Monocular Vision
Monocular vision is vision using only one eye. It is seen in two distinct categories: either a species moves its eyes independently, or a species typically uses two eyes for vision, but is unable to use one due to circumstances such as injury. Monocular vision can occur in both humans and animals (such as hammerhead sharks). Humans can benefit from several monocular cues when using only one eye, such as motion parallax and perspective. There are also some mythological creatures with only one eye, such as the cyclops. In human species Monocular vision is known as seeing and using only one eye in the human species. Depth perception in monocular vision is reduced compared to binocular vision, but still is active primarily due to accommodation of the eye and motion parallax. The word monocular comes from the Greek root, ''mono'' for single, and the Latin root, ''oculus'' for eye. In animals The eyes of an animal with monocular vision are positioned on opposite sides of the animal' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hammerhead Sharks
The hammerhead sharks are a group of sharks that form the family Sphyrnidae, named for the unusual and distinctive form of their heads, which are flattened and laterally extended into a cephalofoil (a T-shape or "hammer"). The shark's eyes are placed one on each end of this T-shaped structure, with their small mouths directly centered and underneath. Most hammerhead species are placed in the genus ''Sphyrna'', while the winghead shark is placed in its own genus, '' Eusphyra''. Many different—but not necessarily mutually exclusive—functions have been postulated for the cephalofoil, including sensory reception, manoeuvering, and prey manipulation. The cephalofoil gives the shark superior binocular vision and depth perception. Hammerheads are found worldwide, preferring life in warmer waters along coastlines and continental shelves. Unlike most sharks, some hammerhead species will congregate and swim in large schools during the day, becoming solitary hunters at night. Descr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Proprioception
Proprioception ( ) is the sense of self-movement, force, and body position. Proprioception is mediated by proprioceptors, a type of sensory receptor, located within muscles, tendons, and joints. Most animals possess multiple subtypes of proprioceptors, which detect distinct kinesthetic parameters, such as joint position, movement, and load. Although all mobile animals possess proprioceptors, the structure of the sensory organs can vary across species. Proprioceptive signals are transmitted to the central nervous system, where they are integrated with information from other Sensory nervous system, sensory systems, such as Visual perception, the visual system and the vestibular system, to create an overall representation of body position, movement, and acceleration. In many animals, sensory feedback from proprioceptors is essential for stabilizing body posture and coordinating body movement. System overview In vertebrates, limb movement and velocity (muscle length and the rate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Occultation
An occultation is an event that occurs when one object is hidden from the observer by another object that passes between them. The term is often used in astronomy, but can also refer to any situation in which an object in the foreground blocks from view (occults) an object in the background. In this general sense, occultation applies to the visual scene observed from low-flying aircraft (or computer-generated imagery) when foreground objects obscure distant objects dynamically, as the scene changes over time. If the closer body does not entirely conceal the farther one, the event is called a '' transit''. Both transit and occultation may be referred to generally as ''occlusion''; and if a shadow is cast onto the observer, it is called an eclipse. The symbol for an occultation, and especially a solar eclipse, is 🝵 (U+1F775 🝵). Occultations by the Moon The term occultation is most frequently used to describe lunar occultations, those relatively frequent occasions wh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Picture Plane
In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or '' oculus'') and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest. Features In the technique of graphical perspective the picture plane has several features: :Given are an eye point O (from '' oculus''), a horizontal plane of reference called the ''ground plane'' γ and a picture plane π... The line of intersection of π and γ is called the ''ground line'' and denoted ''GR''. ... the orthogonal projection of O upon π is called the ''principal vanishing point P''...The line through ''P'' parallel to the ground line is called the ''horizon'' HZ The horizon frequently features vanishing points of lines appearing parallel in the foreground. Position The orientation of the picture plane is a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spectrum
A spectrum (: spectra or spectrums) is a set of related ideas, objects, or properties whose features overlap such that they blend to form a continuum. The word ''spectrum'' was first used scientifically in optics to describe the rainbow of colors in visible light after passing through a prism. In the optical spectrum, light wavelength is viewed as continuous, and spectral colors are seen to blend into one another smoothly when organized in order of their corresponding wavelengths. As scientific understanding of light advanced, the term came to apply to the entire electromagnetic spectrum, including radiation not visible to the human eye. ''Spectrum'' has since been applied by analogy to topics outside optics. Thus, one might talk about the " spectrum of political opinion", or the "spectrum of activity" of a drug, or the " autism spectrum". In these uses, values within a spectrum may not be associated with precisely quantifiable numbers or definitions. Such uses imply a bro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Distance Fog
Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a " fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial perspective. This technique simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments. Visibility in a natural haze declines exponentially, not linearly, with distance due to scattering. The colour of the light being scattered into the viewing path affects the colour of the haze; blue under blue skies, reddish near sunset, as with alpenglow. These more subtle details are represented in some graphics. "Fogging" is another use of distance fog in mid-to-late 1990s games, when processing power was not enou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Color Saturation
Colorfulness, chroma and saturation are attributes of perceived color relating to chromatic intensity. As defined formally by the International Commission on Illumination (CIE) they respectively describe three different aspects of chromatic intensity, but the terms are often used loosely and interchangeably in contexts where these aspects are not clearly distinguished. The precise meanings of the terms vary by what other functions they are dependent on. * Colorfulness is the "attribute of a visual perception according to which the perceived color of an area appears to be more or less chromatic (Any color that is absent of white, grey, or black)"., page 87. The colorfulness evoked by an object depends not only on its spectral reflectance but also on the strength of the illumination, and increases with the latter unless the brightness is very high ( Hunt effect). * Chroma is the "colorfulness of an area judged as a proportion of the brightness of a similarly illuminated area t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Contrast (vision)
Contrast is the difference in luminance or color that makes an object (or its representation in an image or display) visible against a background of different luminance or color. The human visual system is more sensitive to contrast than to absolute luminance; thus, we can perceive the world similarly despite significant changes in illumination throughout the day or across different locations. The maximum contrast of an image is termed the contrast ratio or dynamic range. In images where the contrast ratio approaches the maximum possible for the medium, there is a ''conservation of contrast''. In such cases, increasing contrast in certain parts of the image will necessarily result in a decrease in contrast elsewhere. Brightening an image increases contrast in darker areas but decreases it in brighter areas; conversely, darkening the image will have the opposite effect. Bleach bypass reduces contrast in the darkest and brightest parts of an image while enhancing luminance contr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aerial Perspective
Aerial perspective, or atmospheric perspective, is the effect the atmosphere has on the appearance of an object as viewed from a distance. As the distance between an object and a viewer increases, the contrast between the object and its background decreases, and the contrast of any markings or details within the object also decreases. The colours of the object also become less saturated and shift toward the background colour, which is usually bluish, but may be some other colour under certain conditions (for instance, reddish around sunrise or sunset). History Atmospheric perspective was used in Pompeian Second Style frescos, one of the Pompeian Styles, dating as early as 30 BCE. Notable examples include the Garden Room Fresco from the Villa of Livia in Prima Porta, Italy, and the first century Pompeian fresco ''Paris on Mount Ida''. With varying degrees of accuracy, explanations of the effects of atmospheric perspective were written by polymaths such as Leon Battista ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perspective (visual)
Linear or point-projection perspective () is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to , meaning that an object's dimensions parallel to the line of sight appear shorter than its dimensions perpendicular to the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |