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Rhythm Heaven (series)
''Rhythm Heaven'', known as ''Rhythm Tengoku'' in Japan, ''Rhythm Paradise'' in PAL regions, and ''Rhythm Cheonguk'' (formerly ''Rhythm Sesang'') in Korea is a rhythm video game series developed and published by Nintendo. In the games, players play through a collection of rhythm mini-games, each with its own set of rules. The series is mainly released on Nintendo consoles, including the Game Boy Advance, Nintendo DS, Nintendo 3DS, Wii and the Nintendo Switch. The original game, ''Rhythm Tengoku'', was also released in arcades on the Sega Naomi arcade cabinet. The music is mostly composed by Japanese singer Tsunku and Nintendo composer Masami Yone. Gameplay In the Rhythm Heaven series, players play through sets of rhythm mini-games known as Rhythm Games. The gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm gam ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a dictated sequence in time with music. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title '' PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's '' Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bema ...
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WarioWare (series)
is a video game series, a Spin-off (media), spin-off of the ''Mario (franchise), Mario'' franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with ''Wario Land: Super Mario Land 3'', the first game to feature Wario as a playable character. The ''Wario'' series includes mostly Platform game, platforming video games and minigame compilations, but also includes other genres. ''Wario Land'' series The ''Wario Land'' series is a platforming series that started with ''Wario Land: Super Mario Land 3'', following Wario's first appearance in ''Super Mario Land 2: 6 Golden Coins''. ''Wario Land'' games In ''Wario Land'', Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities. ''Wario Land'' characters * was designed as an antagonist to Mario, and first appeared in the 1992 in video gaming, 199 ...
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Computer Entertainment Supplier's Association
Computer Entertainment Supplier's Association (CESA) is a Japanese organization that was established in 1996 to "promote the computer entertainment industry ..with the aim of contributing to the strengthening of Japanese industry as well as to the further enrichment of people's lifestyles." It organizes the annual Tokyo Game Show, Japan Game Awards and Computer Entertainment Developers Conference (CEDEC). CESA is located in Tokyo, Japan. The current () chairman of CESA is Haruhiro Tsujimoto, the president of Capcom. The Managing Director is Tsutomu Masuda.CESA新会長に、セガゲームス会長の岡村秀樹氏が就任
日経トレンディネット 2015年6月3日 The

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D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corresponds to a cardinal direction (up, down, left, and right), while diagonal inputs engage two switches simultaneously, enabling eight-directional control at 45-degree intervals. Beneath the center, a pivot mechanism tilts the pad, preventing all four switches from being pressed at once and enhancing tactile feedback. When introduced, the D-pad offered a space-saving, precise input method at a time when bulky joysticks dominated the market. Although analog sticks have largely superseded D-pads as the primary directional input in modern gamepads, the D-pad’s compact, intuitive, and versatile design has led to its adoption in a wide range of devices, including remote controls, calculators, personal digital assistant, PDAs, mobile phones, and ...
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Wii U Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past home and handheld consoles and were run in their original forms through software emulation (excluding Game Boy Advance titles on the 3DS and Wii titles on Wii U), therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1,200 Wii Points, or using real currency, with prices depending on the system, rarity, and/or demand. On Wii and Wii U, the Virtual Console's library of past games consisted of titles originating from the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System, Genesis and Game Gear, NEC's TurboGrafx-16, and SNK's Neo Geo. Th ...
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Nintendo EShop
The is a digital distribution service for the Nintendo Switch and the Nintendo Switch 2, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. Launched in June 2011 on the Nintendo 3DS, the Nintendo eShop served as the successor to both the Wii Shop Channel and DSi Shop. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases. The service was discontinued globally for the Wii U and Nintendo 3DS in March 2023, continuing only on the Switch. Key features Initially, the two versions of the Nintendo eShop between the Wii U and Nintendo 3DS were independent of each other. Whilst this remains largely true, after the implementation of Nintendo Network ID for the Nintendo 3DS, users that re ...
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Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which was originally released with the racing game '' Mario Kart Wii''. The controller was revealed at the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. The finalized version of the controller was later shown at E3 2006. It received much attention due to its unique features, ...
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Touchscreen
A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablet computer, tablets, laptops, and other electronic devices. The display is often an Liquid-crystal display, LCD, AMOLED or OLED display. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special Stylus (computing), stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, Zooming user interface, zooming to inc ...
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SEGA Naomi
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.Translationby Shmuplations. ). Sega released '' Pong-Tron'', its first video-based game, in 1973.Horowitz 2018, pp. 14-16 The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over  million by 1979. Nagai has stated that ''Hang-On'' and ''Out Run'' helped to pull the arcade game market out of the 1983 downturn and created new genres of video games. In terms o ...
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Rhythm Heaven Groove
''Rhythm Heaven'', known as ''Rhythm Tengoku'' in Japan, ''Rhythm Paradise'' in PAL regions, and ''Rhythm Cheonguk'' (formerly ''Rhythm Sesang'') in Korea is a rhythm video game series developed and published by Nintendo. In the games, players play through a collection of rhythm mini-games, each with its own set of rules. The series is mainly released on Nintendo consoles, including the Game Boy Advance, Nintendo DS, Nintendo 3DS, Wii and the Nintendo Switch. The original game, ''Rhythm Tengoku'', was also released in arcades on the Sega Naomi arcade cabinet. The music is mostly composed by Japanese singer Tsunku and Nintendo composer Masami Yone. Gameplay In the Rhythm Heaven series, players play through sets of rhythm mini-games known as Rhythm Games. The gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some rhythm gam ...
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Rhythm Heaven Fever
''Rhythm Heaven Fever'', known in PAL regions as ''Beat the Beat: Rhythm Paradise'', in Japan and ''Rhythm World Wii'' (리듬 세상 Wii, Lideum Sesang Wii) in Korea, is a music video game developed by Nintendo and TNX and published by Nintendo for the Wii. It is the third game in the ''Rhythm Heaven'' series, following ''Rhythm Tengoku'' for the Game Boy Advance and ''Rhythm Heaven'' for the Nintendo DS, and was succeeded by ''Rhythm Heaven Megamix'' for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016, and in Europe on November 22, 2016. Gameplay As with ''Rhythm Tengoku'' and its DS sequel, ''Rhythm Heaven Fever'' features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear t ...
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Rhythm Heaven
''Rhythm Heaven'', known as ''Rhythm Tengoku Gold'' in Japan, ''Rhythm Paradise'' in Europe, and ''Rhythm World'' in Korea, is a Rhythm game, rhythm video game developed and published by Nintendo for the Nintendo DS. It is the second game in the Rhythm Heaven (series), ''Rhythm Heaven'' series and the first one released worldwide, following the Japan-only Game Boy Advance title ''Rhythm Tengoku'', and was succeeded by ''Rhythm Heaven Fever'' for the Wii and ''Rhythm Heaven Megamix'' for the Nintendo 3DS. The game was released in Japan on July 31, 2008, in North America on April 5, 2009, in Europe on May 1, 2009, and in Australia on June 4, 2009. Gameplay Unlike its predecessor which is played using the GBA's buttons, ''Rhythm Heaven'' is played using the touch screen with the DS held vertically, similarly to a book. Throughout the game, players use the stylus to play through numerous rhythm-based levels known as Rhythm Games, each with their own specific rules. Controls used incl ...
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