List Of Computer Vision Topics
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List Of Computer Vision Topics
The following outline is provided as an overview of and topical guide to computer vision: Computer vision – interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring digital images (through image sensors), image processing, and image analysis, to reach an understanding of digital images. In general, it deals with the extraction of high-dimensional data from the real world in order to produce numerical or symbolic information that the computer can interpret. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner. As a technological discipline, computer vision seeks to apply its theories and models for the construction of computer vision systems. As a scientific discipline, ...
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Inpainting
Inpainting is a conservation process where damaged, deteriorated, or missing parts of an artwork are filled in to present a complete image. This process is commonly used in image restoration. It can be applied to both physical and digital art mediums such as oil or acrylic paintings, chemical photographic prints, sculptures, or digital images and video. With its roots in physical artwork, such as painting and sculpture, traditional inpainting is performed by a trained art conservator who has carefully studied the artwork to determine the mediums and techniques used in the piece, potential risks of treatments, and ethical appropriateness of treatment. History The modern use of inpainting can be traced back to Pietro Edwards (1744–1821), Director of the Restoration of the Public Pictures in Venice, Italy. Using a scientific approach, Edwards focused his restoration efforts on the intentions of the artist. It was during the 1930 International Conference for the Study o ...
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Filter Bank
In signal processing, a filter bank (or filterbank) is an array of bandpass filters that separates the input signal into multiple components, each one carrying a sub-band of the original signal. One application of a filter bank is a graphic equalizer, which can attenuate the components differently and recombine them into a modified version of the original signal. The process of decomposition performed by the filter bank is called ''analysis'' (meaning analysis of the signal in terms of its components in each sub-band); the output of analysis is referred to as a subband signal with as many subbands as there are filters in the filter bank. The reconstruction process is called ''synthesis'', meaning reconstitution of a complete signal resulting from the filtering process. In digital signal processing, the term ''filter bank'' is also commonly applied to a bank of receivers. The difference is that receivers also down-convert the subbands to a low center frequency that can be re-sa ...
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Image Compression
Image compression is a type of data compression applied to digital images, to reduce their cost for computer data storage, storage or data transmission, transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data. Lossy and lossless image compression Image compression may be lossy compression, lossy or lossless compression, lossless. Lossless compression is preferred for archival purposes and often for medical imaging, technical drawings, clip art, or comics. Lossy compression methods, especially when used at low bit rates, introduce compression artifacts. Lossy methods are especially suitable for natural images such as photographs in applications where minor (sometimes imperceptible) loss of fidelity is acceptable to achieve a substantial reduction in bit rate. Lossy compression that produces negligible differences ...
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Hough Transform
The Hough transform () is a feature extraction technique used in image analysis, computer vision, pattern recognition, and digital image processing. The purpose of the technique is to find imperfect instances of objects within a certain class of shapes by a voting procedure. This voting procedure is carried out in a parameter space, from which object candidates are obtained as local maxima in a so-called accumulator space that is explicitly constructed by the algorithm for computing the Hough transform. Mathematically it is simply the Radon transform in the plane, known since at least 1917, but the Hough transform refers to its use in image analysis. The classical Hough transform was concerned with the identification of Line (mathematics), lines in the image, but later the Hough transform has been extended to identifying positions of arbitrary shapes, most commonly circles or ellipses. The Hough transform as it is universally used today was invented by Richard Duda and Peter E. ...
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Homography (computer Vision)
In projective geometry, a homography is an isomorphism of projective spaces, induced by an isomorphism of the vector spaces from which the projective spaces derive. It is a bijection that maps lines to lines, and thus a collineation. In general, some collineations are not homographies, but the fundamental theorem of projective geometry asserts that is not so in the case of real projective spaces of dimension at least two. Synonyms include projectivity, projective transformation, and projective collineation. Historically, homographies (and projective spaces) have been introduced to study perspective and projections in Euclidean geometry, and the term ''homography'', which, etymologically, roughly means "similar drawing", dates from this time. At the end of the 19th century, formal definitions of projective spaces were introduced, which extended Euclidean and affine spaces by the addition of new points called points at infinity. The term "projective transformation" originated in ...
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Affine Transform
In Euclidean geometry, an affine transformation or affinity (from the Latin, '' affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can be re ...
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Anisotropic Diffusion
In image processing and computer vision, anisotropic diffusion, also called Perona–Malik diffusion, is a technique aiming at reducing image noise without removing significant parts of the image content, typically edges, lines or other details that are important for the interpretation of the image. Anisotropic diffusion resembles the process that creates a scale space, where an image generates a parameterized family of successively more and more blurred images based on a diffusion process. Each of the resulting images in this family are given as a convolution between the image and a 2D isotropic Gaussian filter, where the width of the filter increases with the parameter. This diffusion process is a ''linear'' and ''space-invariant'' transformation of the original image. Anisotropic diffusion is a generalization of this diffusion process: it produces a family of parameterized images, but each resulting image is a combination between the original image and a filter that depends o ...
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Gamma Correction
Gamma correction or gamma is a Nonlinearity, nonlinear operation used to encode and decode Relative luminance, luminance or CIE 1931 color space#Tristimulus values, tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following Power law, power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness (lightness), un ...
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Retinex
Color constancy is an example of subjective constancy and a feature of the human color perception system which ensures that the perceived color of objects remains relatively constant under varying illumination conditions. A green apple for instance looks green to us at midday, when the main illumination is white sunlight, and also at sunset, when the main illumination is red. This helps us identify objects. History Ibn al-Haytham gave an early explanation of color constancy by observing that the light reflected from an object is modified by the object's color. He explained that the quality of the light and the color of the object are mixed, and the visual system separates light and color. He writes:Again the light does not travel from the colored object to the eye unaccompanied by the color, nor does the form of the color pass from the colored object to the eye unaccompanied by the light. Neither the form of the light nor that of the color existing in the colored object ...
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