List Of Augmented Reality Software ...
The following is a list of notable augmented reality software including programs for application development, content management, gaming and integrated AR solutions. For a list specifically for AR video games, see List of augmented reality video games. Proprietary Open source See also * Fyuse References {{Mixed reality augmented reality software Software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Augmented Reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory Modality (human–computer interaction), modalities, including visual, Hearing, auditory, haptic perception, haptic, Somatosensory system, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.e. masking of the natural environment). This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Webcam Social Shopper
The Webcam Social Shopper, often referred to as virtual dressing room software, debuted online in June 2009 and was created by Los Angeles-based software company, Zugara. Cited initially as an "augmented reality dressing room", The Webcam Social Shopper allows online shoppers to use a webcam to visualize virtual garments on themselves while shopping online. The software also uses a motion capture system that allows users to use hand motions to navigate the software while standing back from their computer. Social media integration with Facebook and Twitter also allows users of the software to send pictures of themselves with the virtual garments for immediate feedback. Though the Webcam Social Shopper has also been called virtual fitting room or virtual dressing room software, Zugara has referred to the software as an advanced product visualization tool for retailers. On September 25, 2012, Zugara was granted US Patent No. 8,275,590 for "Providing a simulation of wearing items s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fyuse
Fyuse is a spatial photography app which lets users capture and share interactive 3D images. By tilting or swiping one's smartphone, one can view such "" from various angles — as if one were walking around an object or subject. The app blends photography and video to create an interactive medium and was first published for iOS in April 2014. The Android version was released at the end of 2014. The app Fyuse lets users capture panoramas, selfies, and full 360° views of objects and allows one to view captured moments from different angles. It has its own personal gallery, social network and standalone web integration. With the app, Fyusion also created a social networking platform similar to Instagram. can be shared, commented on, liked and re-shared to one's followers (called Echoes). One can build a network of followers and with engagement tracking, one can see how many times an image has been interacted with The images can also be saved for private, offline view, or shared ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A-Frame
An A-frame is a basic structure designed to bear a load in a lightweight economical manner. The simplest form of an A-frame is two similarly sized beams, arranged in an angle of 45 degrees or less, attached at the top, like an uppercase letter 'A'. These materials are often wooden or steel beams attached at the top by rope, welding, gluing, or riveting. A-frames can be used as-is, as part of shears, or set up in a row along a longitudinal beam for added stability, as in a saw horse. More complex structures will often have crossmembers connecting the A-frames at different angles,"A-frame" (2009). ''Oxford English Dictionary'' Second Edition on CD-ROM (v. 4.0). Oxford University Press. forming a truss. Other structures that use A-frames * A-frame house * A-frame hydroponics system * A-frame contour measuring spirit level * A frame camping tent * A-frame complex, a motif in chemistry * Folding ladder * Double wishbone suspension (cars) * Some suspension bridges * Some ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Three
3 is a number, numeral, and glyph. 3, three, or III may also refer to: * AD 3, the third year of the AD era * 3 BC, the third year before the AD era * March, the third month Books * ''Three of Them'' (Russian: ', literally, "three"), a 1901 novel by Maksim Gorky * ''Three'', a 1946 novel by William Sansom * ''Three'', a 1970 novel by Sylvia Ashton-Warner * ''Three'' (novel), a 2003 suspense novel by Ted Dekker * ''Three'' (comics), a graphic novel by Kieron Gillen. * ''3'', a 2004 novel by Julie Hilden * ''Three'', a collection of three plays by Lillian Hellman * ''Three By Flannery O'Connor'', collection Flannery O'Connor bibliography Brands * 3 (telecommunications), a global telecommunications brand ** 3Arena, indoor amphitheatre in Ireland operating with the "3" brand ** 3 Hong Kong, telecommunications company operating in Hong Kong ** Three Australia, Australian telecommunications company ** Three Ireland, Irish telecommunications company ** Three UK, British ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GNU Lesser General Public License
The GNU Lesser General Public License (LGPL) is a free-software license published by the Free Software Foundation (FSF). The license allows developers and companies to use and integrate a software component released under the LGPL into their own (even proprietary) software without being required by the terms of a strong copyleft license to release the source code of their own components. However, any developer who modifies an LGPL-covered component is required to make their modified version available under the same LGPL license. For proprietary software, code under the LGPL is usually used in the form of a shared library, so that there is a clear separation between the proprietary and LGPL components. The LGPL is primarily used for software libraries, although it is also used by some stand-alone applications. The LGPL was developed as a compromise between the strong copyleft of the GNU General Public License (GPL) and more permissive licenses such as the BSD licenses and the M ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ApertusVR
ApertusVR is an embeddable, open-source (MIT), framework-independent, platform-independent, network-topology-independent, distributed, augmented reality/virtual reality/mixed reality engine. It is written in C++, with JavaScript and HTTP Rest API (in Node.js Node.js is an open-source server environment. Node.js is cross-platform and runs on Windows, Linux, Unix, and macOS. Node.js is a back-end JavaScript runtime environment. Node.js runs on the V8 JavaScript Engine and executes JavaScript code ou ...). ApertusVR creates a new abstraction layer over the hardware in order to integrate the virtual and augmented reality technologies into any developments or products. References {{Reflist, 30em External links * https://github.com/MTASZTAKI/ApertusVR * http://apertusvr.org/ 2016 establishments Virtual reality Open-source movement ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MIT License
The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license compatibility. Unlike copyleft software licenses, the MIT License also permits reuse within proprietary software, provided that all copies of the software or its substantial portions include a copy of the terms of the MIT License and also a copyright notice. , the MIT License was the most popular software license found in one analysis, continuing from reports in 2015 that the MIT License was the most popular software license on GitHub. Notable projects that use the MIT License include the X Window System, Ruby on Rails, Nim, Node.js, Lua, and jQuery. Notable companies using the MIT License include Microsoft ( .NET), Google ( Angular), and Meta ( React). License terms The MIT License has the identifier MIT in the SPDX License List. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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A-Frame (virtual Reality Framework)
A-Frame is an open-source web framework for building virtual reality (VR) experiences. It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.js where developers can create 3D and WebVR scenes using HTML. HTML provides a familiar authoring tool for web developers and designers while incorporating a popular game development pattern used by engines such as Unity. History A-Frame was originally developed within the Mozilla VR team during mid-to-late 2015. A-Frame was created in order to allow web developers and designers to author 3D and VR experiences with HTML without having to know WebGL. A-Frame's first public release was on December 16, 2015. On December 16, 2019 A-Frame version 1.0.0 was released. Community All online IDEs support A-Frame as a result of being based on HTML. Documentation is available for the API. Support for developers committing to the library is pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Word Lens
Word Lens was an augmented reality translation application from Quest Visual. Word Lens used the built-in cameras on smartphones and similar devices to quickly scan and identify foreign text (such as that found in a sign or a menu), and then translated and displayed the words in another language on the device's display. The words were displayed in the original context on the original background, and the translation was performed in real-time without a connection to the internet. For example, using the viewfinder of a camera to show a shop sign on a smartphone's display would result in a real-time image of the shop sign being displayed, but the words shown on the sign would be the translated words instead of the original foreign words. Until early 2015, the application was available for the Apple's iPhone, iPod, and iPad, as well as for a selection of Android smartphones. The application was free on Apple's iTunes, but an in-app purchase was necessary to enable translation cap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Common Core
The Common Core State Standards Initiative, also known as simply Common Core, is an educational initiative from 2010 that details what K–12 students throughout the United States should know in English language arts and mathematics at the conclusion of each school grade. The initiative is sponsored by the National Governors Association and Council of Chief State School Officers. The initiative also seeks to establish consistent educational standards across the states as well as ensure that students graduating from high school are prepared to enter credit-bearing courses at two- or four-year college programs or to enter the workforce. Background In the 1990s, a movement began in the U.S. to establish national educational standards for students across the country. * (a) outlining what students were expected to know and do at each grade level * (b) implementing ways to find out if they were meeting those standards. Development In late 2008, the NGA convened a group of people ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ZSpace (company)
zSpace is a technology firm based in San Jose, California that combines elements of virtual and augmented reality in a computer. zSpace mostly provides AR/VR technology to the education market. It allows teachers and learners to interact with simulated objects in virtual environments. zSpace does not require the use of a head-mounted display. Users experience 3D content through a 3D computer screen, aided by head-tracking technology and a stylus. The hardware switches between the left and right images through a circularly polarized light that enters the eye. In some models, eyewear contains small reflective tabs that the computer uses to track where users are looking. Other models are equipped with head tracking technology and do not require any glasses or eyewear. Paul Kellenberger is the company's current CEO and president. History zSpace was founded as Infinite Z in 2007. Infinite Z's virtual-holographic platform was created with backing from the Central Intelligence Agen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |