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Palace Of Magic
''Palace of Magic'' is a platform game released on 1 November 1987 for the Acorn Electron and BBC Micro by Superior Software. Combining platform elements with problem solving, its gameplay is similar to the earlier ''Citadel''. Both are early examples of the Metroidvania genre. Plot The game begins with the player character in a palace, having been shrunk and taken out of your normal place and time by an evil wizard called Caldeti (an anagram of Citadel). The objective is to magically restore the character to his original size and find the teleporter to their home world. This involves moving through the Palace and other locations such as a church, woods, and dungeon, overcoming obstacles and enemies along the way. Similarities to ''Citadel'' The player is not automatically killed if they come into contact with hazards; instead the player is allocated a set amount of energy (but this time measured by a bar, subdivided into units), which is depleted through contact, and can b ...
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GameFAQs
GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October 2022. Allen "SBAllen" Tyner was lead Admin for twenty years until stepping down on October 18, 2023. The site is currently run by Community Manager "DToast" and Contributor Lead "ZoopSoul". The site has a database of video game information, Strategy guide, walkthroughs, FAQs, cheat codes, reviews, saved game, game saves, Video game packaging, box art images, and screenshots, almost all of which are submitted by volunteer contributors. It covers game systems made as far back as the 1980s to current day modern video game console, consoles as well as personal computer game, computer games and mobile games. GameFAQs also hosts an active Internet forum, message board community, which has a separate discussion board for each game in the site's ...
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Resizing (fiction)
Resizing (including miniaturization, growth, shrinking, and enlargement) is a recurring theme in speculative fiction, in particular in fairy tales, fantasy, and science fiction. Resizing is often achieved through the consumption of mushrooms or toadstools, which might have been established due to their psychedelic properties, through magic, by inherent yet-latent abilities, or by size-changing rays of ambiguous properties. Mythological precursors Chinese mythology In the ''Liezi'', the giants of the Longbo Kingdom were shrunk over time as punishment by the heavenly emperor after their burning of the bones of the ''ao'' caused the Daiyu and Yuanjiao islands to sink, forcing billions of ''xian'' to evacuate their homes. Hindu mythology In the ''Ramayana'', the deity Hanuman has the ability to alter his size, which he can use to enlarge himself to the size of a mountain or shrink himself down to the size of an insect. The ''Bhagavata Purana'' mentions the story of King Kakudmi ...
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Electronic Page
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductors * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics, also known as home electronics, are electronic devices intended for everyday household ...
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Hazard
A hazard is a potential source of harm. Substances, events, or circumstances can constitute hazards when their nature would potentially allow them to cause damage to health, life, property, or any other interest of value. The probability of that harm being realized in a specific ''incident'', combined with the magnitude of potential harm, make up its risk. This term is often used synonymously in colloquial speech. Hazards can be classified in several ways which are not mutually exclusive. They can be classified by ''causing actor'' (for example, natural or anthropogenic), by ''physical nature'' (e.g. biological or chemical) or by ''type of damage'' (e.g., health hazard or environmental hazard). Examples of natural disasters with highly harmful impacts on a society are floods, droughts, earthquakes, tropical cyclones, lightning strikes, volcanic activity and wildfires. Technological and anthropogenic hazards include, for example, structural collapses, transport accidents, acc ...
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Door
A door is a hinged or otherwise movable barrier that allows ingress (entry) into and egress (exit) from an enclosure. The created opening in the wall is a ''doorway'' or ''portal''. A door's essential and primary purpose is to provide security by controlling access to the doorway (portal). Conventionally, it is a panel that fits into the doorway of a building, room, or vehicle. Doors are generally made of a material suited to the door's task. They are commonly attached by hinges, but can move by other means, such as slides or counterbalancing. The door may be able to move in various ways (at angles away from the doorway/portal, by sliding on a plane parallel to the frame, by folding in angles on a parallel plane, or by spinning along an axis at the center of the frame) to allow or prevent ingress or egress. In most cases, a door's interior matches its exterior side. But in other cases (e.g., a vehicle door) the two sides are radically different. Many doors incorporate lock ...
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Room
In a building or a ship, a room is any enclosed space within a number of walls to which entry is possible only via a door or other dividing structure. The entrance connects it to either a passageway, another room, or the outdoors. The space is typically large enough for several people to move about. The size, fixtures, furnishings, and sometimes placement of the room within the building or ship (or sometimes a train) support the activity to be conducted in it. History Historically, the use of rooms dates at least to early Minoan cultures about 2200 BC, where excavations at Akrotiri on Santorini reveal clearly defined rooms within certain structures. In early structures, the different room types could be identified to include bedrooms, kitchens, bathing rooms, closets, reception rooms, and other specialized uses. The aforementioned Akrotiri excavations reveal rooms sometimes built above other rooms connected by staircases, bathrooms with alabaster appliances such as ...
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Top Hats
A top hat (also called a high hat, or, informally, a topper) is a tall, flat-crowned hat traditionally associated with formal wear in Western dress codes, meaning white tie, morning dress, or frock coat. Traditionally made of black silk or sometimes grey, the top hat emerged in Western fashion by the end of the 18th century. Although such hats fell out of fashion through the 20th century, being almost entirely phased out by the time of the counterculture of the 1960s, it remains a formal fashion accessory. A collapsible variant of a top hat, developed in the 19th century, is known as an opera hat. Perhaps inspired by the early modern era capotain, higher-crowned dark felt hats with wide brims emerged as a country leisurewear fashion along with the Age of Revolution around the 1770s. Around the 1780s, the justaucorps was replaced by the previously casual frocks and dress coats. With the introduction of the top hat in the early 1790s, the tricorne and bicorne hats begun falling o ...
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Bar (unit)
The bar is a metric unit of pressure defined as 100,000  Pa (100 kPa), though not part of the International System of Units (SI). A pressure of 1 bar is slightly less than the current average atmospheric pressure on Earth at sea level (approximately 1.013 bar). By the barometric formula, 1 bar is roughly the atmospheric pressure on Earth at an altitude of 111 metres at 15 °C. The bar and the millibar were introduced by the Norwegian meteorologist Vilhelm Bjerknes, who was a founder of the modern practice of weather forecasting, with the bar defined as one megadyne per square centimetre. The SI brochure, despite previously mentioning the bar, now omits any mention of it.. The bar has been legally recognised in countries of the European Union since 2004. British Standard BS 350:2004 ''Conversion Factors for Units''. The US National Institute of Standards and Technology (NIST) deprecates its use except for "limited use in meteorology" and lists ...
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Energy
Energy () is the physical quantity, quantitative physical property, property that is transferred to a physical body, body or to a physical system, recognizable in the performance of Work (thermodynamics), work and in the form of heat and light. Energy is a Conservation law, conserved quantity—the law of conservation of energy states that energy can be Energy transformation, converted in form, but not created or destroyed. The unit of measurement for energy in the International System of Units (SI) is the joule (J). Forms of energy include the kinetic energy of a moving object, the potential energy stored by an object (for instance due to its position in a Classical field theory, field), the elastic energy stored in a solid object, chemical energy associated with chemical reactions, the radiant energy carried by electromagnetic radiation, the internal energy contained within a thermodynamic system, and rest energy associated with an object's rest mass. These are not mutual ...
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Player (game)
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside game development, video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and ...
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Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ...
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Obstacle
An obstacle (also called a barrier, impediment, or stumbling block) is an object, thing, action or situation that causes an obstruction. A obstacle blocks or hinders our way forward. Different types of obstacles include physical, economic, biopsychosocial, cultural, political, technological and military. Types Physical As physical obstacles, we can enumerate all those physical barriers that block the action and prevent the progress or the achievement of a concrete goal. Examples: * architectural barriers that hinder access to people with reduced mobility; * doors, gates, and access control systems, designed to keep intruders or attackers out; * large objects, fallen trees or collapses through passageways, paths, roads, railroads, waterways or airfields, preventing mobility; * sandbanks, rocks or coral reefs, preventing free navigation; * hills, mountains and weather phenomena preventing the free traffic of aircraft; * meteors, meteorites, micrometeorites, cosmic dust, co ...
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