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Qin (role-playing Game)
''Qin: The Warring States'' is a role-playing game published by Cubicle 7 in 2007. Description ''Qin: The Warring States'' is a ''wuxia'' role-playing game, set in China during the Warring States period. Publication history ''Qin'' is a thematic wuxia game originally from French publisher 7ème Cercle, who also published the core rulebook, ''Qin: The Warring States'' (2006), in English. Cubicle 7 announced in late 2007 that they had licensed the ''Qin'' role-playing game line and would publish English translations as their fourth role-playing game line and their next license after ''Starblazer Adventures''. Cubicle 7 began selling the core ''Qin'' book by 7ème right away, and over the next two years they would translate and publish English versions of the game's French supplements. ''Qin'' was translated from the French publisher "Le Septième Cercle". The French ''Qin'' was published in 2005. Supplements * ''Qin: The Warring States'' the core rulebook for the game * ''Qin ...
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Cubicle 7
Cubicle 7 Entertainment Ltd is an Irish games company that creates and publishes tabletop games. Best known for its ''Doctor Who'' and ''Lord of the Rings'' games, Cubicle 7 offers titles covering a range of licensed and self-developed properties. History Angus Abranson and Dave Allsop formed the role-playing game company Cubicle 7 with the aim of publishing new material for Allsop's role-playing game '' SLA Industries''. Abranson brought on his friend, Dominic McDowall-Thomas, in January 2004 to edit the books, but later in 2004 production was halted and Allsop left Cubicle 7 for other opportunities. In late 2006, Abranson and McDowall-Thomas formed Cubicle 7 Entertainment Limited, as its partners. In 2006, Cubicle 7 purchased the British small-press publisher Heresy Games and published a new edition of their 2003 role-playing game ''Victoriana'' in 2009. The company's first licensed game was obtained in 2006, with ''Starblazer Adventures'' published in 2008. Cubicle 7 then ...
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Wuxia
( ), which literally means "martial heroes", is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although is traditionally a form of historical fiction, its popularity has caused it to be adapted for such diverse art forms as Chinese opera, manhua, television dramas, films, and video games. It forms part of popular culture in many Chinese-speaking communities around the world. The word "" is a compound composed of the elements (, literally "martial", "military", or "armed") and (, literally "chivalrous", "vigilante" or "hero"). A martial artist who follows the code of is often referred to as a (, literally "follower of ") or (, literally "wandering "). In some translations, the martial artist is referred to as a "swordsman" or "swordswoman" even though they may not necessarily wield a sword. The heroes in wuxia fiction typically do not serve a lord, wield military power, or belong to the aristocratic class. They often origina ...
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Warring States Period
The Warring States period () was an era in ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. It followed the Spring and Autumn period and concluded with the Qin wars of conquest that saw the annexation of all other contender states, which ultimately led to the Qin state's victory in 221 BC as the first unified Chinese empire, known as the Qin dynasty. Although different scholars point toward different dates ranging from 481 BC to 403 BC as the true beginning of the Warring States, Sima Qian's choice of 475 BC is the most often cited. The Warring States era also overlaps with the second half of the Eastern Zhou dynasty, though the Chinese sovereign, known as the king of Zhou, ruled merely as a figurehead and served as a backdrop against the machinations of the warring states. The "Warring States Period" derives its name from the '' Record of the Warring States'', a work compiled early in the Han dynasty. Ge ...
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Starblazer Adventures
''Starblazer Adventures'' is a role-playing game published by Cubicle 7 in 2008. History In May 2007 Cubicle 7 Entertainment announced that they were producing a licensed ''Starblazer'' role-playing game using the FATE 3.0 system. The game was released by Cubicle 7 in August 2008, at Gen Con Indianapolis, followed by a hard-cover edition in June 2009. In July 2009 it was nominated for three Ennies. In 2009 Cubicle 7 released the Starblazer supplement Mindjammer - Starblazer Adventures in the Second Age of Space by Sarah Newton (writer). It won a Judge's Spotlight Award at the 2010 Ennies. A vastly expanded and standalone version of the transhuman setting called Mindjammer - The Roleplaying Game using the Fate Core System was released by Mindjammer Press in 2014. Cubicle 7 released the licensed tabletop role-playing game called Starblazer Adventures using the Fate system in 2008, with multiple supplements coming out through to 2013. It was shortlisted for multiple awards ...
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ENnie Award
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card g ...s, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product r ...
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Cubicle 7 Games
A cubicle is a partially enclosed office workspace that is separated from neighboring workspaces by partitions that are usually tall. Its purpose is to isolate office workers and managers from the sights and noises of an open workspace so that they may concentrate with fewer distractions. Cubicles are composed of modular elements such as walls, work surfaces, overhead bins, drawers, and shelving, which can be configured depending on the user's needs. Installation is generally performed by trained personnel, although some cubicles allow configuration changes to be performed by users without specific training. Cubicles in the 2010s and 2020s are usually equipped with a computer, monitor, keyboard and mouse on the work surface. Cubicles typically have a desk phone. Since many offices use overhead fluorescent lights to illuminate the office, cubicles may or may not have lamps or other additional lighting. Other furniture that is often used in cubicles includes an office chair, a ...
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ENnies Winners
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. ...
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French Role-playing Games
French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with France ** French cuisine, cooking traditions and practices Fortnite French places Arts and media * The French (band), a British rock band * "French" (episode), a live-action episode of ''The Super Mario Bros. Super Show!'' * ''Française'' (film), 2008 * French Stewart (born 1964), American actor Other uses * French (surname), a surname (including a list of people with the name) * French (tunic), a particular type of military jacket or tunic used in the Russian Empire and Soviet Union * French's, an American brand of mustard condiment * French catheter scale, a unit of measurement of diameter * French Defence, a chess opening * French kiss, a type of kiss involving the tongue See also * France (other) * Franch, a surname * Frenc ...
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Historical Role-playing Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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