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Prominence (2015 Video Game)
''Prominence'' is a science fiction point and click adventure game developed by Digital Media Workshop, an independent video game developer located in New York City. Gameplay involves puzzle-solving, character arcs, and a story of hope and humanity in the traditions of science fiction stories. In August 2013 a demo version was released for review. On January 21, 2014, the game was Steam Greenlight, Greenlit on the Steam (service), Steam distribution platform. On July 22, 2015, it was announced that the developers had begun to publish a prologue on the Internet. Each week, a new episodic chapter was published online providing more information about the background of the characters, the game world and the colonizing mission. The full game was released on November 6, 2015. Story After living for generations as persecuted refugees, the Letarri people set their sights on a far-off planet as a promising new home. But when the interstellar travel, interstellar mission to colonize the ...
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Proprietary Software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms. Proprietary software is a subset of non-free software, a term defined in contrast to free and open-source software; non-commercial licenses such as CC BY-NC are not deemed proprietary, but are non-free. Proprietary software may either be closed-source software or source-available software. Types Origin Until the late 1960s, computers—especially large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than Sales, sold. Service and all software available ...
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Riven
''Riven: The Sequel to Myst'' is a 1997 adventure game developed by Cyan Productions and published by Red Orb Entertainment. The second installment of the ''Myst'' series, ''Riven'' was released for Mac and Windows personal computers on October 31, 1997, in North America. ''Riven'' was also ported to several other platforms. The story of ''Riven'' is set after the events of ''Myst''. Having rescued Atrus who had been trapped by his sons, the player character is enlisted by him to free his wife from his power-hungry father, Gehn. ''Riven'' takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule. Development of ''Riven'' began soon after ''Myst'' became a success, and spanned more than three years. In an effort to create a visual style distinct from that of ''Myst'', director Robyn Miller and his brother, producer Rand Miller, recruited production designer Richard Vander Wende as a co-director. Broderbund employed a m ...
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Windows Games
This is an index of Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ... games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games * List of cancelled Windows games {{Index footer Windows Windows ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Indie Games
An indie video game or indie game (short for independent video game) is a video game created by individuals or smaller development teams without the financial and technical support of a large Video game publisher, game publisher, in contrast to most AAA (video game industry), "AAA" (triple-A) games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number) *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (Tuki album), 2025 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' Other media * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama * "Fifteen" (''Runaways''), an episode of ''Runaways'' *Fifteen (novel), a 1956 juvenile fict ...
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Jason Douglas
Jason Douglas (born February 14, 1973) is an American film, television and voice actor, known for portraying Tobin on AMC's '' The Walking Dead'', voicing Beerus in the anime film '' Dragon Ball Z: Battle of Gods ''and the series '' Dragon Ball Super'', Tomomi Masaoka in '' Psycho-Pass, Krieg in the video game '' Borderlands 2'' and its sequel, '' Borderlands 3''. Douglas is noted for his appearances in films, including ''Sin City'', '' Parkland'', '' Two Step'' and ''No Country for Old Men'' as well as recurring and guest appearances on hit TV shows such as ''Breaking Bad'', '' The Leftovers'', ''Nashville'', '' The Night Shift'', ''Preacher'', and '' Cruel Summer''. In addition to the role of Beerus in the '' Dragon Ball'' franchise, his prolific voice acting career includes leading roles in '' Chainsaw Man'', '' My Hero Academia'', ''RWBY'', ''Attack on Titan'', '' One Piece'', '' Fairy Tail'', '' Psycho-Pass'' and '' Parasyte''. Filmography Live-action Film Televisi ...
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Scratches (video Game)
''Scratches'' () is a 2006 mystery horror adventure video game developed by Nucleosys and released by Got Game Entertainment. It is the first commercial adventure game ever to be made in Argentina. Plot Wealthy construction engineer James T. Blackwood and his wife Catherine reside in Blackwood Manor on the outskirts of Rothbury, England. James is accused of murdering Catherine in 1963, after which the manor becomes owned by the couple's friend and long-time doctor Christopher Milton. James suddenly dies from a heart attack a few days later, though some in Rothbury believe he killed himself. The police close the case due to a lack of evidence. In 1970, Christopher inexplicably disappears without a trace. In 1976, American author Michael Arthate becomes the manor's newest owner. Seeking seclusion to work on his next book, he instead becomes more interested in researching the house's history when he finds that the house echoes its horrific past, which manifests as a scratching ...
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Horror Video Game
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements. Unlike most other video game genres, which are classified by their gameplay, horror games are nearly always based on narrative or visual presentation, and use a variety of gameplay types. Sub-genres Historically, the classification of video games into genres ignores the narrative themes, which would include science fiction or fantasy games, instead preferring systems based on the style of gameplay or at times, types of game modes or by platform. Horror games is the only narrative-based classification that has generally not followed this pattern, with the narrative genre label used broadly for games designed to scare players. This broad association to the narrative theme of horror games leads to the lack of well-defined subgenres of horror games. Many gameplay-defined genres have numerous gam ...
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Nucleosys
Nucleosys was a video game developer based in Argentina specializing in the adventure genre. History The company was founded in 2003 by Agustin Cordes and Alejandro Graziani. The studio' s first release was Scratches in 2006. After this release, Nucleosys rebranded as Nucleosys Digital Studio. On July 15, 2009 Nucleosys was announced to be disbanding. On August 3, 2009 the studio announced via its official site that it would be closing its doors soon. Agustin Cordes later went on to found Senscape. Games Nucleosys's first project '' Scratches'' was released in North America on March 8, 2006. *'' Scratches'' (2006) *'' Scratches: Director's Cut'' (2007) *'' Risk Profile: Federal Cases'' (2008) *''Untitled Project'' (unreleased) About their final, untitled project, the only information ever released on the company's website was that it would have been a horror first-person adventure, taking place in a single location, over the course of one night, with several characters t ...
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Text-based
In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an early form of human–computer interaction, before the advent of bitmapped displays and modern conventional graphical user interfaces (GUIs). Like modern GUIs, they can use the entire Electronic visual display, screen area and may accept computer mouse, mouse and other inputs. They may also use color and often structure the display using box-drawing characters such as ┌ and ╣. The modern context of use is usually a terminal emulator. Types of text terminals From console application, text application's point of view, a text screen (and communications with it) can belong to one of three types (here ordered in order of decreasing accessibility): # A genuine text mode display, controlled by a video adapter or the central processor itself. ...
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Retro
Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from the past, including in music, modes, fashions, or attitudes. It has been argued that there is a nostalgia cycle in popular culture. Definition The term ''retro'' has been in use since 1972 to describe on the one hand, new artifacts that self-consciously refer to particular modes, motifs, techniques, and materials of the past.Dermody, Breathnach 2009, p. 7 But on the other hand, many people use the term to categorize styles that have been created in the past.Baker 2012, p. 622 Retro style refers to new things that display characteristics of the past. Unlike the historicism of the Romantic generations, it is mostly the recent past that retro seeks to recapitulate, focusing on the products, fashions, and artistic styles produced since the Industrial Revolution, the successive styles of Modernity. The English word ''retro'' derives from the Latin prefix ''retro'', meaning backwards, or in p ...
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