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Michelle And Julia Chang
is a character in the ''Tekken'' series centered on fighting games by Bandai Namco. She was introduced in the original ''Tekken'' (1994) as a Chinese- Native American woman possessing a pendant capable of controlling evil powers. The pendant was problematic in Michelle's life, causing her father's death and her kidnappings. She is the adoptive mother of , who acts as a successor to her and masters her discipline. Michelle is omitted from the canonical games after ''Tekken 2'' (1995) but continues to appear in the series' other-related media. Julia was introduced and took the place of Michelle from ''Tekken 3'' (1997), in which she was portrayed in the role of rescuing Michelle. Onwards, she became a researcher and took on the responsibility of the reforestation of her homeland to reduce environmental problems. Julia also possesses an alternative personality known as , who is in alignment with lucha libre professional wrestling. Michelle, along with Julia, has been heavily criti ...
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Tekken Tag Tournament 2
''Tekken Tag Tournament 2'' is a 2011 fighting game, the eighth installment in the ''Tekken'' fighting game series and the sequel to ''Tekken Tag Tournament''. It was released for the arcade game, arcades in September 2011. It received an update, subtitled ''Unlimited'', in March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012. It was ported to the Wii U as one of the system's Launch game, launch titles in November 2012, subtitled ''Wii U Edition''. As with the original ''Tekken Tag Tournament'' (1999), the game includes almost every character from past ''Tekken'' games, giving it the largest playable roster in a ''Tekken'' game to date. Players can choose either a team of two characters on each side or a solo character. ''Tekken Tag Tournament 2'' has been positively received by critics, earning averaged review scores in the range of 82-83% at both GameRankings and Metacritic for the PlayStation 3, Wii U and Xbox 360 ver ...
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Indigenous Peoples Of The Americas
In the Americas, Indigenous peoples comprise the two continents' pre-Columbian inhabitants, as well as the ethnic groups that identify with them in the 15th century, as well as the ethnic groups that identify with the pre-Columbian population of the Americas as such. These populations exhibit significant diversity; some Indigenous peoples were historically hunter-gatherers, while others practiced agriculture and aquaculture. Various Indigenous societies developed complex social structures, including pre-contact monumental architecture, organized city, cities, city-states, chiefdoms, state (polity), states, monarchy, kingdoms, republics, confederation, confederacies, and empires. These societies possessed varying levels of knowledge in fields such as Pre-Columbian engineering in the Americas, engineering, Pre-Columbian architecture, architecture, mathematics, astronomy, History of writing, writing, physics, medicine, Pre-Columbian agriculture, agriculture, irrigation, geology, minin ...
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BradyGames
Dorling Kindersley Limited (branded as DK) is a British multinational publishing company specialising in illustrated reference books for adults and children in 63 languages. It is part of Penguin Random House, a subsidiary of German media conglomerate Bertelsmann. Established in 1974, DK publishes a range of titles in genres including travel (including DK Eyewitness Travel), history, geography, science, space, nature, sports, gardening, cookery, parenting and many others. The worldwide CEO of DK is Paul Kelly. DK has offices in New York, Melbourne, London, Munich, New Delhi, Toronto, Madrid, Beijing, and Jiangmen. DK works with licensing partners such as Disney, LEGO, DC Comics, the Royal Horticultural Society, MasterChef, and the Smithsonian Institution. DK has commissioned authors such as Mary Berry, Monty Don, Robert Winston, Huw Richards, and Steve Mould for a range of books. History DK was founded in 1974 by Christopher Dorling and Peter Kindersley in London as a ...
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Tekken 5
is a 2004 fighting game developed and published by Namco for arcade game, arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the ''Tekken'' series, marking the tenth anniversary of the series. The game is set shortly after the events of ''Tekken 4'' featuring a new antagonist named Jinpachi Mishima taking over the ''zaibatsu, Mishima Zaibatsu'' while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of ''Tekken (video game), Tekken'', ''Tekken 2'', ''Tekken 3'', and ''StarBlade''. The game reverts several major gameplay changes introduced in ''Tekken 4'', such as uneven stage terrain, in favor of a more fluid gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items pu ...
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NowGamer
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly- ...
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Motion Capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of Motion-capture acting, human actors and using that information to animate Character animation, digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used 3D reconstruction from multiple images, ima ...
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Anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Japanese, describes all animated works, regardless of style or origin. Many works of animation with a Anime-influenced animation, similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that are sometimes labelled as anime. The earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in the following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese ...
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Animated Film
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live action, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can easily composite 3D animations into their film rather than using practical effects for showy visual effects (VFX). General overview Computer animation can be very detailed 3D animation, while 2D comp ...
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Professional Wrestling
Professional wrestling, often shortened to either pro wrestling or wrestling,The term "wrestling" is most often widely used to specifically refer to modern scripted professional wrestling, though it is also used to refer to Real life, real-life wrestling combat. is a form of athletic theaterEero Laine (2017). "Stadium-sized theatre: WWE and the world of professional wrestling". In #refChowEtAl2017, Chow et al. (2017). ''Performance and Professional Wrestling'', p. 39: "The business of professional wrestling is the business of theatre. Even if on the surface professional wrestling seems anathema to theatrical sensibilities, it is hard to deny the formal similarities. After all, professional wrestling is scripted entertainment performed live in front of an audience by actors portraying characters." centered around mock combat with the premise that its performers are competitive wrestlers. In the United States, the term "professional wrestling" does not refer to authentic wrest ...
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Lucha Libre
''Lucha libre'' (, meaning "freestyle wrestling" or literally translated as "free fight") is the term for the style of professional wrestling originating in Mexico. Since its introduction to Mexico in the early 20th century, it has developed into a unique form of the genre, characterized by colorful wrestling mask, masks, rapid sequences of holds and maneuvers, and professional wrestling aerial techniques, "high-flying" aerial techniques, some of which have been adopted by wrestlers in the United States, Japan, and elsewhere. The wearing of masks has developed special significance, and matches are sometimes contested in which the loser must permanently remove his mask, which is a wager with a high degree of weight attached. Tag team wrestling is especially prevalent in ''lucha libre'', particularly matches with three-member teams, called ''trios''. Although in English the term specifically refers to the Mexican style of theatrical professional wrestling, in Mexico (and certa ...
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