Leisure Suit Larry
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Leisure Suit Larry
''Leisure Suit Larry'' is an adult-themed sex comedy video game series created by Al Lowe. Drawing inspiration from '' Softporn Adventure'', the ''Leisure Suit Larry'' series centers on Larry Laffer—a middle-aged man known for his balding head, penchant for double entendre, and iconic leisure suits. The stories typically focus on his unsuccessful attempts to seduce young women, portraying him as an unsuccessful pickup artist. A common link between the games are Larry's explorations of luxurious and cosmopolitan hotels, ships, beaches, resorts, and casinos. The series became notable for its blend of humor, parody, and sexual fantasy, a departure from the norm in Sierra's otherwise family-friendly catalog. Under Lowe’s creative direction, the franchise launched its first six games between 1987 and 1996, becoming a cult classic. Following a hiatus, the series was revived with new installments overseen by a variety of development teams without Lowe's involvement. As of 201 ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', and as the original publisher of Valve Corporation, Valve's ''Half-Life (series), Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed sev ...
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Sexual Fantasy
A sexual fantasy, or erotic fantasy, is an Autoeroticism, autoerotic mental image or pattern of thought that stirs a person's Human sexuality, sexuality and can create or enhance sexual arousal. A sexual Fantasy (psychology), fantasy can be created by the person's imagination or memory, and may be triggered autonomously or by external stimulation such as erotic literature or pornography, a physical object, or sexual attraction to another person. Anything that may give rise to sexual arousal may also produce a sexual fantasy, and sexual arousal may in turn give rise to fantasies. Sexual fantasies are nearly universal, being reported in many societies across the globe. However, because of the nature of some fantasies, the actual putting of such fantasies into action is far less common, due to cultural, social, moral, and religious constraints. In some cases, even a discussion by a person of sexual fantasies is subject to social taboos and Social inhibition, inhibitions. Some people ...
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MacPlaymate
''MacPlaymate'' is an Erotica, erotic PC game, computer game released for the Classic Mac OS, Macintosh by PEGASUS Productions in 1987. Developed by Mike Saenz, the game is an interactive erotica where the player can sexually interact with the female avatar Maxie in a variety of ways. Gameplay The game opens with Maxie (voiced by Raquel Shapira) fully clothed and introducing herself as the player's date. The player can click on the 'Yes' button to gradually remove her clothes. Maxie will fish for compliments, and if the player selects no, Maxie will get insulted and close the program on the player. Once fully nude, she offers the player to open her toy box. This brings the player to a new interface where they can interact with Maxie and view short animations with voice acting. The Toy box includes a Vibrator (sex toy), vibrator, the Dildo, Mighty Me Throbber, the Deep Plunger, the Anal sex, Anal Explorer, Personal lubricant, Lusty Lube, and disembodied Helping Hands. In the tabs ...
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Leather Goddesses Of Phobos
''Leather Goddesses of Phobos'' is an interactive fiction video game written by Steve Meretzky and published by Infocom in 1986. It was released for the Amiga, Amstrad CPC, Amstrad PCW, Apple II, Mac (computer), Mac, Atari 8-bit computers, Atari ST, Commodore 64, TI-99/4A, and MS-DOS. The game was Infocom's first "sex farce", including selectable gender and "naughtiness"—the latter ranging from "tame" to "lewd". It was one of five top-selling Infocom titles to be re-released in Solid Gold versions. It was Infocom's twenty-first game. Gameplay To start the game a gender must be chosen and the player will get a sidekick character. If the player's character is male, he will meet a burly but dim-witted man named Trent; if the player's character is female, she will find an attractive but somewhat ditzy woman named Tiffany. There are differences in game-play between the two sexes. ''Leather Goddesses of Phobos'' bore a difficulty rating of "Standard". The game has 75 locations, incl ...
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Sex Vixens From Space
''Sex Vixens from Space'' is an erotic interactive fiction game developed and self-published by Free Spirit Software and originally released in 1988 for the Commodore 64 and Apple II as part of the compilation ''Sex And Violence Vol. 1''. It was released as a standalone game, with the addition of graphics, in November 1988 for DOS and Amiga and in 1989 for the Atari ST. ''Sex Vixens'' was inspired by the 1974 sexploitation film ''Flesh Gordon''. The game was panned by reviewers. The game was planned for release in the United Kingdom, but a shipment of copies were seized by British Customs in 1989 and subsequently destroyed. ''Sex Vixens from Space'' is the first entry in the ''Brad Stallion'' series, and was followed by '' Planet of Lust'' (1989), '' Bride of the Robot'' (1989), and '' Sex Olympics'' (1991). Plot Brad Stallion, freelance government agent and captain of the phallic spaceship the ''Big Thruster'', has been hired by the Federated Government to neutralize "The Tri ...
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Artworx
Artworx was a Naples, Florida software company that produced and supported a line of video games ( specializing in poker and other card games) from 1981 to 2015. It is named after the founder's given name A given name (also known as a forename or first name) is the part of a personal name quoted in that identifies a person, potentially with a middle name as well, and differentiates that person from the other members of a group (typically a f .... At first the company published a variety of games, including in adventure and action genres, but became best known for a strip poker series. Some other Artworx titles are ''Bridge 8.0'' and ''King of Solitaire'', although these have not sold as well as the poker games. Artworx' titles were released by partner companies in regional markets: Anco in Europe, CDS Software and Guildhall in the United Kingdom, and Artworx in the rest of the world. ''Strip Poker'' The ''Strip Poker'' series ran from 1982 to 1995 over five games. T ...
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Interactive Fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing video game, role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "Text mode, text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due ...
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Space Quest
''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named #Protagonist, Roger Wilco, who campaigns through the galaxy for "truth, justice, and really clean floors". Initially created for Sierra Entertainment, Sierra On-Line by Mark Crowe and Scott Murphy (video game designer), Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process. Development Murphy comm ...
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King's Quest
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *'' King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Mast ...
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Adventure Game Interpreter
The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for ''King's Quest'' (1984), an adventure game that Sierra and IBM wished to market in order to attract consumers to IBM's lower-cost home computer, the IBM PCjr. AGI was capable of running animated, color adventure games with music and sound effects. The player controls the game with a keyboard and, optionally, a joystick. After the launch of ''King's Quest'', Sierra continued to develop and improve the Adventure Game Interpreter. They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, the Sierra Creative Interpreter. History In late 1982, IBM began work on the PCjr, a lower-priced variant of the IBM Personal Computer with improved graphics and sound. The PCjr's Video Gate Array video adapter could display up to 16 colors at a time—a major improvement over the Color Graphics Adapter's fo ...
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King's Quest III
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and MS-DOS; it was later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's lands and locations in Llewdor appear on a magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's move ...
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Donald Duck's Playground
''Donald Duck's Playground'' is an educational video game published by Sierra On-Line in 1986. The player takes the role of Donald Duck, whose job is to earn money so that he can buy playground items for his nephews. To do this, Donald can get himself a job in any of four different work places. Each job shift lasts from one to eight minutes, as the player wants, in which time Donald has to earn as much as he can. ''Donald Duck's Playground'' was originally written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for the TRS-80 Color Computer followed as well. The jobs Donald has a different task at each job. He earns a set amount for each part of his job; on the Intermediate level, these wages are doubled; on the Advanced level, these wages are tripled. * The greengrocer's: Donald is responsible for sorting vegetables thrown to him from the back of a pick-up truck in three different boxes. ...
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