RollerCoaster Tycoon
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RollerCoaster Tycoon
''RollerCoaster Tycoon'' is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides. The first game was created by Scottish programmer Chris Sawyer, with assistance from leading figures from the real-world roller coaster and theme park industry. The rest of the series contains three other main games, expansion packs, a number of ports, and a mobile instalment. A refresh of the series, '' RollerCoaster Tycoon World'', was released in November 2016, and followed up by ''RollerCoaster Tycoon Adventures'' for Nintendo Switch in 2018 and PC in 2019. Licensing for the series is currently held by Atari Interactive, who renewed their deal with Chris Sawyer on 11 October 2022, for ten more years. Main series ''RollerCoaster Tycoo ...
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RollerCoaster Tycoon 3
''RollerCoaster Tycoon 3'' is a 2004 construction and management simulation video game. It is the third installment in the ''RollerCoaster Tycoon'' series, and was developed by Frontier Developments and published by Atari Interactive. ''RollerCoaster Tycoon 3'' places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to balance visitor engagement and profitability. ''RollerCoaster Tycoon 3'' features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides. Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles. In 2016, publisher ...
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Chris Sawyer
Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating ''Transport Tycoon'', which has been considered "one of the most important simulation games ever made", and the best-selling ''RollerCoaster Tycoon'' series. Sawyer began his career in the early 1980s producing small games for Memotech and developing DOS ports of many Amiga games. From 1994 to 2004 he produced a series of ''Tycoon'' games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work. ''Wired (magazine), Wired'' has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews. Early life Sawyer was raised in Scotland. He had an interest in computers and programming from an early age, writing simple scripts in BA ...
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Amusement Park
An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile Travelling funfair, funfairs and traveling carnival, carnivals, amusement parks are stationary and built for long-lasting operation. They are more elaborate than Urban park, city parks and playgrounds, usually providing attractions that cater to a variety of age groups. While amusement parks often contain themed areas, theme parks place a heavier focus with more intricately designed themes that revolve around a particular subject or group of subjects. Amusement parks evolved from European fairs, pleasure gardens, and large Picnic, picnic areas, which were created for people's recreation. World's fairs and other types of international expositions also influenced the em ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Caroli ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sectors of the computing industry – Windows (unqualified) for a consumer or corporate workstation, Windows Server for a Server (computing), server and Windows IoT for an embedded system. Windows is sold as either a consumer retail product or licensed to Original equipment manufacturer, third-party hardware manufacturers who sell products Software bundles, bundled with Windows. The first version of Windows, Windows 1.0, was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). The name "Windows" is a reference to the windowing system in GUIs. The 1990 release of Windows 3.0 catapulted its market success and led to various other product families ...
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RollerCoaster Tycoon Classic
''RollerCoaster Tycoon Classic'' is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both ''RollerCoaster Tycoon'' and '' RollerCoaster Tycoon 2'' combined into a single game. Both games are amusement park management simulators created by Chris Sawyer for the PC. ''RollerCoaster Tycoon Classic'' was released for Android and iOS in December 2016 and for Microsoft Windows and macOS in September 2017. A Nintendo Switch port was released on December 5, 2024. Gameplay ''Classic'' implements the same gameplay as the first two games in the ''RollerCoaster Tycoon'' series. Played from an isometric view, players are tasked with building or revitalizing an amusement park by adding rides, attractions, facilities, paths, landscaping, and staff to manage the park. In particular, the game allows players to plan out a wide array of custom roller coasters and other rides using tracks, such as lo ...
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RollerCoaster Tycoon 4 Mobile
''RollerCoaster Tycoon 4 Mobile'' is a defunct 2014 construction and management simulation video game, developed by On5, UAB and published by Atari. It is an installment in the RollerCoaster Tycoon, the second to be released for mobile devices, after Frontier Developments made a port of RollerCoaster Tycoon 3 for iOS. The original creator of the series, Chris Sawyer, had no involvement with the development. The game was initially released as payware, but has since become free-to-play. Gameplay The person playing, the "Tycoon", was able to build and maintain rides such as carousels, bumper cars, roller coasters and a ferris wheel. The Tycoon was able to build food stands that sell ice cream, pizza, hot dogs, etc. to earn money for future builds. The ticketing booth, along with regular restaurants, a daycare center, and souvenir shop, among others, also provided money. Roller coasters could be either custom built or pre-built, made of wood, steel, titanium, or carbon and edited later ...
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RollerCoaster Tycoon 3D
''RollerCoaster Tycoon 3D'' is a 2012 construction and management simulation game developed by n-Space and published by Atari for the Nintendo 3DS. The game is a spin-off of the RollerCoaster Tycoon and its first portable game. Gameplay The gameplay is similar and borrow elements from previous installments of ''RollerCoaster Tycoon'', as players are able build roller coasters in a 3D space, construct various attractions, and generally various aspects of the park. The game also has features from the previous game such the CoasterCam and themed areas, but does not have other features such as water attractions, fireworks, and adjustable terrain. Reception ''RollerCoaster Tycoon 3D'' has received mostly negative reviews, with many critics citing that the game does not hold up to its predecessors due to its unappealing graphics, lack of mechanics from previous games, a poorly designed interface, and a generally dull experience. The game has a score of 39 out of 100 on Metacritic ...
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RollerCoaster Tycoon 2
''RollerCoaster Tycoon 2'' is a 2002 construction and management simulation game developed by Chris Sawyer and published by Atari Interactive, Infogrames Interactive. Released for Windows as the sequel to ''RollerCoaster Tycoon (video game), RollerCoaster Tycoon'', the game simulates the management of amusement parks. The features and expansions were Porting, ported to ''RollerCoaster Tycoon Classic'' in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015. Gameplay In ''RollerCoaster Tycoon 2'', players manage amusement parks and attempt to meet various goals to complete assigned scenarios. The game retains the Isometric video game graphics, isometric perspective of its predecessor, allowing for high compatibility with amusement parks made in the previous game. Various attractions, including transport rides, gentle rides, thrill rides, roller coasters, water rides, and shops or stalls, can be added to the parks as well as landscaping and decoration ...
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