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Online Codes
In computer science, online codes are an example of rateless erasure codes. These codes can encode a message into a number of symbols such that knowledge of any fraction of them allows one to recover the original message (with high probability). ''Rateless'' codes produce an arbitrarily large number of symbols which can be broadcast until the receivers have enough symbols. The online encoding algorithm consists of several phases. First the message is split into ''n'' fixed size message blocks. Then the ''outer encoding'' is an erasure code which produces auxiliary blocks that are appended to the message blocks to form a composite message. From this the inner encoding generates check blocks. Upon receiving a certain number of check blocks some fraction of the composite message can be recovered. Once enough has been recovered the outer decoding can be used to recover the original message. Detailed discussion Online codes are parameterised by the block size and two scalars, ''q'' ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Rateless Erasure Codes
In coding theory, fountain codes (also known as rateless erasure codes) are a class of erasure codes with the property that a potentially limitless sequence of encoding symbols can be generated from a given set of source symbols such that the original source symbols can ideally be recovered from any subset of the encoding symbols of size equal to or only slightly larger than the number of source symbols. The term ''fountain'' or ''rateless'' refers to the fact that these codes do not exhibit a fixed code rate. A fountain code is optimal if the original ''k'' source symbols can be recovered from any ''k'' successfully received encoding symbols (i.e., excluding those that were erased). Fountain codes are known that have efficient encoding and decoding algorithms and that allow the recovery of the original ''k'' source symbols from any ''k’'' of the encoding symbols with high probability, where ''k’'' is just slightly larger than ''k''. LT codes were the first practical realizati ...
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Online Codes Highlevel
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities and concepts that take place on the Internet, such as online identity, online predator and online shop. A similar meaning is also given by the prefixes cyber and e, as in words ''cyberspace'', ''cybercrime'', ''email'', and ''e-commerce''. In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in brick-and-mortar stores). The term "offline" is sometimes used interchangeably with ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use Conditional (computer programming), conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning). In contrast, a Heuristic (computer science), heuristic is an approach to solving problems without well-defined correct or optimal results.David A. Grossman, Ophir Frieder, ''Information Retrieval: Algorithms and Heuristics'', 2nd edition, 2004, For example, although social media recommender systems are commonly called "algorithms", they actually rely on heuristics as there is no truly "correct" recommendation. As an e ...
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Erasure Code
In coding theory, an erasure code is a forward error correction (FEC) code under the assumption of bit erasures (rather than bit errors), which transforms a message of ''k'' symbols into a longer message (code word) with ''n'' symbols such that the original message can be recovered from a subset of the ''n'' symbols. The fraction ''r'' = ''k''/''n'' is called the code rate. The fraction ''k’/k'', where ''k’'' denotes the number of symbols required for recovery, is called reception efficiency. The recovery algorithm expects that it is known which of the ''n'' symbols are lost. History Erasure coding was invented by Irving Reed and Gustave Solomon in 1960. There are many different erasure coding schemes. The most popular erasure codes are Reed-Solomon coding, Low-density parity-check code (LDPC codes), and Turbo codes. As of 2023, modern data storage systems can be designed to tolerate the complete failure of a few disks without data loss, using one of 3 ...
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Block Size (cryptography)
In modern cryptography, symmetric key ciphers are generally divided into stream ciphers and block ciphers. Block ciphers operate on a fixed length string of bits. The length of this bit string is the block size. Both the input ( plaintext) and output (ciphertext) are the same length; the output cannot be shorter than the input this follows logically from the pigeonhole principle and the fact that the cipher must be reversibleand it is undesirable for the output to be longer than the input. Until the announcement of NIST's AES contest, the majority of block ciphers followed the example of the DES in using a block size of 64 bits (8 bytes). However, the birthday paradox In probability theory, the birthday problem asks for the probability that, in a set of randomly chosen people, at least two will share the same birthday. The birthday paradox is the counterintuitive fact that only 23 people are needed for that ... indicates that after accumulating several blocks equal ...
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Scalar (mathematics)
A scalar is an element of a field which is used to define a ''vector space''. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of scalar multiplication (defined in the vector space), in which a vector can be multiplied by a scalar in the defined way to produce another vector. Generally speaking, a vector space may be defined by using any field instead of real numbers (such as complex numbers). Then scalars of that vector space will be elements of the associated field (such as complex numbers). A scalar product operation – not to be confused with scalar multiplication – may be defined on a vector space, allowing two vectors to be multiplied in the defined way to produce a scalar. A vector space equipped with a scalar product is called an inner product space. A quantity described by multiple scalars, such as having both direction and magnitude, is called a ...
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With High Probability
In mathematics, an event that occurs with high probability (often shortened to w.h.p. or WHP) is one whose probability depends on a certain number ''n'' and goes to 1 as ''n'' goes to infinity, i.e. the probability of the event occurring can be made as close to 1 as desired by making ''n'' big enough. Applications The term WHP is especially used in computer science, in the analysis of probabilistic algorithms. For example, consider a certain probabilistic algorithm on a graph with ''n'' nodes. If the probability that the algorithm returns the correct answer is 1-1/n, then when the number of nodes is very large, the algorithm is correct with a probability that is very near 1. This fact is expressed shortly by saying that the algorithm is correct WHP. Some examples where this term is used are: * Miller–Rabin primality test: a probabilistic algorithm for testing whether a given number ''n'' is prime or composite. If ''n'' is composite, the test will detect ''n'' as composite WHP. ...
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Pseudo-random
A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. Pseudorandom number generators are often used in computer programming, as traditional sources of randomness available to humans (such as rolling dice) rely on physical processes not readily available to computer programs, although developments in hardware random number generator technology have challenged this. Background The generation of random numbers has many uses, such as for random sampling, Monte Carlo methods, board games, or gambling. In physics, however, most processes, such as gravitational acceleration, are deterministic, meaning that they always produce the same outcome from the same starting point. Some notable exceptions are radioactive decay and quantum measurement, which are both modeled as being truly random processes in the underlying physics. Since these processes are not practical sources of r ...
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Online Codes Time Against Blocks Graph
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities and concepts that take place on the Internet, such as online identity, online predator and online shop. A similar meaning is also given by the prefixes cyber and e, as in words ''cyberspace'', ''cybercrime'', ''email'', and ''e-commerce''. In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in brick-and-mortar stores). The term "offline" is sometimes used interchangeably with ...
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Decode
Decoding or decode may refer to: is the process of converting code into plain text or any format that is useful for subsequent processes. Science and technology * Decoding, the reverse of encoding * Parsing, in computer science * Digital-to-analog converter, "decoding" of a digital signal * Phonics, decoding in communication theory * Decode (Oracle) Other uses * deCODE genetics, a biopharmaceutical company based in Iceland * "Decode" (song), a 2008 song by Paramore * ”Decode”, a song by Sabrina Carpenter from the album Emails I Can't Send * Decoding (semiotics), the interpreting of a message communicated to a receiver See also * Code (other) * Decoder (other) * Decoding methods, methods in communication theory for decoding codewords sent over a noisy channel * Codec, a coder-decoder * Recode (other) * Video decoder A video decoder is an electronic circuit, often contained within a single integrated circuit chip, that converts base-band analog vid ...
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