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List Of Final Fantasy Mystic Quest Characters
''Final Fantasy Mystic Quest'', released as ''Mystic Quest Legend'' in PAL regions and as in Japan, is a role-playing video game for the Super Nintendo Entertainment System. It was released as a spin-off to Square's ''Final Fantasy'' series of video games. ''Final Fantasy Mystic Quest'' was first released in North America in 1992 and marketed as a "simplified role-playing game... designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but differs in its inclusion of action-adventure game elements. It was also the first ''Final Fantasy'' game to be released in Europe. The player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways, eliminating many series staples such as ran ...
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Square (video Game Company)
also known under its international brand name SquareSoft, was a Japanese video game developer and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off the computer game software division of Den-Yu-Sha, a power line construction company owned by his father. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu, Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with the role-playing video game ''Final Fantasy'' in 1987, which would lead to the franchise of the same name being one of its flagship franchises. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu. Initially developing for PCs, then exclusively for Nintendo systems, Square cut ties with Nintendo in ...
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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-playable characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game ''Nim''. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. One of the most infamous examples ...
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United States Dollar
The United States dollar (Currency symbol, symbol: Dollar sign, $; ISO 4217, currency code: USD) is the official currency of the United States and International use of the U.S. dollar, several other countries. The Coinage Act of 1792 introduced the U.S. dollar at par with the Spanish dollar, Spanish silver dollar, divided it into 100 cent (currency), cents, and authorized the Mint (facility), minting of coins denominated in dollars and cents. U.S. banknotes are issued in the form of Federal Reserve Notes, popularly called greenbacks due to their predominantly green color. The U.S. dollar was originally defined under a bimetallism, bimetallic standard of (0.7734375 troy ounces) fine silver or, from Coinage Act of 1834, 1834, fine gold, or $20.67 per troy ounce. The Gold Standard Act of 1900 linked the dollar solely to gold. From 1934, its equivalence to gold was revised to $35 per troy ounce. In 1971 all links to gold were repealed. The U.S. dollar became an important intern ...
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Final Fantasy Legend III
''Final Fantasy Legend III'', known in Japan as ''SaGa 3: Jikuu no Hasha'', is a role-playing video game developed and published by Square for the Game Boy. The third entry in the ''SaGa'' series, it was released in Japan in 1991 and in North America in 1993. A remake for the Nintendo DS was released in 2011 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021. The game's narrative follows a group of warriors as they fight a god-like being in the past, present, and future. During gameplay, players explore the different time periods, fighting in turn-based battles and raising character power through a combination of experience points, skill leveling, and material-based character classes. Production began in 1990 in parallel with the development of ''Romancing SaGa'' for the Super Famicom. Series creator Akitoshi Kawazu ...
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Final Fantasy IV
titled ''Final Fantasy II'' in its initial North American release, is a 1991 role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. The fourth main installment of the ''Final Fantasy'' series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. ''Final Fantasy IV'' introduced innovations that became staples of the ''Final Fantasy'' series and role-playing games in general. Its " Active Time Battle" system was used in five subsequent ''Final Fantasy'' games, and unlike prior games in the series, ''IV'' gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting. ''Final Fantasy IV'' has been ported to seve ...
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Mana (series)
The ''Mana'' series, known in Japan as , is an action role-playing game series created by Koichi Ishii, with development formerly from Square (video game company), Square, and is currently owned by Square Enix. The series began in 1991 as ''Final Fantasy Adventure'', a Game Boy handheld side story to Square's flagship franchise ''Final Fantasy''. The ''Final Fantasy'' elements were subsequently dropped starting with the second installment, ''Secret of Mana'', in order to become its own series. It has grown to include games of various genres within the fictional universe, fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently. Four games were released in the series between 1991 and 1999: the original ''Seiken Densetsu'' (1991)—''Final Fantasy Adventure'' in North America and ''Mystic Quest'' in Euro ...
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SaGa (series)
Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia. The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between Icelandic families. However, sagas' subject matter is diverse, including pre-Christian Scandinavian legends; saints and bishops both from Scandinavia and elsewhere; Scandinavian kings and contemporary Icelandic politics; and chivalric romances either translated from Continental European languages or composed locally. Sagas originated in the Middle Ages, but continued to be composed in the ensuing centuries. Whereas the dominant language of history-writing in medieval Europe was Latin, sagas were composed in the vernacular: Old Norse and its later descendants, primarily Icelandic. While sagas are written in prose, they share some similarities with epic poetry, and often include stanzas or whole poems in alliterative verse embedded in t ...
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Status Effect
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term ''status effect'' can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs. Acquiring and removing status effects A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may ac ...
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Magic Point
Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP."The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. Much like

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Final Fantasy Magic
''Final Fantasy'' is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the game was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries, including plot themes and motifs, gameplay mechanics, and visual elements. The ''Final Fantasy'' series features recurring thematic elements, including magical crystals and creatures such as the Chocobo and Moogle which have appeared in multiple roles. Numerous writers have worked on the series, including Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima, and Yasumi Matsuno. Some settings and specific themes have been used in multiple installments ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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