Mamu (Nintendo)
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Mamu (Nintendo)
''Super Mario Bros. 2'' is a platform video game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in October 1988, and in the PAL region in 1989. After the smash hit '' Super Mario Bros.'' in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled ''Super Mario Bros. 2'', for its mature market in Japan in 1986. However, Nintendo of America found this sequel too similar to its predecessor, and its difficulty too frustrating, for the nascent American market. This prompted a second ''Super Mario Bros.'' sequel based on Nintendo's 1987 Family Computer Disk System game which had been based on a prototype platforming game and released as an advergame for Fuji Television's Yume Kōjō '87 media technology expo. The characters, enemies, and themes in ''Doki Doki Panic'' have the mascots and theme of the festival, and were adapted into the ''Super Mario'' theme to make a seco ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', '' F-Zero'', ''Star Fox'', '' Animal Crossing'', ''Pikmin'' and '' Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning ...
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PAL Region
The PAL region is a television publication territory that covers most of Europe and Africa, alongside parts of Asia, South America and Oceania. It is named PAL because of the PAL (Phase Alternating Line) television standard traditionally used in some of those regions, as opposed to the NTSC standard traditionally used in Japan and most of North America. More recently, as most countries have stopped using the PAL standard entirely in favor of newer digital standards such as DVB, the term "PAL region" in video gaming means the list of regions it had covered in the past. List Below are countries and territories that used or once used the PAL system. Many of these have converted or are converting PAL to DVB-T (most countries), DVB-T2 (most countries), DTMB (China, Hong Kong and Macau) or ISDB (Sri Lanka, Maldives, Botswana and part of South America). PAL B, D, G, H, K or I * (used SECAM) * * * (DVB-T introduction in assessment) * * * * * * * * (Digital broadcast using DTMB) ...
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Super Mario Advance
''Super Mario Advance'' is a series of video game ports for Nintendo's Game Boy Advance: * '' Super Mario Advance'', a 2001 port of ''Super Mario Bros. 2'' * ''Super Mario Advance 2'', a 2001 port of ''Super Mario World'' * ''Super Mario Advance 3'', a 2002 port of ''Super Mario World 2: Yoshi's Island'' * ''Super Mario Advance 4 ''Super Mario Advance 4: Super Mario Bros 3'' is a platform video game developed and published by Nintendo for the Game Boy Advance handheld game console. It was released in Japan, and later released in Europe, North America, and Australia. It i ...'', a 2003 port of ''Super Mario Bros. 3'' Nintendo franchises Mario video games {{set index ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of List of Super NES enhancement chips, a v ...
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1993 In Video Games
1993 saw many sequels and prequels in video games, such as '' Dragon Ball Z: Super Butōden'', '' Mortal Kombat II'', '' Secret of Mana'', and '' Super Street Fighter II'', along with new titles such as '' Disney's Aladdin'', '' Doom'', '' FIFA International Soccer'', '' Gunstar Heroes'', '' NBA Jam'', '' Ridge Racer'', '' Samurai Shodown'', '' Star Fox'' and '' Virtua Fighter''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game ''Street Fighter II'' for the third year in a row, while again being the year's highest-grossing entertainment product. The year's best-selling home system worldwide was the Sega Mega Drive/Genesis video game console. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1993. ''Famitsu'' Platinum Hall of Fame The following video game releases in 1993 entered '' Famitsu'' magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. Financial perfo ...
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Super Mario All-Stars
''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four ''Super Mario'' games released for the Nintendo Entertainment System (NES) and the Famicom Disk System: '' Super Mario Bros.'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), '' Super Mario Bros. 2'' (1988), and ''Super Mario Bros. 3'' (1988). As in the original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, and bug fixes. Nintendo Entertainment Analysis & Development developed the compilation after the completion of '' Super Mario Kart'' (1992) at the suggestion of Mario creator Shigeru Miyamoto. No longer restricted by the limitations of the 8-bit NES, Nintendo chose to remake th ...
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1992 In Video Games
1992 saw many sequels and prequels in video games, such as ''Dragon Quest V'', ''Final Fantasy V'', ''Sonic the Hedgehog 2'', '' Street Fighter II: Champion Edition'', '' Super Mario Land 2: 6 Golden Coins'', and ''Super Mario Kart'', along with new titles such as ''Art of Fighting'', ''Lethal Enforcers'', '' Mortal Kombat'' and ''Virtua Racing''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game ''Street Fighter II'' for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were ''Sonic the Hedgehog 2'' for the Sega Mega Drive/Genesis and the Super NES port of ''Street Fighter II'', which were both also the year's highest-grossing home entertainment products. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1992. ''Famitsu'' Platinum ...
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Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the '' Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of '' Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after ...
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List Of Best-selling Nintendo Entertainment System Video Games
The list of best-selling Nintendo Entertainment System video games totals 75 games with sales or shipments of at least one million copies. The Nintendo Entertainment System (NES) video game console was first packaged as the Family Computer (Famicom) in Japan. Its best-selling game is '' Super Mario Bros.'', first released in Japan on September 13, 1985, with sales of more than 40million copies worldwide, making it one of the best-selling video game of all time. Two sequels are within the top five best-selling NES games: '' Super Mario Bros. 2'' ranks fourth at 7.46million units, and ''Super Mario Bros. 3'' ranks third at 18million units. The remaining top five are ''Duck Hunt'' with 28million units and ''The Legend of Zelda'' with 6.5million units. Of these 75 games, 31 were developed by internal Nintendo development divisions, and 41 were published by Nintendo. Other developers with the most million-selling games include Capcom with seven games, and Konami, Hudson Soft, and Tos ...
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Fuji Television
JOCX-DTV (channel 8), branded as and colloquially known as CX, is a Japanese television station based in Odaiba, Minato, Tokyo, Japan. Owned and operated by the it is the key station of the Fuji News Network (FNN) and the Fuji Network System. It is also known for its long-time slogan, ''"If it's not fun, it's not TV!"'' Fuji Television also operates three premium television stations, known as "Fuji TV One" ("Fuji TV 739"—sports/variety, including all Tokyo Yakult Swallows home games), "Fuji TV Two" ("Fuji TV 721"—drama/anime), and "Fuji TV Next" ("Fuji TV CSHD"—live premium shows) (called together as "Fuji TV OneTwoNext"), all available in high-definition. Fuji Television is owned by , a certified broadcasting holding company under the Japanese Broadcasting Act, and affiliated with the Fujisankei Communications Group. The current Fuji Television was established in October 2008. Fuji Media Holdings is the former Fuji Television founded in 1957. Offices The h ...
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Advergame
An advergame is a form of advertising in video games, in which the video game is developed by or in close collaboration with a corporate entity for purposes of advertising a brand-name product. While other video games may use in-game advertising (such as an advertisement on a virtual billboard or branding on an in-game object), an advergame is differentiated by the Interactive Advertising Bureau as a "game specifically designed around [the] product or service being advertised". An advergame is considered a type of advertainment. Advergames are commonly targeted to minors, who tend to be more responsive to persuasive messages that can be embedded in such games. Concerns have been raised by parents and advocates for children that such advergames can influence children's habits, particularly food-based products. History Advergames (a portmanteau of "advertisement" and "video games") appeared early in the history of the video game industry. One of the first known attempts was a polo, p ...
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Family Computer Disk System
The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games. Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper gamesthough with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling ''The Legend of Zelda'' (1986) and '' Metroid'' (1986), games with a cost-effective and swift release such as the best-selling '' Super Mario Bros. 2'', and n ...
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