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Piper (source Control System)
Piper is a centralized version control system used by Google for its internal software development. Originally designed for Linux, it supports Microsoft Windows and macOS since October 2012. Scale Since its founding years Google used a central codebase shared by the developers. For over 10 years Google relied on a single Perforce instance, using proprietary caching for scalability. This mode of operation was kept as Google grew, the need for further scaling led to the development of Piper. Currently, Google's version control "is an extreme case": as of 2016, the repository was storing 86 terabytes of data comprising two billion lines of code in nine million files (two orders of magnitude more than in the Linux kernel repository). 25 thousand developers contributed 16 thousand changes daily, with additional 24 thousand commit operations by bots. Read requests each day are measured in billions. Architecture Piper uses regular Google Cloud storage solutions, originally Bigtabl ...
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Centralized Version Control
In software development, distributed version control (also known as distributed revision control) is a form of version control in which the complete codebase, including its full history, is mirrored on every developer's computer. Compared to centralized version control, this enables automatic management Branching (version control), branching and Merge (version control), merging, speeds up most operations (except pushing and fetching), improves the ability to work offline, and does not rely on a single location for backups. Git (software), Git, the world's most popular version control system, is a distributed version control system. In 2010, software development author Joel Spolsky described distributed version control systems as "possibly the biggest advance in software development technology in the [past] ten years". Distributed vs. centralized Distributed version control systems (DVCS) use a peer-to-peer approach to version control, as opposed to the client–server model, clien ...
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Subversion (version Control)
Apache Subversion (often abbreviated SVN, after its command name ''svn'') is a version control system distributed as open source under the Apache License. Software developers use Subversion to maintain current and historical versions of files such as source code, web pages, and documentation. Its goal is to be a mostly compatible successor to the widely used Concurrent Versions System (CVS). The open source community has used Subversion widely: for example, in projects such as Apache Software Foundation, FreeBSD, SourceForge, and from 2006 to 2019, GCC. CodePlex was previously a common host for Subversion repositories. Subversion was created by CollabNet Inc. in 2000, and is now a top-level Apache project being built and used by a global community of contributors. History CollabNet founded the Subversion project in 2000 as an effort to write an open-source version-control system which operated much like CVS but which fixed the bugs and supplied some features missing in CVS. ...
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Association For Computing Machinery (ACM)
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, reporting nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science (informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ...
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Communications Of The ACM
''Communications of the ACM'' (''CACM'') is the monthly journal of the Association for Computing Machinery (ACM). History It was established in 1958, with Saul Rosen as its first managing editor. It is sent to all ACM members. Articles are intended for readers with backgrounds in all areas of computer science and information systems. The focus is on the practical implications of advances in information technology and associated management issues; ACM also publishes a variety of more theoretical journals. The magazine straddles the boundary of a science magazine, trade magazine, and a scientific journal. While the content is subject to peer review, the articles published are often summaries of research that may also be published elsewhere. Material published must be accessible and relevant to a broad readership. From 1960 onward, ''CACM'' also published algorithms, expressed in ALGOL. The collection of algorithms later became known as the Collected Algorithms of the ACM. CA ...
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Code Owners
In software engineering, code ownership is a term used to describe control of an individual software developer or a development team over source code modifications of a module or a product. Definitions While the term is very popular, there is no universally accepted definition of it. Koana et al., in their 2024 literature review, found 28 different definitions, and classified them as follows: * ''Psychological ownership'' is a feeling by the developer of ownership and pride in the particular element of the project; * ''Corporeal ownership'' is a set of formal or informal rules defining responsibility for a particular software piece. The rules depend on the development approach taken by the team, but generally can be partitioned along the lines of "what is being owned?" / "who owns it?" / "what is the degree of control?": ** while the answer to "what?" is typically some part of the source code, the ownership concept have been also applied to other artifacts of the software develo ...
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GitHub
GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking system, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, GitHub, Inc. has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. GitHub reported having over 100 million developers and more than 420 million Repository (version control), repositories, including at least 28 million public repositories. It is the world's largest source code host Over five billion developer contributions were made to more than 500 million open source projects in 2024. About Founding The development of the GitHub platform began on October 19, 2005. The site was launched in April 2008 by Tom ...
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Open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentralized software development model that encourages open collaboration. A main principle of open source software development is peer production, with products such as source code, blueprints, and documentation freely available to the public. The open source movement in software began as a response to the limitations of proprietary code. The model is used for projects such as in open source appropriate technology, and open source drug discovery. Open source promotes universal access via an open-source or free license to a product's design or blueprint, and universal redistribution of that design or blueprint. Before the phrase ''open source'' became widely adopted, developers and producers used a variety of other terms, such as ''free software'' ...
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Proprietary Software
Proprietary software is computer software, software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms. Proprietary software is a subset of non-free software, a term defined in contrast to free and open-source software; non-commercial licenses such as CC BY-NC are not deemed proprietary, but are non-free. Proprietary software may either be closed-source software or source-available software. Types Origin Until the late 1960s, computers—especially large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than Sales, sold. Service and all software available ...
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Branching (version Control)
Branching, in version control and software configuration management, is the duplication of an object under version control (such as a source code file or a directory tree). Each object can thereafter be modified separately and in parallel so that the objects become different. In this context the objects are called branches. The users of the version control system can branch any branch. Branches are also known as ''trees'', ''streams'' or ''codelines''. The originating branch is sometimes called the ''parent branch'', the ''upstream branch'' (or simply ''upstream'', especially if the branches are maintained by different organizations or individuals), or the ''backing stream''. Trunk ''Child branches'' are branches that have a parent; a branch without a parent is referred to as the ''trunk'' or the ''mainline''. The trunk is also sometimes loosely referred to as HEAD, but properly head refers not to a branch, but to the most recent commit on a given branch, and both the trunk and ...
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Trunk-based Development
Branching, in version control and software configuration management, is the duplication of an object under version control (such as a source code file or a directory tree). Each object can thereafter be modified separately and in parallel so that the objects become different. In this context the objects are called branches. The users of the version control system can branch any branch. Branches are also known as ''trees'', ''streams'' or ''codelines''. The originating branch is sometimes called the ''parent branch'', the ''upstream branch'' (or simply ''upstream'', especially if the branches are maintained by different organizations or individuals), or the ''backing stream''. Trunk ''Child branches'' are branches that have a parent; a branch without a parent is referred to as the ''trunk'' or the ''mainline''. The trunk is also sometimes loosely referred to as HEAD, but properly head refers not to a branch, but to the most recent commit on a given branch, and both the trunk and ea ...
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Build System
Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer. Build automation encompasses the act of configuring the build system as well the resulting system itself. Build automation encompasses both sequencing build operations via non-interactive interface tools and running builds on a shared server. Tools Build automation tools allow for sequencing the tasks of building software via a non-interactive interface. Existing tools such as Make can be used via custom configuration file or using the command-line. Custom tools such as shell scripts can also be used, although they become increasingly cumbersome as the codebase grows more complex. Some tools, such as shell scripts, are task-oriented declarative programming. They encode sequences of commands to perform with usually minimal conditional logic. ...
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