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Pure (programming Language)
Pure, successor to the equational language Q, is a dynamically typed, Functional programming, functional programming language based on term rewriting. It has facilities for user-defined Operator (computer programming), operator Syntax (programming languages), syntax, Macro (computer science), macros, arbitrary-precision arithmetic (multiple-precision numbers), and compiling to native code through the LLVM. Pure is free and open-source software distributed (mostly) under the GNU Lesser General Public License version 3 or later. Overview Pure comes with an Interpreter (computing), interpreter and debugger, provides Garbage collection (computer science), automatic memory management, has powerful functional and symbolic programming abilities, and interfaces to Library (computing), libraries in C (programming language), C (e.g., for numerics, low-level protocols, and other such tasks). At the same time, Pure is a ''small'' language designed from scratch; its interpreter is not large ...
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TeXmacs
GNU TeXmacs is a scientific word processor and typesetting component of the GNU Project. It originated as a variant of GNU Emacs with TeX functionalities, though it shares no code with those programs, while using TeX fonts. It is written and maintained by Joris van der Hoeven and a group of developers. The program produces structured documents with a WYSIWYW, WYSIWYG user interface. New document styles can be created by the user. The editor provides high-quality typesetting algorithms and TeX and other typeface, fonts for publishing professional looking documents. Background As a structured WYSIWYG editor and document preparation system, TeXmacs is similar to earlier structured document editors, such as Interleaf (first release 1985), Framemaker (1986), SoftQuad Software, SoftQuad Author/Editor (1988), Lilac, (1991), and Thot; there was also academic research into interactive editing of complex typographical constructs represented logically. In the 2000s and 2010s, interest on ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Free-format Language
In computer programming, a free-form language is a programming language in which the positioning of characters on the page in program text is insignificant. Program text does not need to be placed in specific columns as on old punched card systems, and frequently ends of lines are insignificant. Whitespace characters are used only to delimit tokens, and have no other significance. Free-form languages allow a greater degree of flexibility and have fewer syntactic rules to learn, which could lower the entry barrier for beginners. Most free-form languages descend from ALGOL, including C, Pascal, and Perl. Lisp languages are free-form, although they do not descend from ALGOL. Rexx and its dialects ooRexx and NetRexx are mostly free-form, though in some cases whitespace characters are concatenation operators. SQL, though not a full programming language, is also free-form. Most free-form languages are also structured programming languages, which is sometimes thought to go along ...
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Miranda (programming Language)
Miranda is a lazy evaluation, lazy, functional programming, purely functional programming language designed by David Turner (computer scientist), David Turner as a successor to his earlier programming languages SASL programming language, SASL and Kent Recursive Calculator, KRC, using some concepts from ML (programming language), ML and Hope (programming language), Hope. It was produced by Research Software Ltd. of England (which holds a trademark on the name ''Miranda'') and was the first purely functional language to be commercially supported. Miranda was first released in 1985 as a fast interpreter in C (programming language), C for Unix-flavour operating systems, with subsequent releases in 1987 and 1989. It had a strong influence on the later Haskell language. Turner stated that the benefits of Miranda over Haskell are: "Smaller language, simpler type system, simpler arithmetic". In 2020 a version of Miranda was released as open source under a BSD 2-Clause, BSD licence. The ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Library (computing)
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory that was allocated by the program, but is no longer referenced; such memory is called ''garbage (computer science), garbage''. Garbage collection was invented by American computer scientist John McCarthy (computer scientist), John McCarthy around 1959 to simplify manual memory management in Lisp (programming language), Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack-based memory allocation, stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect computer performance, performance as a result. Resources other than memory, such a ...
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Debugger
A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames. The code to be examined might alternatively be running on an '' instruction set simulator'' (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor. Some debuggers offer two modes of operation, full or partial simulation, to limit this impact. An exception occurs when the program cannot normally continue because of a programming bug or invalid data. For example, the program might have tried to use an instruction not available on the current version of the CPU or attempted to access unavailable or pro ...
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Interpreter (computing)
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: # Parse the source code and perform its behavior directly; # Translate source code into some efficient intermediate representation or object code and immediately execute that; # Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter's virtual machine. Early versions of Lisp programming language and minicomputer and microcomputer BASIC dialects would be examples of the first type. Perl, Raku, Python, MATLAB, and Ruby are examples of the second, while UCSD Pascal is an example of the third type. Source programs are compiled ahead of time and stored as machine independent code, which is then linked at run-ti ...
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Free And Open-source Software
Free and open-source software (FOSS) is software available under a license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term encompassing free software and open-source software. The rights guaranteed by FOSS originate from the "Four Essential Freedoms" of '' The Free Software Definition'' and the criteria of '' The Open Source Definition''. All FOSS can have publicly available source code, but not all source-available software is FOSS. FOSS is the opposite of proprietary software, which is licensed restrictively or has undisclosed source code. The historical precursor to FOSS was the hobbyist and academic public domain software ecosystem of the 1960s to 1980s. Free and open-source operating systems such as Linux distributions and descendants of BSD are widely used, powering millions of servers, desktops, smartphones, and other devices. Free-software licenses and open-so ...
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LLVM
LLVM, also called LLVM Core, is a target-independent optimizer and code generator. It can be used to develop a Compiler#Front end, frontend for any programming language and a Compiler#Back end, backend for any instruction set architecture. LLVM is designed around a language-independent specification, language-independent intermediate representation (IR) that serves as a Software portability, portable, high-level assembly language that can be optimizing compiler, optimized with a variety of transformations over multiple passes. The name ''LLVM'' originally stood for ''Low Level Virtual Machine.'' However, the project has since expanded, and the name is no longer an acronym but an orphan initialism. LLVM is written in C++ and is designed for compile-time, Linker (computing), link-time, runtime (program lifecycle phase), runtime, and "idle-time" optimization. Originally implemented for C (programming language), C and C++, the language-agnostic design of LLVM has since spawned a wide ...
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Arbitrary-precision Arithmetic
In computer science, arbitrary-precision arithmetic, also called bignum arithmetic, multiple-precision arithmetic, or sometimes infinite-precision arithmetic, indicates that calculations are performed on numbers whose digits of precision are potentially limited only by the available memory of the host system. This contrasts with the faster fixed-precision arithmetic found in most arithmetic logic unit (ALU) hardware, which typically offers between 8 and 64 bits of precision. Several modern programming languages have built-in support for bignums, and others have libraries available for arbitrary-precision integer and floating-point math. Rather than storing values as a fixed number of bits related to the size of the processor register, these implementations typically use variable-length arrays of digits. Arbitrary precision is used in applications where the speed of arithmetic is not a limiting factor, or where precise results with very large numbers are required. It should ...
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