Love (computer Game)
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Love (computer Game)
''Love'' is a massively multiplayer online role-playing game (MMORPG) created by Eskil Steenberg. Unlike most such games, the content in ''Love'' is almost entirely procedurally generated. Another major difference is that there are no predetermined quests; instead, the gameplay is emergent from the interactions of players with each other, with NPCs and the environment. ''Love'' uses skill-based progression and any benefits gained from defeating NPC enemies apply to all players from the same settlement. The graphics style of ''Love'' is painterly and impressionistic, using relatively simple geometric objects and then adding dynamic details via textured fan polygons and fullscreen filters. In an interview with Jim Rossignol of ''Rock, Paper, Shotgun'', Eskil explained his reasoning behind this style, stating that 'any game you make should clear the "flick through a magazine" test. When you flick through a magazine you should instantly recognize the game'. ''Love'' makes use of th ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe gre ...
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Impressionistic
Impressionism was a 19th-century art movement characterized by visible brush strokes, open Composition (visual arts), composition, emphasis on accurate depiction of light in its changing qualities (often accentuating the effects of the passage of time), ordinary subject matter, unusual visual angles, and inclusion of movement as a crucial element of human perception and experience. Impressionism originated with a group of Paris-based artists whose independent exhibitions brought them to prominence during the 1870s and 1880s. The Impressionists faced harsh opposition from the conventional art community in France. The name of the style derives from the title of a Claude Monet work, ''Impression, soleil levant'' (''Impression, Sunrise''), which provoked the critic Louis Leroy to coin the term in a Satire, satirical 1874 review of the First Impressionist Exhibition published in the Parisian newspaper ''Le Charivari''. The development of Impressionism in the visual arts was soon foll ...
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Video Games Developed In Sweden
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 mi ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as '' Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', '' Mass Effect 2'', '' God of War III'' and '' Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Major awards Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling family video games The following titles were the top five best-selling family video games worldwide in 2010. Events Notable deaths * May 29 – Dennis Hopper, 74, actor ( King Koopa in '' Super Mario Bros.'', Mr. Beautiful in '' Hell: A Cyberpunk Thriller'', Walter Pensky in ''Black Dahlia'', Steve Scott in '' Grand Theft Auto: Vice City'', and George Struggs in '' Deadly Creatures'') * September 7 – Glenn Shadix, 58, actor ('' Demolition Man'', '' The Nightmare Before Christmas: Oogie's Revenge'', '' Kingdom Hearts'') * October ...
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Verse Protocol
Verse is a networking protocol allowing real-time communication between computer graphics software. For example, several architects can build a house in the same virtual environment using their own computers, even if they are using different software. If one architect builds a spiral staircase, it instantly appears on the screens of all other users. Verse is designed to use the capacity of one or multiple computers over the Internet: for example, allowing a user with a hand-held computer in Spain to work with the rendering power of a supercomputer in Japan. Its principles are very general, allowing its use in contexts that are advantageous to collaboration such as gaming and visual presentations. Uni-Verse The Swedish Royal Institute of Technology (KTH), with several collaborators including the Interactive Institute, set up an EU project called Uni-Verse. The EU Commission granted them nearly SEK 18 million over the next several years to develop a system for graphics, sound, ...
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Rock, Paper, Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX to launch a new game jam, designed to showcase a ...
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Jim Rossignol
James Michael Rossignol (born July 1978) is a British video game journalist and critic, as well as an author. He has also branched out into games, founding the company Big Robot in 2010. Biography Rossignol started his career as a reporter on a finance newsletter. He says he was fired from the job due to an obsession with a video game. He formerly wrote for the PC gaming blog ''Rock Paper Shotgun''. Rossignol has written a book entitled ''This Gaming Life: Travels in Three Cities'', published by the University of Michigan imprint DigitalCultureBooks. The book examines the relationship between gamers and the videogames they play, via a tour through differing aspects of gaming culture in several parts of the world. Rossignol lives with his fiancée Amanda Ricaud and their two children in Bath, Somerset Bath (Received Pronunciation, RP: , ) is a city in Somerset, England, known for and named after its Roman Baths (Bath), Roman-built baths. At the 2021 census, the popula ...
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Painterly
Painterliness is a concept based on ' ('painterly'), a word popularized by Swiss art historian Heinrich Wölfflin (1864–1945) to help focus, enrich and standardize the terms being used by art historians of his time to characterize Work of art, works of art. A painting is said to be ''painterly'' when there are visible Brush#Paintbrushes, brushstrokes in the final work – the result of applying paint in a manner that is not entirely controlled, generally without closely following carefully drawn lines. Any painting media – oils, acrylics, watercolors, gouache, etc. – can produce either linear or painterly work. Some artists whose work could be characterized as painterly are Pierre Bonnard, Francis Bacon (artist), Francis Bacon, Vincent van Gogh, Rembrandt Harmenszoon van Rijn, Rembrandt, Pierre-Auguste Renoir, Renoir, John Singer Sargent, and Andrew Wyeth (his early watercolors). The Impressionism, Impressionists, Fauvism, Fauvists and the Abstract Expressionism, Abstr ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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NPCs
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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