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Minecraft Server
A ''Minecraft'' server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game ''Minecraft''. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. Players can start their own server either by setting one up on a computer using software provided by Mojang, or by using a hosting provider so they can have their server run on dedicated machines with guaranteed uptime. The largest server is widely accepted to be the minigame server Hypixel. ''Minecraft'' multiplayer servers are controlled by server operators, who have access to server commands such as setting the time of day, teleporting players and setting the world spawn. The server owner (or users that have access to the live server files) can also set up and install plugins to change the mechanics of the server, add commands among other features, and can also set up restrictions concerning which usernames or IP addresses are a ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Server Side
Server may refer to: Computing *Server (computing), a computer program or a device that provides requested information for other programs or devices, called clients. Role * Waiting staff, those who work at a restaurant or a bar attending customers and supplying them with food and drink as requested. * Altar server, a lay assistant to a member of the clergy during a Christian liturgy. Other uses * Server, any serving utensil; see List of serving utensils See also * Serve (other) * Service (other) Service may refer to: Activities * Administrative service, a required part of the workload of university faculty * Civil service, the body of employees of a government * Community service, volunteer service for the benefit of a community or a ... * Cake and pie server * * {{disambiguation ...
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End-user License Agreement
An end-user license agreement or EULA () is a legal contract between a software supplier and a customer or end-user. The practice of selling licenses to rather than copies of software predates the recognition of software copyright, which has been recognized since the 1970s in the United States. Initially, EULAs were often printed as shrink wrap contracts, where tearing the shrink wrap indicated acceptance. Software distributed via the internet is more commonly licensed via clickwrap (where the user clicks to agree to the license) or browsewrap (continuing to browse the website indicates agreement). Most companies prefer to sell licenses rather than copies of the software because it enables them to enforce stricter terms on the end user in a number of domains, especially by prohibiting transfer of ownership or use on multiple computers, and by asserting ownership of the copyright of derivative works, such as user-generated content in video games. Enforceability of EULAs has ...
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Android (system)
Android is an operating system based on a modified version of the Linux kernel and other open-source software, open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computer, tablets. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's Usage share of operating systems, most widely used operating system; the latest version, released on June 10, 2025, is Android 16. At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary software, proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which ...
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Windows 10
Windows 10 is a major release of Microsoft's Windows NT operating system. The successor to Windows 8.1, it was Software release cycle#Release to manufacturing (RTM), released to manufacturing on July 15, 2015, and later to retail on July 29, 2015. Windows 10 was made available for download via MSDN and Microsoft Technet, TechNet, as a free upgrade for retail copies of Windows 8 and Windows 8.1 users via the Microsoft Store, and to Windows 7 users via Windows Update. Unlike previous Windows NT releases, Windows 10 receives new software build, builds on an ongoing basis, which are available at no additional cost to users; devices in enterprise environments can alternatively use long-term support milestones that only receive critical updates, such as security patch (computing), patches. It was succeeded by Windows 11, which was released on October 5, 2021. In contrast to the Tablet computer, tablet-oriented approach of Windows 8, Microsoft provided the desktop environment, de ...
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Cross-platform Play
In video games with online gaming functionality, also called cross-compatible play, cross-platform play, crossplay, or cross-play describes the ability of Gamer, players using different video game hardware to play with each other simultaneously. It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save, in which the player's progress in a game is stored in separate servers, and can be continued in the game but on a different hardware platform. Cross-play is related to but distinct from the notions of cross-platform development, cross-platform releases, cross-buy, and cross-platform save game cloud synchronisation. Cross-platform play, while technically feasible with today's computer hardware, generally is impeded by two factors. One factor is the difference in control schemes between personal computers and console ...
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