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PlayFish Games
Playfish was a short-lived developer of free-to-play social network games. Playfish was founded in 2007 by Kristian Segerstråle, Sebastien de Halleux, Sami Lababidi, and Shukri Shammas. It closed in 2013. Playfish in the past had tended to attract up to 55 million users a month, with over 37 million users coming from Facebook users. In October 2008, they secured US$17 million in venture capital funding from Accel Partners and Index Ventures. The company was acquired by Electronic Arts in 2009, with the last of Playfish's games being retired in 2013. History ''Who has the Biggest Brain?'' was the company's first release. It was one of the first Facebook games to attract millions of daily players, and allowed the company to raise the funding necessary to produce other games. The company made money by selling virtual goods inside its games. On Monday, 9 November 2009, Electronic Arts announced their acquisition of Playfish for $400 million. The acquisition was initially for $275 m ...
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Subsidiary
A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidiary company. Unlike regional branches or divisions, subsidiaries are considered to be distinct entities from their parent companies; they are required to follow the laws of where they are incorporated, and they maintain their own executive leadership. Two or more subsidiaries primarily controlled by same entity/group are considered to be sister companies of each other. Subsidiaries are a common feature of modern business, and most multinational corporations organize their operations via the creation and purchase of subsidiary companies. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, and Citigroup, which have subsidiaries involved in many different Industry (e ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for avatars, virtual goods may be classified as services instead of and ...
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13th Annual Interactive Achievement Awards
The ''13th Annual Interactive Achievement Awards'' was the 13th edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry during 2009. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on . It was also held as part of the Academy's 2010 D.I.C.E. Summit, and was hosted by stand-up comedian Jay Mohr. This was the first year that "Console Game of the Year" and "Computer Game of the Year" were not offered. "Handheld Game of the Year" and " Cellular Game of the Year" were merged into the "Portable Game of the Year" award category. Additionally, an award for " Outstanding Achievement in Portable Game Design" was offered. " Role-Playing Game of the Year" and "Massively Multiplayer Game of the Year" were merged into one category. "Social Network Game of the Year" was also offered. '' Uncharted 2: Among Thieves'' receiv ...
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Madden NFL Mobile
''Madden NFL Mobile'' is an American football mobile sports game based on the National Football League, developed and published by EA Sports. An entry in the ''Madden NFL'' series, the game was released for Android and iOS devices on August 26, 2014. Gameplay ''Madden NFL Mobile'' (MM) began as a mobile version of Madden Ultimate Team (MUT), with features like players and cards being available. To earn these, players participate in "Live Events", which can earn them card packs and coins. Another mode that is available is a season mode. In prior versions of Madden Mobile, this was called "Season" mode, which allows players to play a full 17-game season, which extends to the Super Bowl. This feature was removed in MADDEN OVERDRIVE, but was reintroduced in 2020 as "seasons". Being a freemium game, players can spend real-life money to purchase packs, in game currency, and "Bundles" that include a certain number of packs and a topper of an item. The game is also level-based, and fe ...
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SimCity Social
''SimCity Social'' is a defunct online social game for the Facebook social network where users create their own city and interact with cities of their Facebook friends. The game was developed by Playfish and published by Electronic Arts. The game was announced at the Electronic Entertainment Expo 2012, during EA's press conference on June 4, 2012,http://www.marketwatch.com/story/simcity-social-breaks-groun 4d-on-facebook-2012-06-04 and released on June 25, 2012. On April 14, 2013, it was announced that the game would be shutting down. On June 14, 2013, ''SimCity Social'' and ''The Sims Social'' both ceased completely, with no possible access to the game. This was met with very negative response from players of both games. Objective Like its forebear, ''SimCity'', the objective is to design and build a city without specific goals although in ''SimCity Social'', optional goals are introduced in the form of quests. Gameplay This is a resource-based game. Players must collect va ...
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The Sims Social
''The Sims Social'' was a Facebook addition to the ''Sims'' series of video games. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original ''Sims'' games, ''The Sims Social'' lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of their Facebook friends. The characters can develop likes or dislikes for other Sims, creating relationships that can be publicized on the user's Facebook page. Description ''The Sims Social'' was a Facebook videogame developed by Playfish and EA, taking place in a fictional town called Littlehaven. A mobile application for smartphones was in development as a companion app to the Facebook version. The game also features remakes of real life famous people such as Lady Sim-Sim (Lady Gaga), Elvis Plumbob (Elvis Presley), and Sims Cara ( Sin Cara). Skills Like other games in ''The Sims'' series, Sims could develop skills. There ...
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EA Sports FIFA Superstars
''FIFA Superstars'' was a football managing game developed by Playfish and Electronic Arts. It was released for play via Facebook in 2010, with a mobile version for iOS releasing the following year. In the game, users take the role of a football manager, managing a team by purchasing players, hiring a coach, upgrading the stadium and keeping the club fit in practice. ''FIFA Superstars'' is the first social gaming entry point for the FIFA franchise. ''FIFA Superstars'' became unavailable starting 31 March 2013. Features The user starts with 15,000 coins, eleven bronze players and one silver player. * Play – There are three types of leagues to play: Pro League, National Leagues and Social League. In Pro League, there are Premier League, La Liga, Football League Championship, Serie A, Major League Soccer and Bundesliga (added on 22 March). In National League, there are Premier League, Ligue 1, Serie A and Liga BBVA. In Social League, there are Friends Super League, Superstars ...
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Crazy Planets
''Crazy Planets'' was a game created by Playfish on the Facebook platform. It was available for some time but then was disconnected from Facebook for revisions. It was never put back online. Business model ''Crazy Planets'' uses a micropayments model, in which players can purchase Playfish Cash to buy virtual goods in the game. Gameplay ''Crazy Planets'' is an artillery game which uses Facebook's social networking to establish multiplayer games. Gameplay centers around missions on various planets and meteors using a variety of weapons to destroy enemy robots. Additionally, players collect coins, experience points, and gems while on missions, and can collect metals from their own planet as well as friends' planets once per day. Coins can be spent while on a mission for power-ups, such as increased damage or restoring health, and can also be spent to customize the player's home planet. When enough Experience Points (XP) are accumulated, the player's level increases. Gems are used, ...
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Pet Society
''Pet Society'' was a social-network game developed by Playfish that could be played on Facebook. The game ranked as one of the most popular Facebook applications. Players could design their pets by choosing genders, names, colors and altering appearances. The user interacted with their pets through washing, brushing, petting and feeding. The game was launched August 8, 2008 by Playfish and at its "peak had 50 million monthly players, 5 million daily players and made as much as $100,000 a day by selling in-game items." Electronic Arts acquired Playfish in November 2009. The game was scheduled to close on June 14, 2013; the server shut down on June 18. An iOS version, ''Pet Society Vacation'' was released in 2011 with similar gameplay, but set on a tropical island with new settings like an underwater reef. Gameplay Players' pets could interact with each other within the "friend" network. Pets could visit the pets of their owner's friends and perform activities with these pets ...
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Who Has The Biggest Brain?
''Who Has The Biggest Brain?'' is a brain training social video game by Playfish and published on Facebook Connect The Facebook Platform is the set of services, tools, and products provided by the social networking service Facebook for third-party developers to create their own applications and services that access data in Facebook. The current Facebook Pla .... It was Playfish's first game. The game, along with other Playfish titles like Word Challenge and Geo Challenge, were rolled out onto iOS. EA acquired the rights to the game in 2009 after acquiring Playfish. The title sees the player work through memory, math, and spatial games to get a brain score. The game consisted of 4 minigames, 60 seconds each. The leaderboard showed both the player's Facebook photo and score and that of their nearest competitors. By March 2009, the game had been played over 500 million times by over 15 million people with current monthly active player base of nearly 4.2 million people. On Au ...
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Madden NFL Social
''Madden NFL Mobile'' is an American football mobile sports game based on the National Football League, developed and published by EA Sports. An entry in the ''Madden NFL'' series, the game was released for Android and iOS devices on August 26, 2014. Gameplay ''Madden NFL Mobile'' (MM) began as a mobile version of Madden Ultimate Team (MUT), with features like players and cards being available. To earn these, players participate in "Live Events", which can earn them card packs and coins. Another mode that is available is a season mode. In prior versions of Madden Mobile, this was called "Season" mode, which allows players to play a full 17-game season, which extends to the Super Bowl. This feature was removed in MADDEN OVERDRIVE, but was reintroduced in 2020 as "seasons". Being a freemium game, players can spend real-life money to purchase packs, in game currency, and "Bundles" that include a certain number of packs and a topper of an item. The game is also level-based, and fe ...
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Mindshapes
Mindshapes is an interactive learning company that creates virtual worlds and apps that help children and adults learn through gameplay. Founded in October 2010, the company is headquartered in London and has offices in Los Angeles and San Francisco. Mindshapes’ products include educational apps for the iPad, iPhone and iPod Touch for children aged 2–12, as well as their flagship product My Story World Mindshapes secured $5 million (£3.1 million) of Series A funding in November 2011 from the company’s five founders and unnamed angel investors. Company Background Mindshapes is led by co-CEOs Chris Michaels and Nina Pustilnik. Other notable staff include Chairman Shukri Shammas; CTO George Taylor, "Chief Ninja" Sami Lababidi; Creative Director Raj Pathmanathan, CIO Christian Dorffer; and CFO Tareq Naqib. Shammas and Lababidi were two of the four co-founders of Playfish, which was acquired by Electronic Arts in November 2009. Products Mindshapes looks to “promote learn ...
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