List Of Hasbro Games
This is a list of games and game lines produced by Hasbro, a large toy and game company based in the United States, or one of its former subsidiaries such as Parker Brothers and Milton Bradley Company. 0–9 * ''13 Dead End Drive'' A * Acquire * '' Aggravation'' * ''Ask Zandar'' * ''Attacktix: the Battle Figure Game'' * ''Amidar'' ( Atari 2600 port of the arcade game) * Awkward Hugs * ''Axis and Allies'' B *'' Balance of Power'' * Basket Bounce * ''Battleship'' * BedBugs * '' Betrayal at House on the Hill'' * '' Black Box'' * '' Blockhead!'' * Beyblade Burst * Beyblade Burst Evolution * Beyblade Burst Turbo * Beyblade Burst Rise * Blowfish Blowup * '' Boggle'' * ''Bonkers!'' * Bop Bop 'n Rebop * '' Bop It!'' * Bowl-A-Tron 300 Automatic Bowling Game * '' Buckaroo!'' C * ''Cabbage Patch Kids: Friends to the Rescue'' * ''Cabbage Patch Kids Hide-And-Seek Game'' * '' Camelot'' * '' Candy Land'' * '' Can't Stop'' * ''Cranium'' (Cadoo version recall in effect, lead paint ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Bonkers! (board Game)
''Bonkers!'' (also known as ''This Game is Bonkers!'') is a race-style board game designed by Paul J. Gruen and produced first by Parker Brothers, later by Milton Bradley, and briefly reissued by Winning Moves. The object is to be the first player to score 12 points by adding instruction cards to the empty spaces in an attempt to move to several scoring stations. The game's slogan (for all versions) is "It's Never the Same Game Twice!" Set up Each game of ''Bonkers!'' comes with the following: * a gameboard * four pawns * a stack of cardboard track cards ** 2 each of the following "Back" cards *** 1 through 6, 10, 12 ** 2 each of the following "Ahead" cards *** 1 through 6, 10, 12 **2 each of the following special cards ***Go to Nearest Score ***Roll Again ***Go to Start ***Exchange Cards * a score card with plastic peg markers * four large "Go to Lose" cards * two dice The board consists of a 55-space looping track. Most of these spaces have an outline of a track card next ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Crocodile Dentist
''Crocodile Dentist'' is a game made for young children, first published by Milton Bradley in 1990. A smaller travel version of the game was released in 1993 and is currently being produced by Winning Moves. The game was conceived by Robert B. Fuhrer, who later created Gator Golf, and many other toys and games.Drew Fetherston. "Playing With Toys Is Serious Work: Robert B. Fuhrer's life revolves around games". ''Newsday''. December 5, 1994. C03. Gameplay The goal of the game is to press down on the plastic teeth from a crocodile toy's mouth. Earlier versions required the player to instead remove the tooth with a pair of pliers; this was changed to avoid having small loose parts to make the game more accessible to younger children. If the "sore tooth" is pressed or removed, the mouth will snap shut and lunge toward whoever pulled the sore tooth, and the person who caused the mouth to shut is the loser. The mechanism of pushing the tooth down was initially only used in the travel v ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Connect Four
Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take turns dropping colored tokens into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own tokens. Connect Four is a solved game. The first player can always win by playing the right moves. The game was first sold under the ''Connect Four'' trademark by Milton Bradley in February 1974. Gameplay A gameplay example (right), shows the first player starting Connect Four by dropping one of their yellow discs into the center column of an empty game board. The two players then alternate turns dropping one of their discs at a time into an unfilled colum ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Cluedo
''Cluedo'' (), known as ''Clue'' in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim, where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players. Numerous games, books, Clue (film), a film, television series, and a musical have been released as part of the ''Cluedo'' franchise. Several spinoffs have been released featuring ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Challenge The Yankees
Challenge The Yankees was a popular baseball board game, sold only in 1964 and 1965 by Hasbro (Hassenfeld Bros.) of Pawtucket, Rhode Island. Gameplay The game and many of its components, especially the player cards is now a popular eBay item, consisting of 25 New York Yankees player cards, 25 All Star player cards (non-Yankees), a baseball diamond game board, cards representing different plays (single, double, triple, fly ball, ground ball) 4 pegs to move around the bases, manager strategy cards, and other accessories. The player up at bat rolls the dice, and refers to that "batter's" card, to check to see what that dice roll represents for that particular ball player, and moves a pegs accordingly. Each player's card is different, for example, a dice roll of 3 when Yogi Berra is at bat represents a home run, while a 3 rolled for Bill Mazeroski represents a base on balls. The object is to score the most runs at the end of 9 innings. The 50 player cards in the set are approx ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Catch Phrase (game)
''Catch Phrase'' is a word guessing party game commercially available from Hasbro. Game components Initially, the game consisted of a timer and a plastic disc that displayed one word at a time. Later, stand-alone electronic devices with built-in random lists of word phrases were made available. Game play The game is played in two teams. The goal for each player is to get their team to say the word or word phrase displayed in the disc. One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase. A clue-giver can make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Castle Risk
Castle Risk is a version of the board game Risk that is played on a map of Europe. It was first released as a stand-alone game by Parker Brothers in 1986 and later appeared on the reverse side of the board in an early 1990s version of the standard Risk game. Map The map is divided into six empires and three neutral areas. A player receives four troops per turn for each empire the player controls and six troops for controlling all the neutral areas. A common variation in play is to have each of the neutral regions worth two troops a turn. Empires: *French Empire ( Paris, Gascony, Netherlands, Brittany, Marseille, Burgundy) * British Empire ( London, Wales, Ireland, Yorkshire, Scotland) * Russian Empire ( Saint Petersburg, Moscow, Livonia, Smolensk, Ukraine, Poland) *German Empire ( Prussia, Berlin, Saxony, Rhine, Bavaria) * Ottoman Empire ( Turkey, Montenegro, Serbia, Romania, Bulgaria, Greece) * Austrian Empire ( Trieste, Galicia, Vienna, Bohemia, Hung ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Careers (board Game)
''Careers'' is a board game first manufactured by Parker Brothers in 1955 for $2.97 US, and was most recently produced by Winning Moves Games. It was devised by the sociologist James Cooke Brown. Victory conditions (a secret "Success Formula") consist of a minimum amount of fame, happiness and money (designated as fortune and counted in thousands of dollars), that the player must gain. Players (from two to six) set their own victory conditions before the game begins, the total of which must be sixty, or one hundred, recommended when only two are playing. So for example in a regular multi-player game you can set your goal to 20 hearts of happiness, 20 stars of fame, and 20 thousand dollars of fortune, or you could decide for example that you want 45 hearts, 15 thousand dollars and you are not interested in any fame. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Cranium (board Game)
''Cranium'' is a party game created by Whit Alexander and Richard Tait in 1998. Hasbro purchased Cranium, Inc. Initially manufactured by Cranium, Inc., which was bought by Hasbro, Inc. for $77.5 million in 2008, it is billed as "The Game for Your Whole Brain". Unlike many other party games, ''Cranium'' includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork is by cartoonist Gary Baseman. Board The board is laid out as a circuit, consisting of four equally split colored spaces. Each color corresponds to a question card category that players must pull from on their turn. The purple "Planet Cranium" space gives the team their choice of category. Red is "Fun Facts", green is "Act & Hum", blue is "Sketch & Sculpt" and yellow is "Word Puzzles". Expansions and spinoffs *Booster Boxes: boxes of cards (and clay) sold separately from the game that contain a new deck of each type of card. , Booster Boxes 1 and 2 are availabl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Can't Stop (board Game)
''Can't Stop'' is a board game designed by Sid Sackson originally published by Parker Brothers in 1980; however, that edition has been long out of print in the United States. It was reprinted by Face 2 Face Games in 2007. An iOS version was developed by Playdek and released in 2012. The goal of the game is to "claim" (get to the top of) three of the columns before any of the other players can. But the more that the player risks rolling the dice during a turn, the greater the risk of losing the advances made during that turn. Equipment The game equipment consists of four dice, a board, a set of eleven markers for each player, and three neutral-colored markers. The board consists of eleven columns of spaces, one column for each of the numbers 2 through 12. The columns (respectively) have 3, 5, 7, 9, 11, 13, 11, 9, 7, 5 and 3 spaces each. The number of spaces in each column roughly corresponds to the likelihood of rolling them on two dice. Rules On each turn, the player rolls the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Candy Land Game
''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold. Gameplay The race is woven around a storyline about finding King Kandy, the lost king of Candy Land. The board consists of a winding, linear track made of 134 spaces, most red, green, blue, yellow, orange, or purple. The remaining pink spaces are named locations, such as Candy Cane Forest and Gumdrop Mountain, or characters, such as Queen Frostine and Gramma Nutt. Players take turns removing the top card from a stack, most of which show one of six colors, and then moving their marker ahead to the next space of that color. Some cards have two marks of a color, in which case the player moves the marker ahead to the second-next space of that col ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |