R.B.I. Baseball '95
''R.B.I. Baseball '95'' is a baseball video game developed and published by Time Warner Interactive exclusively for the 32X in North America in 1995. It is the last game in the '' R.B.I. Baseball'' series to be released on a Sega platform, and follows ''RBI Baseball '94''. ''RBI Baseball '95'''s history is curious as it was originally announced at CES 1995 for the Sega CD, as well as the 32X, priced in the US at $49.95 and $54.95 USD respectively. For some reason, the game instead moved onto a cartridge, effectively becoming a 32X exclusive, and its price at launch was upped to $59.95. ''R.B.I. Baseball '95'' was the first baseball game for the 32X. Gameplay and updates ''RBI Baseball '95'' plays differently from its Genesis/Mega Drive predecessors in one very noticeable form: Unlike any of the prior entries going up to ''94'', all of which had the player delivering pitches and hitting the ball from a view above and behind the umpire (with windows in the upper corners to show r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Time Warner Interactive
Time Warner Interactive (TWI) was a video game developing and publishing division within WarnerMedia, Time Warner. It was formed in 1993 after Time Warner acquired a controlling interest in Atari Games, which was already partly held by Time Warner. It was active until 1996 when WMS Industries, the owners of the Williams, Bally Manufacturing, Bally and Midway Games, Midway arcade brands, bought the company. Time Warner Interactive was responsible for games such as ''Rise of the Robots'', ''Primal Rage'', and ''T-MEK''. History Time Warner Interactive was formed in 1984 as Warner New Media, and it was renamed to Time Warner Interactive Group in 1993. In 1994, following the full acquisition of Atari Games by WarnerMedia, Time Warner, TWIG merged with Atari Games and its associated subsidiary Tengen (company), Tengen to form Time Warner Interactive, which serve its functions as a video game and multimedia company. In 1996, WMS Industries purchased it. Time Warner Interactive's home d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American mass media, media company, corporation specializing in targeted advertising, targeted magazines and websites in the video games, music, and technology media market, markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro (North Carolina, N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame, California, Burlingame and South San Francisco. When Chris Anderson (entrepreneur), Chris A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest inst ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cancelled Sega CD Games ...
This is a list of cancelled Sega CD video games. The Sega CD never established much of a userbase, which resulted in a multitude of cancelled games. Early in its lifespan, many upgraded Sega Genesis ports were cancelled, while later in its lifespan, game development was cancelled in favor of moving games to the Sega 32X, Sega Saturn, or even Sony's original PlayStation console. This list documents all known games that were confirmed for release for the Saturn at some point, but did not end up being released for it. Games There are currently games on this list. Notes References {{Video game lists by platform * CD Sega CD The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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32X Games
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. Despite these changes, the console failed to attract either developers or consumers as the Sega Saturn had already been announced for release the next year. In part because of this, and also to rush the 32X to market before the holiday season in 1994, the 32X suffered from a poor library of titles, including Genesis ports with minor improvements such as the number of colors that appeared on screen. Originally released at US$159, Sega dropped the price to $99 in only a few months and ultimately cleared the remaining inventory at $19.95. 800,000 units were sold worldwide. There were games produc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1995 Video Games
1995 was designated as: * United Nations Year for Tolerance * World Year of Peoples' Commemoration of the Victims of the Second World War This was the first year that the Internet was entirely privatized, with the United States government no longer providing public funding, marking the beginning of the Information Age. America Online and Prodigy (online service), Prodigy offered access to the World Wide Web system for the first time this year, releasing browsers that made it easily accessible to the general public. Events January * January 1 ** The World Trade Organization (WTO) is established to replace the General Agreement on Tariffs and Trade (GATT). ** Austria, Finland and Sweden join the European Union. * January 9 – Valeri Polyakov completes 366 days in space while aboard then ''Mir'' space station, breaking a duration record. * January 10–January 15, 15 – The World Youth Day 1995 festival is held in Manila, Manila, Philippines, culminating in 5 million people ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Larry Flynt Publications
Larry Flynt Publications, or LFP, Inc. is an American independent business enterprise that owns, manages and operates the adult entertainment businesses founded by American entrepreneur Larry Flynt. Founded in 1976, two years after Flynt began publishing '' Hustler'' magazine, LFP was originally established to serve as the legal business entity i.e. parent company of this magazine. ''Hustler'' magazine In March 1972, Flynt created the ''Hustler Newsletter,'' a four-page, black-and-white publication of information about his Hustler Clubs. This item became so popular with his customers that by May 1972 he expanded the ''Hustler Newsletter'' to 16 pages and in August 1973, to 32 pages. As a result of the 1973 oil crisis the United States entered an economic recession; Hustler Club customers tightened their spending and Flynt had to find financing to pay his debts or go bankrupt. He decided to turn the ''Hustler Newsletter'' into a sexually-explicit national magazine. He paid the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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VideoGames & Computer Entertainment
''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, Video game console, home consoles and Arcade game, arcades. It was published by Larry Flynt Publications, LFP, Inc. from the late 1988 until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, ''VG&CE'' was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine featured original artwork by Alan Hunter and other Freelancer, freelance artists. History ''VG&CE'' began as a spinoff of ''ANALOG Computing'', a magazine published by LFP devoted to Atari 8-bit computers. ''VG&CE'' was started at LFP by Lee H. Pappas (publisher), with Andy Eddy as executive editor (Eddy was a freelance contributor to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Harris Publications
Harris Publications Inc. was an American special interest media company, operating over 75 brands with print, digital, mobile and live-event platforms prior to its sale to Athlon Media in 2016. It produced magazines that educate, entertain and inform. Subject matters spanned an array of interests including decorating, gardening, beauty, automotive, entrepreneurship and small business, sports, outdoor living, history, tactical, entertainment and wellness. Harris' titles covered a variety of markets and focused on niche special interests, primarily in the United States. Harris Comics (sold in 2010 to Dynamic Forces) published the former Warren Publishing character Vampirella for nearly two decades. Harris sold additional magazine brands including the basketball magazine Slam in 1998, African-American women's lifestyle magazine Honey in 1999, Guitar World in 2003 and XXL in 2014. Athlon Media acquired Harris Publications' magazine brands and websites in 2016 including Harris Far ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flux (magazine)
''Flux'' was a short-lived magazine in the mid-1990s which focused on music (mostly hard rock and hip-hop), comic books and video games. History and profile The magazine was bi-monthly and lasted for seven issues. The headquarters was in New York City and the publisher was Harris Publications. It was presented as an edgier alternative to magazines such as '' EGM'' and ''GamePro''. Notable recurring departments included "Don't Ever Do This", which offered explicit instructions for pranks and antisocial behavior, and "Babewatch", which was merely photos of attractive women from TV shows, movies, and comic books. Starting with issue #4, the publisher began releasing two different editions of the magazine, one for the newsstand and the other for the direct market/comic bookshops. The covers of the newsstand issues would often focus more on popular video games at the time such as ''Mortal Kombat 3'', while the direct market editions would focus more on popular comic books at the tim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Next Generation (magazine)
''Next Generation'' was a US video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared content with the UK's '' Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors '' GamePro'' and '' Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, and its cover name shortened ''NextGen''. A year later, in September 2000, the ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |