Opaque Pointer
In computer programming, an opaque pointer is a special case of an opaque data type, a data type declared to be a pointer to a record or data structure of some unspecified type. Opaque pointers are present in several programming languages including Ada, C, C++, D and Modula-2. If the language is strongly typed, programs and procedures that have no other information about an opaque pointer type ''T'' can still declare variables, arrays, and record fields of type ''T'', assign values of that type, and compare those values for equality. However, they will not be able to de-reference such a pointer, and can only change the object's content by calling some procedure that has the missing information. Opaque pointers are a way to hide the implementation details of an interface from ordinary clients, so that the implementation may be changed without the need to recompile the modules using it. This benefits the programmer as well since a simple interface can be created, an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Implementation (computing)
Implementation is the realization of an application, execution of a plan, idea, model, design, specification, standard, algorithm, policy, or the administration or management of a process or objective. Industry-specific definitions Information technology In the information technology industry, implementation refers to the post-sales process of guiding a client from purchase to use of the software or hardware that was purchased. This includes requirements analysis, scope analysis, customizations, systems integrations, user policies, user training and delivery. These steps are often overseen by a project manager using project management methodologies. Software Implementations involve several professionals that are relatively new to the knowledge based economy such as business analysts, software implementation specialists, solutions architects, and project managers. To implement a system successfully, many inter-related tasks need to be carried out in an appropriate sequence. Uti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Binary Compatibility
Binary-code compatibility (binary compatible or object-code compatible) is a property of a computer system, meaning that it can run the same executable code, typically machine code for a general-purpose computer central processing unit (CPU), that another computer system can run. Source-code compatibility, on the other hand, means that recompilation or interpretation is necessary before the program can be run on the compatible system. For a compiled program on a general operating system, binary compatibility often implies that not only the CPUs ( instruction sets) of the two computers are binary compatible, but also that interfaces and behaviours of the operating system (OS) and application programming interfaces (APIs), and the application binary interfaces (ABIs) corresponding to those APIs, are sufficiently equal, i.e. "compatible". A term like backward-compatible usually implies object-code compatibility. This means that newer computer hardware and/or software has (pra ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Encapsulation (computer Science)
Encapsulation may refer to: Chemistry * Molecular encapsulation, in chemistry, the confinement of an individual molecule within a larger molecule * Micro-encapsulation, in material science, the coating of microscopic particles with another material Biology * Cell encapsulation, technology made to overcome the existing problem of graft rejection in tissue engineering applications Computing and electronics * An alternate term for conformal coating or potting, which protects electronic components * Encapsulation (networking), the process of adding control information as it passes through the layered model * Encapsulation (computer programming) In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. Essentially, enca ..., the combination of program code and data, and/or restriction (hide) of access t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Information Hiding
In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed. The protection involves providing a stable interface which protects the remainder of the program from the implementation (whose details are likely to change). Written in another way, information hiding is the ability to prevent certain aspects of a class or software component from being accessible to its clients, using either programming language features (like private variables) or an explicit exporting policy. Overview The term ''encapsulation'' is often used interchangeably with information hiding. Not all agree on the distinctions between the two, though; one may think of information hiding as being the principle and encapsulation being the technique. A software module hides information by encapsulating the informatio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tucker Taft
Tucker may refer to: Places United States * Tucker, Arkansas * Tucker, Georgia * Tucker, Mississippi * Tucker, Missouri * Tucker, Utah, ghost town * Tucker County, West Virginia Outer space * Tucker (crater), a small lunar impact crater in the southern part of the Mare Smythii People *Tucker (given name), a page for people with the given name "Tucker" *Tucker (surname), a page for people with the last name "Tucker" *Tucker (American wrestler) *Tucker (Northern Irish wrestler) Art, entertainment, and media Fictional entities *Tucker, a Shetland pony in the film, ''Racing Stripes'' *Tucker's, the club in the ''Black Mirror'' episode, "San Junipero", where Yorkie and Kelly first meet Film and television * '' Tucker: The Man and His Dream'', film about Preston Tucker * ''Tucker'' (2000 TV series), a 2000–2001 American television series that aired on NBC * ''Tucker'' (2005 TV program), a 2005–2008 American television program, previously called ''The Situation with Tucker Ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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John Carolan
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died ), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (died ), one of the twelve apostles of Jesus Christ * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope John (disambigu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Handle (computing)
In computer programming, a handle is an abstract reference to a resource that is used when application software references blocks of memory or objects that are managed by another system like a database or an operating system. A resource handle can be an opaque identifier, in which case it is often an integer number (often an array index in an array or "table" that is used to manage that type of resource), or it can be a pointer that allows access to further information. Common resource handles include file descriptors, network sockets, database connections, process identifiers (PIDs), and job IDs. PIDs and job IDs are explicitly visible integers; while file descriptors and sockets (which are often implemented as a form of file descriptor) are represented as integers, they are typically considered opaque. In traditional implementations, file descriptors are indices into a (per-process) file descriptor table, thence a (system-wide) file table. Comparison to pointers Whi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Bridge Pattern
The bridge pattern is a software design pattern, design pattern used in software engineering that is meant to ''"decouple an Abstraction (computer science), abstraction from its implementation so that the two can vary independently"'', introduced by the Design Patterns, Gang of Four. The ''bridge'' uses encapsulation (computer science), encapsulation, Object composition#Aggregation, aggregation, and can use inheritance (object-oriented programming), inheritance to separate responsibilities into different Class (computer science), classes. When a class varies often, the features of object-oriented programming become very useful because changes to a Computer program, program's Source code, code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the ''abstraction'' and what the class can do as the ''implementation''. The bridge pattern can also be thought ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Design Patterns
''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns. The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. The authors are often referred to as the ''Gang of Four'' (GoF). Development and publication history The book started at a birds-of-a-feather session at the 1990 OOPSLA meeting, "Towards an Architecture Handbook", where Erich Gamma and Ri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shared Library
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |