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List Of Intel Graphics Processing Units
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller. First generation Intel's first generation GPUs: Second generation Intel marketed its second generation using the brand Extreme Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Third generation Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. Gen4 The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500. * Each EU has a 128-bit wide FPU that natively executes four 32-bit operations per clock cycle. Gen5 * Integrated graphics chip moved from motherboard into the processor. * Improved gaming performance * Can access CPU's cache * Each EU has a 128-bit wide FPU that natively executes eight 16-bit or fo ...
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List Of Nvidia Graphics Processing Units
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition some Comparison of Nvidia nForce chipsets, Nvidia motherboards come with integrated onboard GPUs. Limited/special/collectors' editions or AIB versions are not included. Field explanations The fields in the table listed below describe the following: * ''Model'' – The marketing name for the processor, assigned by Nvidia. * ''Launch'' – Date of release for the processor. * ''Code name'' – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation). * ''Semiconductor device fabrication, Fab'' – Fabrication process. Average feature size of components of the processor. * ''Bus (computing), Bus interface'' – Bus by which the graphics processor is attached to the system (typically an expansion slot, ...
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Megabyte
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities. In the computer and information technology fields, other definitions have been used that arose for historical reasons of convenience. A common usage has been to designate one megabyte as (220 B), a quantity that conveniently expresses the binary architecture of digital computer memory. Standards bodies have deprecated this binary usage of the mega- prefix in favor of a new set of binary prefixes, by means of which the quantity 220 B is named mebibyte (symbol MiB). Definitions The unit megabyte is commonly used for 10002 (one million) bytes or 10242 bytes. The interpretation of using base 1024 originated as technical jargon for the byte m ...
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Video Memory
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. It often uses a different technology than other computer memory, in order to be read quickly for display on a screen. Relation to GPUs Many modern GPUs rely on VRAM. In contrast, a GPU that does ''not'' use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, and to achieve lower latency, since VRAM is physically closer to the GPU die. Modern VRAM is typically found in a BGA package soldered onto a graphics card. The VRAM is cooled along with the GPU by the GPU heatsink. Technologies * Dual-ported video RAM, used in the 1990s and at the time often called "VRAM" * SGRAM * GDDR SDRAM * High Bandwidth Memory (HBM) See also * Graphics processing unit * Tiled render ...
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Device ID
A device is usually a constructed tool. Device may also refer to: Technology Computing, electronics, mechanisms and telecommunication * Appliance, a device for a particular task * Computer, a computing device * Device file, an interface of a peripheral device driver * Electronic component, a device that can be embedded in the construction of electronic hardware * Gadget, generally synonymous with device; often used when a more specific word is not well-known or cannot be recalled * Handheld device, a small computer such as a phone or tablet * Machine, a mechanical device * Medical device, a device intended for medical use * Peripheral device, hardware that is external but accessible to a computer Weapons * Improvised explosive device (IED) * Nuclear weapon Arts, entertainment, and media Music Groups * Device (metal band), American industrial metal band active 2012–2014 * Device (pop-rock band), American pop-rock trio from the mid 1980s Albums * ''Device'' (Device album), ...
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Megabyte
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities. In the computer and information technology fields, other definitions have been used that arose for historical reasons of convenience. A common usage has been to designate one megabyte as (220 B), a quantity that conveniently expresses the binary architecture of digital computer memory. Standards bodies have deprecated this binary usage of the mega- prefix in favor of a new set of binary prefixes, by means of which the quantity 220 B is named mebibyte (symbol MiB). Definitions The unit megabyte is commonly used for 10002 (one million) bytes or 10242 bytes. The interpretation of using base 1024 originated as technical jargon for the byte m ...
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I810
The Intel 810 chipset was released by Intel in early 1999 with the code-name "Whitney" as a platform for the P6-based Socket 370 CPU series, including the Pentium III and Celeron processors. Some motherboard designs include Slot 1 for older Intel CPUs or a combination of both Socket 370 and Slot 1. It targeted the low-cost segment of the market, offering a robust platform for uniprocessor budget systems with integrated graphics. The 810 was Intel's first chipset design to incorporate a hub architecture which was claimed to have better I/O throughputIntel 810
, Intel.com, accessed March 12, 2007.
and an integrated GPU, derived from the .


Overview

''The ...
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Motion Compensation
Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved. Motion compensation is one of the two key video compression techniques used in video coding standards, along with the discrete cosine transform (DCT). Most video coding standards, such as the H.26x and MPEG formats, typically use motion-compensated DCT hybrid coding, known as block motion compensation (BMC) or motion-compensated DCT (MC DCT). Functionality ...
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AGP Inline Memory Module
AGP Inline Memory Module (AIMM) also known as Graphics Performance Accelerator (GPA) is an expansion card that fits in the AGP slot of PC motherboards based on Intel 815 chipsets with onboard graphics, like the ASUS CUSL-2 with an AGP Pro slot and Abit SH6 with an AGP Universal slot. It is intended to be a mid-level cost solution between shared graphics memory and dedicated graphics memory found on more expensive discrete AGP expansion card. AIMM cards are special memory modules that are used as dedicated video memory (display cache) to store Z-buffering A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of fragments. The values stored represent the distance to the camera, with 0 being the closest. The encoding scheme may ... and they usually have 4 MB of 32-bit wide SDRAM. References Computer memory form factor Intel chipsets {{Compu-graphics-stub ...
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PC133
Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the early 1970s to the early 1990s used an ''asynchronous'' interface, in which input control signals have a direct effect on internal functions delayed only by the trip across its semiconductor pathways. SDRAM has a ''synchronous'' interface, whereby changes on control inputs are recognised after a rising edge of its clock input. In SDRAM families standardized by JEDEC, the clock signal controls the stepping of an internal finite-state machine that responds to incoming commands. These commands can be pipelined to improve performance, with previously started operations completing while new commands are received. The memory is divided into several equally sized but independent sections called ''banks'', allowing the device to operate on a memory a ...
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VC-1
SMPTE 421, informally known as VC-1, is a video coding format. Most of it was initially developed as Microsoft's proprietary video format Windows Media Video 9 in 2003. With some enhancements including the development of a new Advanced Profile, it was officially approved as an SMPTE standard on April 3, 2006. It was primarily marketed as a lower-complexity competitor to the H.264/MPEG-4 AVC standard. After its development, several companies other than Microsoft asserted that they held patents that applied to the technology, including Panasonic, LG Electronics and Samsung Electronics. VC-1 is supported in the now-deprecated Microsoft Silverlight, the briefly-offered HD DVD disc format, and the Blu-ray Disc format. Format VC-1 is an evolution of the conventional block-based motion-compensated hybrid video coding design also found in H.261, MPEG-1 Part 2, H.262/MPEG-2 Part 2, H.263, and MPEG-4 Part 2. It was widely characterized as an alternative to the ITU-T and MPEG video ...
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MPEG-2 Part 2
H.262 or MPEG-2 Part 2 (formally known as ITU-T Recommendation H.262 and ISO/IEC 13818-2, also known as MPEG-2 Video) is a video coding format standardised and jointly maintained by ITU-T Study Group 16 Video Coding Experts Group (VCEG) and ISO/ IEC Moving Picture Experts Group (MPEG), and developed with the involvement of many companies. It is the second part of the ISO/IEC MPEG-2 standard. The ITU-T Recommendation H.262 and ISO/IEC 13818-2 documents are identical. The standard is available for a fee from the ITU-T and ISO. MPEG-2 Video is very similar to MPEG-1, but also provides support for interlaced video (an encoding technique used in analog NTSC, PAL and SECAM television systems). MPEG-2 video is not optimized for low bit-rates (e.g., less than 1 Mbit/s), but somewhat outperforms MPEG-1 at higher bit rates (e.g., 3 Mbit/s and above), although not by a large margin unless the video is interlaced. All standards-conforming MPEG-2 Video decoders are also fully capab ...
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