List Of Megami Tensei Video Games
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List Of Megami Tensei Video Games
''Megami Tensei'' is a series of role-playing video games (RPGs) primarily developed by Atlus. It began with 1987's '' Digital Devil Story: Megami Tensei'', which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the ''Persona'' and ''Devil Summoner'' series. The original ''Digital Devil Story: Megami Tensei'' games and the ''Shin Megami Tensei'' sub-series form the core of the series, while other entries are considered spin-offs. Early games have received infrequent releases outside Japan: the first title to be released in North America was 1995's ''Jack Bros.'', and the first ''Megami Tensei'' RPG released in the region was 1996's '' Revelations: Persona''. The first game released in the PAL region was 2003's '' Shin Megami Tensei: Nocturne'', which was released there in 2005. The series has several recurring themes, including demon- summoning, Japanese folklore, and the occult. Despite its thematic roots in Japanese c ...
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Megami Tensei
''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed and published by Atlus, and owned by Sega, the franchise consists of multiple subseries and covers multiple role-playing video game genres including tactical role-playing game, tactical role-playing, action role-playing game, action role-playing, and Massively multiplayer online role-playing game, massively multiplayer online role-playing. The first two titles in the series were published by Namco (now Bandai Namco Entertainment), but have been almost always published by Atlus in Japan and North America since the release of ''Shin Megami Tensei (video game), Shin Megami Tensei''. For Europe, Atlus publishes the games through third-party companies. The series was originally based on ''Digital Devil Story'', a science fiction novel series by ...
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Flagship Product
A core product or flagship product is a company's primary promotion, service or product that can be purchased by a consumer. Core products may be integrated into end products, either by the company producing the core product or by other companies to which the core product is sold. Three levels of a product The concept of a core product originates from Philip Kotler, in his 1967 book – ''Marketing Management: Analysis, Planning and Control''. It forms the first level of the concept of ''Three Levels of a Product''. Kotler suggested that products can be divided into three levels: core product, actual product and augmented product. The core product is defined as the benefit that the product brings to the customer. The actual product refers to the tangible object and relates to the physical quality and the design. The augmented product consists of the measures taken to help the consumer put the actual product to use. By using a mixture of the three levels of product in research ...
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Megami Tensei II
''Digital Devil Story: Megami Tensei II'' is a 1990 role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the ''Megami Tensei'' series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God. Development began in 1987 following the release of '' Digital Devil Story: Megami Tensei''. While the first game was an adaptation of a novel trilogy, ''Megami Tensei II'' has an original story that examines preconceptions surrounding the portrayal of order and chaos. Kouji Okada and Tsukasa Masuko returned as director and composer, while artwork was designed by Kazuma Kaneko. The game received critical acclaim upon release, was partially remade in the 1992 Super Famicom ti ...
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the United States beginning on 18 October 1985, followed by a nationwide launch on 27 September 1986. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System. Nintendo president Hiroshi Yamauchi called for a simple, cheap console that could run arcade games on cartridges. The Famicom was designed by lead architect Masayuki Uemura, with its controller design reused from Nintendo's portable Game & Watch hardware. The western model was redesigned by Nintendo of America designers Lance Barr and Don James to resemble a video cassette recorder. Nintendo released add-ons such as the NES Zapper, a light gun for shooting ...
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Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as '' Pac-Man'', ''Galaxian'', '' Tekken'', '' Tales'', '' Ridge Racer'', and '' Ace Combat''. The name ''Namco'' comes from ''Nakamura Manufacturing Company'', derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit ''Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter '' ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe action-adventure games, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. History Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai ...
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Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on January 30, 1987, as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura. Enterbrain publications * '' B's LOG'': Magazine focused on female gamers. * ''TECH Win DVD'': A magazine aimed specifically to PC users. It comes with two CD-ROMs worth of goodies and information. * ''Tech Gian'': A CD-ROM magazine focused on adult video games. * '' Magi-Cu'': A seinen visual entertainment manga magazine based on female game characters. * '' Comic Beam'': Comic Beam was formerly known as ASCII Comic. It is a seinen manga magazine filled with original manga. * '' Harta'' (formerly ''Fellows!''): A periodic ...
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Famitsu
, formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected Video game journalism, video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a Portmanteau#Japanese, portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Nintendo Entertainment System, Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 ...
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Telenet Japan
was a Japanese Video game developer, video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Renovation Game (Japanese publishing division), Renovation Products (North America publishing division), Riot, Commseed, and Telenet Jr. Telenet Japan's North American subsidiary, Renovation Products, was acquired by Sega of America in 1993. With debt of , the company ceased operating in late September 2007 and closed its doors on October 25. Sunsoft acquired Telenet's entire software library in December 2009, citing plans to remake or re-release (via Virtual Console) the old titles. The Japanese company Edia acquired Telenet's catalogue from City Connection (company), City Connection in January 2020. Riot The Riot division came into existence in 1991 when Telenet Japan was expanding in the country. However, because Telenet was starting to lose sales in 1993, the company went through ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine '' Protoculture Addicts'' from 2005 to 2008. Based in the United States, it has separate versions of its news content aimed toward audiences in five separate regions: the United States and Canada, the United Kingdom and Ireland, Australia and New Zealand, Southeast Asia, and India. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in ...
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Agency For Cultural Affairs
The is a special body of the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT). It was set up in 1968 to promote Japanese arts and culture. The agency's budget for FY 2018 rose to ¥107.7 billion. Overview The agency's Cultural Affairs Division disseminates information about the arts within Japan and internationally, and the Cultural Properties Protection Division protects the nation's cultural heritage. The Cultural Affairs Division is concerned with such areas as art and culture promotion, art copyrights, and improvements in the national language. It also supports both national and local arts and cultural festivals, and it funds traveling cultural events in music, theater, dance, art exhibitions, and film-making. Special prizes are offered to encourage young artists and established practitioners, and some grants are given each year to enable them to train abroad. The agency funds national museums of modern art in Kyoto and Tokyo and The National ...
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Manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in Japan. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ( and ), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines (also known as manga anthologies) in Japan (equivale ...
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