Lords Of The Middle Sea
''Lords of the Middle Sea'' is a 1978 board wargame published by Chaosium. Designed by Lynn Willis, with art by William Church (artist), William Church and Gene Day. Gameplay ''Lords of the Middle Sea'' is a game which North America has been drastically altered by cataclysms by 2401 A.D. Reception W. G. Armintrout reviewed ''Lords of the Middle Sea'' in ''The Space Gamer'' No. 21. Armintrout commented that "This is a game which tries too hard. It has no tactical richness, despite the pretty pictures in the rulebook. The role-playing is trivial and gets in the way." Eric Goldberg (game designer), Eric Goldberg reviewed ''Lords of the Middle Sea'' in ''Ares (magazine), Ares Magazine'' #1, rating it a 7 out of 9. Goldberg commented that "this game is not a fantasy game with a science fiction background; rather it is a well-balanced presentation of medieval forces doing battle with the aid of supernatural and technological help. While this is a fairly simple strategic game, there is ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Gene Day
Howard Eugene Day (August 13, 1951 – September 23, 1982) was a Canadian comics artist best known for his work on Marvel Comics' ''Star Wars'' licensed series and ''Master of Kung Fu''. He was considered a mentor by independent comic writer/artist Dave Sim. Biography Early career Gene Day began his career with Canadian underground and independent comics, for which he published the short-lived title ''Out of the Depths'' in 1974, and collaborated with Dave Sim on ''Oktoberfest Comics'' #1 (Now and Then Publications, 1976). Day also penciled for Skywald Publications' horror comics magazines ''Psycho'' and ''Nightmare'', starting in late 1974, as well as the science fiction-oriented ''Orb''. For Mike Friedrich's early independent-comics company Star Reach, Day variously wrote/drew stories in 1977 and 1978 for the namesake anthology title ''Star Reach'' and its sister magazines ''Imagine'' and ''Quack'', the latter a talking animal comic. Other work includes "Cheating Time!", ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon (role-playing game), Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and ''7th Sea (role-playing game), 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker (game designer), Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a main Plot (narrative), ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Lynn Willis
Lynn Willis (died January 18, 2013) was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium. Biography Willis began by designing science fiction wargames for Metagaming Concepts, starting with ''Godsfire'' in 1976. He designed the MicroGames '' Olympica'' (1978) and '' Holy War'' (1979). Chaosium published '' Lords of the Middle Sea'' (1978), and Willis joined Chaosium in 1978. GDW published '' Bloodtree Rebellion'' (1979). Willis's relationship with Chaosium proved the most enduring; he would turn to role-playing games. He helped founder Greg Stafford trim and refine the ''RuneQuest'' rules into ''Basic Role-Playing'', the rules that would serve as the base for many of Chaosium's RPG lines. He wrote the '' Call of Cthulhu'' campaign ''The Masks of Nyarlathotep'' (1984) with Larry DiTillio. He was included in the design credits for '' Worlds of Wonder'' (1982) and the ''Ringworld'' RPG (1984). Wi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
William Church (artist)
{{hndis, Church, William ...
William Church may refer to: * William Church (inventor) (1778–1863), American inventor who patented a typesetting machine in 1822 *William Campbell Church (died 1915), Scottish rugby union player *William Conant Church (1836–1917), American journalist and soldier *William W. Church (1874–?), American football coach * Sir William Church, 1st Baronet (1837–1928), English physician * William S. Church (1858–?), American politician from New York See also *Church (surname) Church is an English surname. Notable people with the surname include: * Albert T. Church (born 1947), Vice-Admiral in the United States Navy * Alfred John Church (1829–1912) an English classical scholar * Alonzo Church (1903–1995), logician, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and '' The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and ''WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Eric Goldberg (game Designer)
Eric Goldberg is an American game designer who has worked primarily on role-playing games. Career For Simulations Publications, Incorporated (SPI), Eric Goldberg designed ''Commando'', a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed ''DragonQuest'' (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's ''Thieves' World'' (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed '' Eric Goldberg's KURSK'' which was subsequently published in 1980. This project was the 2nd Edition of SPI's original ''KURSK'' game (1971). In 1983, Goldberg took a job at We ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to '' Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Basic Roleplaying
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the '' RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQuest''. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including '' Call of Cthulhu'', '' Stormbringer'', and '' Elfquest''. History The core rules were originally written by Steve Perrin as part of his game ''RuneQuest''. It was Greg Stafford's idea to simplify the rules (eliminating such things as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called ''Basic Role-Playing''. Over the years several others, including Sandy Petersen, Lynn Willis, and Steve Henderson, contributed to the system. The ''BRP'' was notable for being the first role-playing game system to introduce a full skill system to characters regard ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |