List Of Equations In Classical Mechanics
Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. The subject is based upon a three-dimensional Euclidean space with fixed axes, called a frame of reference. The point of concurrency of the three axes is known as the origin of the particular space. Classical mechanics utilises many equations—as well as other mathematical concepts—which relate various physical quantities to one another. These include differential equations, manifolds, Lie groups, and ergodic theory. This article gives a summary of the most important of these. This article lists equations from Newtonian mechanics, see analytical mechanics for the more general formulation of classical mechanics (which includes Lagrangian and Hamiltonian mechanics). Classical mechanics Mass and inertia Derived kinematic quantiti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classical Mechanics
Classical mechanics is a Theoretical physics, physical theory describing the motion of objects such as projectiles, parts of Machine (mechanical), machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics involved Scientific Revolution, substantial change in the methods and philosophy of physics. The qualifier ''classical'' distinguishes this type of mechanics from physics developed after the History of physics#20th century: birth of modern physics, revolutions in physics of the early 20th century, all of which revealed limitations in classical mechanics. The earliest formulation of classical mechanics is often referred to as Newtonian mechanics. It consists of the physical concepts based on the 17th century foundational works of Sir Isaac Newton, and the mathematical methods invented by Newton, Gottfried Wilhelm Leibniz, Leonhard Euler and others to describe the motion of Physical body, bodies under the influence of forces. Later, methods bas ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lagrangian Mechanics
In physics, Lagrangian mechanics is a formulation of classical mechanics founded on the d'Alembert principle of virtual work. It was introduced by the Italian-French mathematician and astronomer Joseph-Louis Lagrange in his presentation to the Turin Academy of Science in 1760 culminating in his 1788 grand opus, ''Mécanique analytique''. Lagrangian mechanics describes a mechanical system as a pair consisting of a configuration space (physics), configuration space ''M'' and a smooth function L within that space called a ''Lagrangian''. For many systems, , where ''T'' and ''V'' are the Kinetic energy, kinetic and Potential energy, potential energy of the system, respectively. The stationary action principle requires that the Action (physics)#Action (functional), action functional of the system derived from ''L'' must remain at a stationary point (specifically, a Maximum and minimum, maximum, Maximum and minimum, minimum, or Saddle point, saddle point) throughout the time evoluti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Classical Angular Momentum
Classical may refer to: European antiquity *Classical antiquity, a period of history from roughly the 7th or 8th century B.C.E. to the 5th century C.E. centered on the Mediterranean Sea *Classical architecture, architecture derived from Greek and Roman architecture of classical antiquity *Classical mythology, the body of myths from the ancient Greeks and Romans *Classical tradition, the reception of classical Greco-Roman antiquity by later cultures *Classics, study of the language and culture of classical antiquity, particularly its literature *Classicism, a high regard for classical antiquity in the arts Music and arts *Classical ballet, the most formal of the ballet styles *Classical music, a variety of Western musical styles from the 9th century to the present *Classical guitar, a common type of acoustic guitar *Classical Hollywood cinema, a visual and sound style in the American film industry between 1927 and 1963 *Classical Indian dance, various codified art forms whose theor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angular Jerk
Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol and expressed in m/s3 (SI units) or standard gravities per second(''g''0/s). Expressions As a vector, jerk can be expressed as the first time derivative of acceleration, second time derivative of velocity, and third time derivative of position: \mathbf j(t) = \frac = \frac = \frac Where: * is acceleration * is velocity * is position * is time. Third-order differential equations of the form J\left(\overset, \ddot, \dot, x\right) = 0 are sometimes called ''jerk equations''. When converted to an equivalent system of three ordinary first-order non-linear differential equations, jerk equations are the minimal setting for solutions showing chaotic behaviour. This condition generates mathematical interest in ''jerk systems''. Systems involving fourth-order derivatives or higher are acc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angular Acceleration
In physics, angular acceleration (symbol α, alpha) is the time rate of change of angular velocity. Following the two types of angular velocity, ''spin angular velocity'' and ''orbital angular velocity'', the respective types of angular acceleration are: spin angular acceleration, involving a rigid body about an axis of rotation intersecting the body's centroid; and orbital angular acceleration, involving a point particle and an external axis. Angular acceleration has physical dimensions of angle per time squared, measured in SI units of radians per second squared (rads−2). In two dimensions, angular acceleration is a pseudoscalar whose sign is taken to be positive if the angular speed increases counterclockwise or decreases clockwise, and is taken to be negative if the angular speed increases clockwise or decreases counterclockwise. In three dimensions, angular acceleration is a pseudovector. Orbital angular acceleration of a point particle Particle in two dimensions ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Angular Velocity
In physics, angular velocity (symbol or \vec, the lowercase Greek letter omega), also known as the angular frequency vector,(UP1) is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction. The magnitude of the pseudovector, \omega=\, \boldsymbol\, , represents the '' angular speed'' (or ''angular frequency''), the angular rate at which the object rotates (spins or revolves). The pseudovector direction \hat\boldsymbol=\boldsymbol/\omega is normal to the instantaneous plane of rotation or angular displacement. There are two types of angular velocity: * Orbital angular velocity refers to how fast a point object revolves about a fixed origin, i.e. the time rate of change of its angular position relative to the origin. * Spin angular velocity refers to how fast a rigid body rotates around a f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jounce
In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. The higher-order derivatives are less common than the first three; thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics. The fourth derivative is referred to as snap, leading the fifth and sixth derivatives to be "sometimes somewhat facetiously" called crackle and pop, named after the Rice Krispies mascots of the same name. The fourth derivative is also called jounce. (snap/jounce) Snap, or jounce, is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jerk (physics)
Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol and expressed in m/s3 (SI units) or standard gravities per second(''g''0/s). Expressions As a vector, jerk can be expressed as the first time derivative of acceleration, second time derivative of velocity, and third time derivative of position: \mathbf j(t) = \frac = \frac = \frac Where: * is acceleration * is velocity * is position * is time. Third-order differential equations of the form J\left(\overset, \ddot, \dot, x\right) = 0 are sometimes called ''jerk equations''. When converted to an equivalent system of three ordinary first-order non-linear differential equations, jerk equations are the minimal setting for solutions showing chaotic behaviour. This condition generates mathematical interest in ''jerk systems''. Systems involving fourth-order derivatives or higher are ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acceleration
In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector quantities (in that they have Magnitude (mathematics), magnitude and Direction (geometry), direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's second law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is Direct proportionality, directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is Inverse proportionality, inversely proportional to the object's mass. The International System of Units, SI unit for acceleration is metre per second squared (, \ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Velocity
Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical quantity, quantity, meaning that both magnitude and direction are needed to define it. The Scalar (physics), scalar absolute value (Magnitude (mathematics), magnitude) of velocity is called , being a coherent derived unit whose quantity is measured in the International System of Units, SI (metric system) as metres per second (m/s or m⋅s−1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector. If there is a change in speed, direction or both, then the object is said to be undergoing an ''acceleration''. Definition Average velocity The average velocity of an object over a period of time is its Displacement (geometry), change in position, \Delta s, divided by the duration of the period, \Delt ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kinematics
In physics, kinematics studies the geometrical aspects of motion of physical objects independent of forces that set them in motion. Constrained motion such as linked machine parts are also described as kinematics. Kinematics is concerned with systems of specification of objects' positions and velocities and mathematical transformations between such systems. These systems may be rectangular like Cartesian coordinate system, cartesian, Curvilinear coordinates like polar coordinates or other systems. The object trajectories may be specified with respect to other objects which may themselve be in motion relative to a standard reference. Rotating systems may also be used. Numerous practical problems in kinematics involve constraints, such as mechanical linkages, ropes, or rolling disks. Overview Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, Physical object, bodies (objects), and systems of bodies (group ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Center Of Mass
In physics, the center of mass of a distribution of mass in space (sometimes referred to as the barycenter or balance point) is the unique point at any given time where the weight function, weighted relative position (vector), position of the distributed mass sums to zero. For a rigid body containing its center of mass, this is the point to which a force may be applied to cause a linear acceleration without an angular acceleration. Calculations in mechanics are often simplified when formulated with respect to the center of mass. It is a hypothetical point where the entire mass of an object may be assumed to be concentrated to visualise its motion. In other words, the center of mass is the particle equivalent of a given object for application of Newton's laws of motion. In the case of a single rigid body, the center of mass is fixed in relation to the body, and if the body has uniform density, it will be located at the centroid. The center of mass may be located outside the Phys ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |