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Logic Programming
Logic programming is a programming paradigm which is largely based on formal logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premis .... Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''Clause (logic), clauses'': :H :- B1, …, Bn. and are read declaratively as logical implications: :H if B1 and … and Bn. H is called the ''head'' of the rule and B1, ..., Bn is called the ''body''. Facts are rules that have no body, and are written in the simplified form: :H. In the simplest case in which H, B1, ..., Bn are all atomic formu ...
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Metaclass
In object-oriented programming, a metaclass is a class whose instances are classes. Just as an ordinary class defines the behavior of certain objects, a metaclass defines the behavior of certain classes and their instances. Not all object-oriented programming languages support metaclasses. Among those that do, the extent to which metaclasses can override any given aspect of class behavior varies. Metaclasses can be implemented by having classes be first-class citizens, in which case a metaclass is simply an object that constructs classes. Each language has its own metaobject protocol, a set of rules that govern how objects, classes, and metaclasses interact. Python example In Python, the builtin class type is a metaclass. Consider this simple Python class: class Car: def __init__(self, make: str, model: str, year: int, color: str): self.make = make self.model = model self.year = year self.color = color @property def description(se ...
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BProlog
B-Prolog was a high-performance implementation of the standard Prolog language with several extended features including matching clauses, action rules for event handling, finite-domain constraint solving, arrays and hash tables, declarative loops, and tabling. First released in 1994, B-Prolog is now a widely used CLP system. The constraint solver of B-Prolog was ranked top in two categories in the Second International Solvers Competition, and it also took the second place in P class in the second ASP solver competition and the second place overall in the third ASP solver competition. B-Prolog underpins the PRISM system, a logic-based probabilistic reasoning and learning system. B-Prolog is a commercial product, but it can be used for learning and non-profit research purposes free of charge (since version 7.8 for individual users, including commercial individual users, B-Prolog is free of charge ). B-Prolog is not anymore actively developed, but it forms the basis for the Picat p ...
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Definite Clause Grammar
A definite clause grammar (DCG) is a way of expressing grammar, either for natural or formal languages, in a logic programming language such as Prolog. It is closely related to the concept of attribute grammars / affix grammars from which Prolog was originally developed. DCGs are usually associated with Prolog, but similar languages such as Mercury also include DCGs. They are called definite clause grammars because they represent a grammar as a set of definite clauses in first-order logic. The term DCG refers to the specific type of expression in Prolog and other similar languages; not all ways of expressing grammars using definite clauses are considered DCGs. However, all of the capabilities or properties of DCGs will be the same for any grammar that is represented with definite clauses in essentially the same way as in Prolog. The definite clauses of a DCG can be considered a set of axioms where the validity of a sentence, and the fact that it has a certain parse tree can be co ...
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Lambda Calculus
Lambda calculus (also written as ''λ''-calculus) is a formal system in mathematical logic for expressing computation based on function abstraction and application using variable binding and substitution. It is a universal model of computation that can be used to simulate any Turing machine. It was introduced by the mathematician Alonzo Church in the 1930s as part of his research into the foundations of mathematics. Lambda calculus consists of constructing § lambda terms and performing § reduction operations on them. In the simplest form of lambda calculus, terms are built using only the following rules: * x – variable, a character or string representing a parameter or mathematical/logical value. * (\lambda x.M) – abstraction, function definition (M is a lambda term). The variable x becomes bound in the expression. * (M\ N) – application, applying a function M to an argument N. M and N are lambda terms. The reduction operations include: * (\lambda x.M \rightarrow(\l ...
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Coinduction
In computer science, coinduction is a technique for defining and proving properties of systems of concurrent interacting objects. Coinduction is the mathematical dual to structural induction. Coinductively defined types are known as codata and are typically infinite data structures, such as streams. As a definition or specification, coinduction describes how an object may be "observed", "broken down" or "destructed" into simpler objects. As a proof technique, it may be used to show that an equation is satisfied by all possible implementations of such a specification. To generate and manipulate codata, one typically uses corecursive functions, in conjunction with lazy evaluation. Informally, rather than defining a function by pattern-matching on each of the inductive constructors, one defines each of the "destructors" or "observers" over the function result. In programming, co-logic programming (co-LP for brevity) "is a natural generalization of logic programming and coinduc ...
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Namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used. Prominent examples for namespaces include file systems, which assign names to files. Some programming languages ...
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform ser ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g., JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.g., P in USB device driver stacks). In an event-driven application, there is generally a main loop that listens for events and then triggers a callback function when one of those events is detected. In embedded systems, the same may be achieved using hardware interrupts instead of a constantly running main loop. Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions, such ...
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Multiple Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' ...
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Software Hot Patch
A patch is a set of changes to a computer program or its supporting data designed to update, fix, or improve it. This includes fixing security vulnerabilities and other bugs, with such patches usually being called bugfixes or bug fixes. Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates. Patches may be installed either under programmed control or by a human programmer using an editing tool or a debugger. They may be applied to program files on a storage device, or in computer memory. Patches may be permanent (until patched again) or temporary. Patching makes possible the modification of compiled and machine language object programs when the source code is unavailable. This demands a thorough understanding of the inner workings of the object code by the person creating the patch, which is difficult without close study of the source co ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code itself, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code core to the functionality. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into distinct parts (so-called ''concerns'', cohesive areas of functionality). Nearly all programming paradigms support some level of gr ...
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