for Windows in 2010 and was given an international release by Frontwing in 2017. It is KeroQ's fourth game after ''Tsui no Sora'', ''Nijūei'' and '' Moekan''; it shares many characters and plot elements with ''Tsui no Sora,'' of which it is an expanded retelling. Gameplay The game requires minimal interaction from the player, as the duration of the game is spent on reading the text that appears onscreen; this text represents either dialogue between the various characters, narration, or the inner thoughts of the protagonist. A number of choices exist, some of which determine the plot branch on which a story continues. The game generally follows visual novel conventions, with the text appearing at the bottom of the screen, and segments exist where it is overlaid on the entire screen. Plot ''Wonderful Everyday'' consists of seven chapters, the titles of which are taken fro ...
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Futabasha
is a Japanese publishing company headquartered in , Shinjuku, Tokyo, Japan. Futabasha is known for its manga works, and its 1967 magazine Manga Action first conceived of the manga category, decades before the other major companies tested the market. __TOC__ List of magazines published by Futabasha *''Bravo Ski'' *''Comic Seed!'' *''Futabasha Web Magazine'' *''Manga Action ZERO'' *''Tōji Rō'' *''Getter Robot Saga'' * Monthly Action (ended) Manga * '' 4koma Manga Kingdom'' * '' Bar Lemon Heart'' * ''Crayon Shin-chan'' * '' Crime and Punishment: A Falsified Romance'' * '' Kodomo no Jikan'' * '' Koizora'' * ''Lupin III'' * ''Lone Wolf and Cub is a Japanese manga series created by writer Kazuo Koike and artist Goseki Kojima. It was serialized in Futabasha's manga magazine '' Weekly Manga Action'' from September 1970 to April 1976, with its chapters collected in 28 ' volumes. ...'' * '' Miss Kobayashi's Dragon Maid'' * '' My Brother's Husband'' * '' Old Boy'' * ...
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Tankōbon
A is a standard publishing format for books in Japan, alongside other formats such as ''shinsho'' (17x11 cm paperback books) and ''bunkobon''. Used as a loanword in English, the term specifically refers to a printed collection of a manga that was previously published in a serialized format. Manga typically contain a handful of chapters, and may collect multiple volumes as a series continues publication. Major publishing Imprint (trade name), imprints for of manga include Jump Comics (for serials in Shueisha's ''Weekly Shōnen Jump'' and other Jump (magazine line), ''Jump'' magazines), Kodansha's Weekly Shōnen Magazine, Shōnen Magazine Comics, Shogakukan's Shōnen Sunday Comics, and Akita Shoten’s Weekly Shōnen Champion, Shōnen Champion Comics. Manga Increasingly after 1959, manga came to be published in thick, phone book, phone-book-sized weekly or monthly anthology list of manga magazines, manga magazines (such as ''Weekly Shōnen Magazine'' or ''Weekly Shōnen Jump ...
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Comp Ace
is a Japanese computer game and manga magazine published by Kadokawa Shoten. ''Comp Ace'' began as a special edition version of another one of Kadokawa Shoten's magazines, '' Comptiq''. The first issue was released on March 26, 2005, and was published quarterly for the first three volumes which had cover illustrations by Itaru Hinoue of Key. Volumes four through nine were published bimonthly with cover art provided by Aoi Nishimata of Navel. Volume ten was published three months after volume nine, and from ten on the magazine was published monthly, now with new cover art by Naru Nanao, Hiro Suzuhira, and illustrators from Type-Moon and August. Starting with the August 2007 issue published on June 26, 2007, ''Comp Ace'' broke off from ''Comptiq'' and became its own magazine. Its main focus is on bishōjo games and manga that are based on said games. Serialized manga *'' 11eyes: Tsumi to Batsu to Aganai no Shōjo'' *'' _Summer'' *'' Aiyoku no Eustia'' *'' Akaneiro ni Somaru ...
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