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List Of Mattel Games
List of games and video games from American toy company Mattel. Games * Angry Birds: Knock On Wood * Apples to Apples (acquired from Out of the box Publishing) * Atmosfear – The Harbingers * Barbie * Bezzerwizzer * Blink * Blokus * Bold * Boom-O * Bounce off * Cinq-O * Ever After High Charmed Style and Tea Party Dash * Gas Out * Ghost Fightin Treasure Hunters * He-Man: Tappers of Grayskull * Hot Wheels: Crash! * KerPlunk (mobile) * Kuuduk * Loopz (Includes Loopz Shifter and Loopz M3) * Lie Detector * Lowdown * MAD GAB * Magic 8 Ball (mobile) * Monster High Minis Mania * Othello (Reversi) * Phase 10 * Pictionary * The Power Glove for the Nintendo Entertainment System * Radica USA * Rhino Rampage * Rock'em Sock'em Robots (mobile) * Scene It? * Skip Bo * Snappy Dressers * SnapShouts Sonar Sub Hunt (1961–?)* Spider Pete's Treasure * Squawk * Thomas & Friends: Read & Play and Race On! * Toss Across (mobile) * Trickster * Tumblin Monkeys * Turnspell * U.B. Funkeys (new ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 i ...
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Pictionary
''Pictionary'' (, ) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western Publishing. Mattel acquired ownership of Pictionary in 2001. The game is played in teams with players trying to identify specific words from their teammates. History The concept of ''Pictionary'' was first created by Robert Angel and his friends in 1981. Angel and his roommates came up with the concept of the game, which proved to be very popular between them. While originally hesitant to pitch the idea, Angel was inspired by ''Trivial Pursuit'', the gameplay of which was similar to his concept and proved to him that such gameplay could work and be successful. Angel and his business partners Terry Langston and Gary Everson first published Pictionary in 1985 through Ange ...
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HyperScan
The HyperScan is a home video game console from the toy company Mattel. It used radio frequency identification (RFID) along with traditional video game technology. The included game was rated "T" (Teen, not suitable for under age 13) and the remaining titles were rated "E10+" (not suitable for under age 10) by the ESRB. The console used UDF format CD-ROMs. The HyperScan has two controller ports, as well as a 13.56 MHz RFID scanner that reads and writes to the "cards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards. Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties: a cube and a 2-player value pack. The cube box version was the version sold in stores. It included the system, controller, an X-Men ga ...
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Mattel Aquarius
Aquarius is a home computer designed by Radofin and released by Mattel Electronics in 1983. Based on the Zilog Z80 microprocessor, the system has a rubber chiclet keyboard, 4K of RAM, and a subset of Microsoft BASIC in ROM. It connects to a television set for audiovisual output, and uses a cassette tape recorder for secondary data storage. A limited number of peripherals, such as a 40-column thermal printer, a 4-color printer/plotter, and a 300 baud modem, were released. The Aquarius was discontinued in October 1983, only a few months after it was launched. Development Looking to compete in the home computer market, Mattel Electronics turned to Radofin, the Hong Kong based manufacturer of their Intellivision consoles. Radofin had designed two computer systems. Internally they were known as "Checkers" and the more sophisticated "Chess". Mattel contracted for these to become the Aquarius and Aquarius II, respectively. Aquarius was announced in 1982 and finally released in June ...
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Intellivision II
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990 when the Intellivision was discontinued. From 1980 to 1983, more than 3 million consoles were sold. In 2009, IGN ranked the Intellivision No. 14 of the greatest video game consoles of all time. It remained Mattel's only video game console until the HyperScan in 2006. History and development Master Component The Intellivision was developed at Mattel in Hawthorne, California along with the Mattel Electronics line of handheld electronic games. Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long last ...
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Uno (card Game)
Uno (; from Spanish and Italian for 'one'; stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is similar to the traditional European game mau-mau. It has been a Mattel brand since 1992. History The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he spent $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robbins later sold the rights to Uno to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to market Uno, with offices behind his funeral parlor. The games were produced by Lewis Saltzman of Saltzman Printers in Maywood, Illi ...
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Trickster (board Game)
''Scrabble Trickster'' is a word game created by Mattel and announced on 6 April 2010, designed as a spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ... to one of the company's products, Scrabble. Mattel intends to sell the product in Europe starting in July 2010, but not in North America, because the company owns the rights to Scrabble and its derivatives worldwide except for in North America, where rival company Hasbro holds control of the game. Rule differences Trickster has rules that are similar to those of Scrabble, with some notable differences. The new game occasionally allows words such as proper nouns to be used, as well as words that are spelled backwards. Players can also be allowed to "steal" letter tiles from other players. Players can only execute these mov ...
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Skip Bo
Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank (also known as Crapette or Tunj), which in turn originates from Double Klondike (also called ''Double Solitaire''). In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name ''SKIP-BO''. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case. Card and deck styles The deck consists of 162 cards, twelve each of the numbers 1 through 12 and eighteen "SKIP-BO" wild card (card games), wild cards which may be played as any number. Alternatively, the 162 cards could be three regular decks of playing cards, including the jokers, with ace to queen corresponding to 1 to 12 and the kings and jokers corresponding to the ...
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Scene It?
''Scene It?'' is an interactive film series created by Screenlife Games, in which players answer trivia questions about films or pop culture. The games were first developed to be played with questions read from trivia cards or viewed on a television from an included DVD or based on clips from movies, TV shows, music videos, sports and other popular culture phenomena. ''Scene It?'' was made available as a mobile game for iPhone, iPad, on Xbox 360, PlayStation 3 and Wii as well as two social network games on Facebook. The series was discontinued in 2012, after Paramount Pictures, who owned Screenlife Games after 2008, closed the studio. The series was revived in 2022 by Imagination Games, with streaming functionality replacing DVDs. History Creator Dave Long made the first prototype of ''Scene It?'' in 1992, when he placed several hit films on a VHS tape and had guests identify them as quickly as possible when they played on screen. He spent the next few years developing it int ...
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Rock'em Sock'em Robots
''Rock 'Em Sock 'Em Robots'' is a two-player action toy and game designed by Marvin Glass and Associates and was first manufactured by the Marx toy company in 1964. It features two dueling robot boxers, Red Rocker and Blue Bomber, mechanically manipulated by the players, and the game is won when one player knocks the head off of the opponent. The 2000s version of the game by Mattel features physically smaller robots. A film based on the game has been announced to be in development by Universal Pictures. Rules Each player takes control of one of the two robots: Red Rocker and Blue Bomber, both of which are standing on a platform molded in bright yellow high-impact polystyrene plastic, representing a boxing ring. By pushing plunger buttons on a pair of joysticks at the base of the platform, players make their robot punch at their opponent's robot. If a robot's head is hit with sufficient force at a suitable angle, the head will overextend away from the shoulders, signifying tha ...
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