PaRappa The Rapper
is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered to be the first true rhythm game. It was ported to the PlayStation Portable in 2006 in celebration of its 10-year anniversary. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary. ''PaRappa the Rapper'' was acclaimed by critics, who praised its music, story, animation, and gameplay, though its short length was criticized. Several publications list it as one of the best video games ever made. It spawned two follow-up titles; a guitar-based spin-off titled '' Um Jammer Lammy'', released in 1999 for the PlayStation, and a direct sequel, '' PaRappa the Rapp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NanaOn-Sha
is a Japanese video game developer founded by Masaya Matsuura in 1993. History In 1993, Matsuura founded the Tokyo-based production company, NanaOn-Sha, which began the development of video games. He was mainly involved in the development of the industry but in various sound productions, including his music activities. They released ''Tunin'Glue'' in 1996 for the Apple Pippin exclusively in Japan. They've also developed PaRappa the Rapper for the PlayStation (console), PlayStation—the same year as ''Tunin'Glue''—which marks their collaborative debut with Californian visual artist Rodney Alan Greenblat. Successfully regarded as the first modern music video game, the game was initiated as a franchise, which included a spin-off, ''Um Jammer Lammy''–which is based on guitar samples–and eventually a proper sequel, ''PaRappa the Rapper 2''. In 1999, they also developed Vib-Ribbon. Only released in Japan and PAL regions, the game was later released in North America on the PS ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PaRappa The Rapper 2
is a 2001 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It is the third and most recent title in the ''PaRappa the Rapper'' series, following ''Um Jammer Lammy''. The game was made available for the PlayStation 4 through the PlayStation Network in December 2015. Gameplay The gameplay follows that of its predecessors, in which the player must press buttons to make PaRappa rap in response to a teacher's lyrics. Players earn points and progress by rapping in time to the music and maintaining a Good rating through to the end of each level. By successfully improvising raps, the player can obtain a Cool rating, during which PaRappa will be given the chance to rap freestyle by himself, although it can be lost if the player performs badly, which will drop the rating down to Good. However, they will drop down a rating to Bad and Awful if they are currently on Good, with the player losing if they drop below Awful or end the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cooking Show
A cooking show, cookery show, or cooking program (also spelled cooking programme in British English) is a television genre that presents food preparation, often in a restaurant kitchen or on a Television studio, studio set, or at the host's personal home. Typically the show's host, often a celebrity chef, prepares one or more dishes over the course of an episode, taking the viewing audience through the food's inspiration, preparation, and stages of cooking. Cooking shows have been a popular staple of Daytime television, daytime TV programming since the earliest days of television. They are generally very inexpensive to produce, making them an economically easy way for a Television station, TV station to fill a half-hour (or sometimes 60-minute) Dayparting, time slot. A number of cooking shows have run for many seasons, especially when they are sponsored by Local programming, local TV stations or by public broadcasting. Many of the more popular cooking shows have had flamboya ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flea Market
A flea market (or swap meet) is a type of street market that provides space for vendors to sell previously owned (secondhand) goods. This type of market is often seasonal. However, in recent years there has been the development of 'formal' and 'casual' markets which divides a fixed-style market (formal) with long-term leases and a seasonal-style market with short-term leases. Consistently, there tends to be an emphasis on sustainable consumption whereby items such as used goods, collectibles, antiques and vintage clothing can be purchased, in an effort to combat climate change and fast fashion. Flea market vending is distinguished from street vending in that the market alone, and not any other public attraction, brings in buyers. There are a variety of vendors: some part-time who consider their work at flea markets a hobby due to their possession of an alternative job; full-time vendors who dedicate all their time to their stalls and collection of merchandise and rely ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dojo
A is a hall or place for immersive learning, experiential learning, or meditation. This is traditionally in the field of martial arts. The term literally means "place of the Tao, Way" in Japanese language, Japanese. History The word ''dōjō'' originates from bodhimaṇḍa, Buddhism. Initially, ''dōjō'' were adjunct to Buddhist temple, temples and were formal training places for any of the Japanese arts ending in "''-dō''", from the Chinese ''Dao'', meaning "way" or "path". Sometimes meditation halls where Zen Buddhists practice ''zazen'' meditation were called ''dōjō''. The alternative term ''zendo, zen-do'' is more specific, and more widely used. European ''Sōtō Zen'' groups affiliated with the International Zen Association prefer to use ''dōjō'' instead of ''zendo'' to describe their meditation halls as did their founding master, Taisen Deshimaru. In Japan, any facility for physical training, including List of professional wrestling terms#S, professional wres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Karate
(; ; Okinawan language, Okinawan pronunciation: ), also , is a martial arts, martial art developed in the Ryukyu Kingdom. It developed from the Okinawan martial arts, indigenous Ryukyuan martial arts (called , "hand"; ''tī'' in Okinawan) under the influence of Chinese martial arts. While modern karate is primarily a striking art that uses punches and kicks, traditional karate training also employs Throw (grappling), throwing and joint locking techniques. A karate practitioner is called a . Beginning in the 1300s, early Chinese martial arts, Chinese martial artists brought their techniques to Okinawa. Despite the Ryukyu Kingdom being turned into a puppet state by Japanese samurai in 1609, after the Invasion of Ryukyu, its cultural ties to China remained strong. Since Ryukyuans were banned from carrying swords under samurai rule, groups of young aristocrats created unarmed combat methods as a form of resistance, combining Chinese and local styles of martial arts. Training emph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Puppy Love
Puppy love, also known as a crush, is an informal term for feelings of romantic love, often felt during childhood and early adolescence. It is an infatuation usually developed by one's looks and attractiveness at first sight. It is named for its resemblance to the adoring, worshipful affection that may be felt by a puppy. Puppy love typically lasts between 2 months and 2 years, and is thought to be fueled by adolescent hormones. Some researchers, however, believe it is initiated as a result of the natural development of the brain at the onset of adolescence. The term can be used in a derogatory fashion, presuming the affair to be shallow and wikt:transient, transient in comparison to other forms of love. Sigmund Freud, however, was far from underestimating the power of early love, recognizing the validity of "the proverbial durability of first loves". Characteristics Puppy love is a common experience in the process of maturing. The object of attachment may be a Peer group, peer, b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Flower
Flowers, also known as blooms and blossoms, are the reproductive structures of flowering plants ( angiosperms). Typically, they are structured in four circular levels, called whorls, around the end of a stalk. These whorls include: calyx, modified leaves; corolla, the petals; androecium, the male reproductive unit consisting of stamens and pollen; and gynoecium, the female part, containing style and stigma, which receives the pollen at the tip of the style, and ovary, which contains the ovules. When flowers are arranged in groups, they are known collectively as inflorescences. Floral growth originates at stem tips and is controlled by MADS-box genes. In most plant species flowers are heterosporous, and so can produce sex cells of both sexes. Pollination mediates the transport of pollen to the ovules in the ovaries, to facilitate sexual reproduction. It can occur between different plants, as in cross-pollination, or between flowers on the same plant or even the same f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became '' Expert Gamer'' and finally the defunct '' GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not published. In ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PaRappa
PaRappa Rappa is a fictional character created by Japanese musician Masaya Matsuura and American artist Rodney Greenblat. PaRappa first appears as the title character of the 1996 rhythm video game ''PaRappa the Rapper'', developed by NanaOn-Sha for Sony Interactive Entertainment's PlayStation console. Within the series, PaRappa is depicted as a paper-thin two-dimensional anthropomorphic dog with wholesome personality traits and is enthusiastic about rap music. Matsuura came up with the character's musical style and cut-out visual concept, whereas Greenblat is responsible for the character's final appearance and art style, which is similar to his prior children's books and CD-ROM projects. After 1996's ''PaRappa the Rapper'' met with significant commercial success and critical acclaim, PaRappa was for a time considered to be a mascot for the fledging PlayStation brand in its native Japan. PaRappa's popularity spawned a media franchise that included the 1999 spin-off title '' Um ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |