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Pose Clustering
The generalized Hough transform (GHT), introduced by Dana H. Ballard in 1981, is the modification of the Hough transform using the principle of template matching. The Hough transform was initially developed to detect analytically defined shapes (e.g., line, circle, ellipse etc.). In these cases, we have knowledge of the shape and aim to find out its location and orientation in the image. This modification enables the Hough transform to be used to detect an arbitrary object described with its model. The problem of finding the object (described with a model) in an image can be solved by finding the model's position in the image. With the generalized Hough transform, the problem of finding the model's position is transformed to a problem of finding the transformation's parameter that maps the model into the image. Given the value of the transformation's parameter, the position of the model in the image can be determined. The original implementation of the GHT used edge information ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Dana H
Dana may refer to: Businesses and organisations * Dana (company), a Slovenian beverage company * Dana (payment service), in Indonesia * Dana Air, a Nigerian airline * Dana College, formerly in Nebraska, U.S. * Dana Energy, an Iranian oil and gas company * Dana Gas, a natural gas company Sharjah, United Arab Emirates * Dana Incorporated, an American auto parts firm * Dana Foundation, an American private philanthropic foundation * Dana Mall, in Manama, Bahrain * Dana Petroleum, a Scottish oil and gas exploration and production company * Dana Research Centre and Library, in London, England * House of Dana, a perfumery founded in 1932 People * Dana (given name), including a list of people and fictional characters with the given name * Dana (surname), including a list of people with the surname * Dana family, a Boston Brahmin family * James Dwight Dana (1813–1895), scientist, zoological author abbreviation Dana. * Dana Rosemary Scallon (born 1951), known mononymously a ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Geometry Of Shape Detection For Generalised Hough Transform
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a '' geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. Originally developed to model the physical world, geometry has applications in almost all sciences, and also in art, architecture, and other activities that are related to graphics. Geometry also has applications in areas of mathematics that are apparently unrelated. For example, methods of algebraic geometry are fundamental in Wiles's proof of Fermat's Last Theorem, a problem that was stated in terms of elementary arithmetic, and remained unsolved for several centuries. During th ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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OpenCV
OpenCV (Open Source Computer Vision Library) is a Library (computing), library of programming functions mainly for Real-time computing, real-time computer vision. Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel). The library is cross-platform and licensed as free and open-source software under Apache License 2. Starting in 2011, OpenCV features GPU acceleration for real-time operations. History Officially launched in 1999, the OpenCV project was initially an Intel Research Lablets, Intel Research initiative to advance central processing unit, CPU-intensive applications, part of a series of projects including Real-time computing, real-time ray tracing (graphics), ray tracing and 3D Display, 3D display walls. The main contributors to the project included a number of optimization experts in Intel Russia, as well as Intel's Performance Library Team. In the early days of OpenCV, the goals of the project were describ ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Outline Of Object Recognition
Object recognition – technology in the field of computer vision for finding and identifying objects in an image or video sequence. Humans recognize a multitude of objects in images with little effort, despite the fact that the image of the objects may vary somewhat in different view points, in many different sizes and scales or even when they are translated or rotated. Objects can even be recognized when they are partially obstructed from view. This task is still a challenge for computer vision systems. Many approaches to the task have been implemented over multiple decades. Approaches based on CAD-like object models * Edge detection * Primal sketch * Marr, Mohan and Nevatia * Lowe * Olivier Faugeras Recognition by parts * Generalized cylinders ( Thomas Binford) * Geons (Irving Biederman) * Dickinson, Forsyth and Ponce Appearance-based methods * Use example images (called templates or exemplars) of the objects to perform recognition * Objects look different ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Template Matching
Template matching is a technique in digital image processing for finding small parts of an image which match a template image. It can be used for quality control in manufacturing, navigation of mobile robots, or edge detection in images. The main challenges in a template matching task are detection of occlusion, when a sought-after object is partly hidden in an image; detection of non-rigid transformations, when an object is distorted or imaged from different angles; sensitivity to illumination and background changes; background clutter; and scale changes. Feature-based approach The feature-based approach to template matching relies on the extraction of image features, such as shapes, textures, and colors, that match the target image or frame. This approach is usually achieved using neural networks and deep-learning classifiers such as VGG, AlexNet, and ResNet.Convolutional neural networks (CNNs), which many modern classifiers are based on, process an image by passing it th ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Randomized Hough Transform
Hough transforms are techniques for object detection, a critical step in many implementations of computer vision, or data mining from images. Specifically, the Randomized Hough transform is a probabilistic variant to the classical Hough transform, and is commonly used to detect curves (straight line, circle, ellipse, etc.) The basic idea of Hough transform (HT) is to implement a voting procedure for all potential curves in the image, and at the termination of the algorithm, curves that do exist in the image will have relatively high voting scores. Randomized Hough transform (RHT) is different from HT in that it tries to avoid conducting the computationally expensive voting process for every nonzero pixel in the image by taking advantage of the geometric properties of analytical curves, and thus improve the time efficiency and reduce the storage requirement of the original algorithm. Motivation Although Hough transform (HT) has been widely used in curve detection, it has two major d ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Canny Edge Detector
The Canny edge detector is an edge detection operator that uses a multi-stage algorithm to detect a wide range of edges in images. It was developed by John F. Canny in 1986. Canny also produced a ''computational theory of edge detection'' explaining why the technique works. Development Canny edge detection is a technique to extract useful structural information from different vision objects and dramatically reduce the amount of data to be processed. It has been widely applied in various computer vision systems. Canny has found that the requirements for the application of edge detection on diverse vision systems are relatively similar. Thus, an edge detection solution to address these requirements can be implemented in a wide range of situations. The general criteria for edge detection include: # Detection of edge with low error rate, which means that the detection should accurately catch as many edges shown in the image as possible # The edge point detected from the operator ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Edge Detection
Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by Microsoft * Microsoft Edge Legacy, a discontinued web browser developed by Microsoft * EdgeHTML, the layout engine used in Microsoft Edge Legacy * ThinkPad Edge, a Lenovo laptop computer series marketed from 2010 * Silhouette edge, in computer graphics, a feature of a 3D body projected onto a 2D plane * Explicit data graph execution, a computer instruction set architecture Telecommunication(s) * EDGE (telecommunication), a 2G digital cellular communications technology * Edge Wireless, an American mobile phone provider * Motorola Edge series, a series of smartphones made by Motorola * Samsung Galaxy Note Edge, a phablet made by Samsung * Samsung Galaxy S7 Edge or Samsung Galaxy S6 Edge, smartphones made by Samsung * Ubuntu Edg ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Quadtree
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a ''Q-tree''. All forms of quadtrees share some common features: * They decompose space into adaptable cells. * Each cell (or bucket) has a maximum capacity. When maximum capacity is reached, the bucket splits. * The tree directory follows the spatial decomposition of the quadtree. A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes e ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
Recursive Subdivision
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |