Kruskal's Principle
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Kruskal's Principle
The Kruskal count (also known as Kruskal's principle, Dynkin–Kruskal count, Dynkin's counting trick, Dynkin's card trick, coupling card trick or shift coupling) is a probabilistic concept originally demonstrated by the Russian mathematician Evgenii Borisovich Dynkin in the 1950s or 1960s discussing coupling (probability), coupling effects and rediscovered as a card trick by the American mathematician Martin David Kruskal in the early 1970s as a side-product while working on another problem. It was published by Kruskal's friend Martin Gardner and magician Karl Fulves in 1975. This is related to a similar trick published by magician Alexander F. Kraus in 1957 as ''Sum total'' and later called ''Kraus principle''. Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navi ...
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Probabilistic
Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th ed., (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', vol. 1, 3rd ed., (1968), Wiley, . This number is often expressed as a percentage (%), ranging from 0% to 100%. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written as 0.5 or 50%). These concepts have been given an axiomatic mathematical formaliza ...
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Markov Chain
In probability theory and statistics, a Markov chain or Markov process is a stochastic process describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs ''now''." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). Markov processes are named in honor of the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes. They provide the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability distributions, and have found application in areas including Bayesian statistics, biology, chemistry, economics, fin ...
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Mathematical Statistics
Mathematical statistics is the application of probability theory and other mathematical concepts to statistics, as opposed to techniques for collecting statistical data. Specific mathematical techniques that are commonly used in statistics include mathematical analysis, linear algebra, stochastic analysis, differential equations, and measure theory. Introduction Statistical data collection is concerned with the planning of studies, especially with the design of randomized experiments and with the planning of surveys using random sampling. The initial analysis of the data often follows the study protocol specified prior to the study being conducted. The data from a study can also be analyzed to consider secondary hypotheses inspired by the initial results, or to suggest new studies. A secondary analysis of the data from a planned study uses tools from data analysis, and the process of doing this is mathematical statistics. Data analysis is divided into: * descriptive stati ...
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Graduate School
Postgraduate education, graduate education, or graduate school consists of academic or professional degrees, certificates, diplomas, or other qualifications usually pursued by post-secondary students who have earned an undergraduate (bachelor's) degree. The organization and structure of postgraduate education varies in different countries, as well as in different institutions within countries. The term "graduate school" or "grad school" is typically used in North America, while "postgraduate" is more common in the rest of the English-speaking world. Graduate degrees can include master's and doctoral degrees, and other qualifications such as graduate diplomas, certificates and professional degrees. A distinction is typically made between graduate schools (where courses of study vary in the degree to which they provide training for a particular profession) and professional schools, which can include medical school, law school, business school, and other institutions of ...
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Persi Warren Diaconis
Persi Warren Diaconis (; born January 31, 1945) is an American mathematician of Greek descent and former professional magician. He is the Mary V. Sunseri Professor of Statistics and Mathematics at Stanford University. He is particularly known for tackling mathematical problems involving randomness and randomization, such as coin flipping and shuffling playing cards. Biography Diaconis left home at 14 to travel with sleight-of-hand legend Dai Vernon, and was awarded a high school diploma based on grades given to him by his teachers after dropping out of George Washington High School. He returned to school at age 24 to learn math, motivated to read William Feller's famous two-volume treatise on probability theory, ''An Introduction to Probability Theory and Its Applications''. He attended the City College of New York for his undergraduate work, graduating in 1971, and then obtained a Ph.D. in Mathematical Statistics from Harvard University in 1974, learned to read Feller, and b ...
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Self-synchronizing Code
In coding theory, especially in telecommunications, a self-synchronizing code is a uniquely decodable code in which the symbol stream formed by a portion of one code word, or by the overlapped portion of any two adjacent code words, is not a valid code word. Put another way, a set of strings (called "code words") over an alphabet is called a self-synchronizing code if for each string obtained by concatenating two code words, the substring starting at the second symbol and ending at the second-last symbol does not contain any code word as substring. Every self-synchronizing code is a prefix code, but not all prefix codes are self-synchronizing. Other terms for self-synchronizing code are synchronized code or, ambiguously, comma-free code. A self-synchronizing code permits the proper framing of transmitted code words provided that no uncorrected errors occur in the symbol stream; external synchronization is not required. Self-synchronizing codes also allow recovery from uncor ...
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Random Walk
In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a random walk is the random walk on the integer number line \mathbb Z which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating random walk hypothesis, stock and the financial status of a gambler. Random walks have applications to engineering and many scientific fields including ecology, psychology, computer science, physics, chemistry, biology, economics, and sociology. The term ''random walk'' was first introduced by Karl Pearson in 1905. Realizations of random walks can be obtained by Monte Carlo Simulation, Monte Carlo simulation. Lattice random ...
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Pollard's Kangaroo Algorithm
In computational number theory and computational algebra, Pollard's kangaroo algorithm (also Pollard's lambda algorithm, see Naming below) is an algorithm for solving the discrete logarithm problem. The algorithm was introduced in 1978 by the number theorist John M. Pollard, in the same paper as his better-known Pollard's rho algorithm for solving the same problem. Although Pollard described the application of his algorithm to the discrete logarithm problem in the multiplicative group of units modulo a prime ''p'', it is in fact a generic discrete logarithm algorithm—it will work in any finite cyclic group. Algorithm Suppose G is a finite cyclic group of order n which is generated by the element \alpha, and we seek to find the discrete logarithm x of the element \beta to the base \alpha. In other words, one seeks x \in Z_n such that \alpha^x = \beta. The lambda algorithm allows one to search for x in some interval ,\ldots,bsubset Z_n. One may search the entire range of pos ...
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Overlapping Instructions
In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). For conventional binary computers, machine code is the binaryOn nonbinary machines it is, e.g., a decimal representation. representation of a computer program that is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data). Each machine code instruction causes the CPU to perform a specific task. Examples of such tasks include: # Load a word from memory to a CPU register # Execute an arithmetic logic unit (ALU) operation on one or more registers or memory locations # Jump or skip to an instruction that is not the next one In general, each architecture family (e.g., x86, ARM) has its own instruction set architecture (ISA), and hence its own specific machine code language. There are exceptions, such as the ...
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Geometric Distribution
In probability theory and statistics, the geometric distribution is either one of two discrete probability distributions: * The probability distribution of the number X of Bernoulli trials needed to get one success, supported on \mathbb = \; * The probability distribution of the number Y=X-1 of failures before the first success, supported on \mathbb_0 = \ . These two different geometric distributions should not be confused with each other. Often, the name ''shifted'' geometric distribution is adopted for the former one (distribution of X); however, to avoid ambiguity, it is considered wise to indicate which is intended, by mentioning the support explicitly. The geometric distribution gives the probability that the first occurrence of success requires k independent trials, each with success probability p. If the probability of success on each trial is p, then the probability that the k-th trial is the first success is :\Pr(X = k) = (1-p)^p for k=1,2,3,4,\dots The above form of ...
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Ergodic Theory
Ergodic theory is a branch of mathematics that studies statistical properties of deterministic dynamical systems; it is the study of ergodicity. In this context, "statistical properties" refers to properties which are expressed through the behavior of time averages of various functions along trajectories of dynamical systems. The notion of deterministic dynamical systems assumes that the equations determining the dynamics do not contain any random perturbations, noise, etc. Thus, the statistics with which we are concerned are properties of the dynamics. Ergodic theory, like probability theory, is based on general notions of measure theory. Its initial development was motivated by problems of statistical physics. A central concern of ergodic theory is the behavior of a dynamical system when it is allowed to run for a long time. The first result in this direction is the Poincaré recurrence theorem, which claims that almost all points in any subset of the phase space eventua ...
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Equifinality
Equifinality is the principle that in open systems a given end state can be reached by many potential means. The term and concept is due to the German Hans Driesch, the developmental biologist, later applied by the Austrian Ludwig von Bertalanffy, the founder of general systems theory, and by William T. Powers, the founder of perceptual control theory. Driesch and von Bertalanffy prefer this term, in contrast to "goal", in describing complex systems' similar or convergent behavior. Powers simply emphasised the flexibility of response, since it emphasizes that the same end state may be achieved via many different paths or trajectories. In closed systems, a direct cause-and-effect relationship exists between the initial condition and the final state of the system: When a computer's 'on' switch is pushed, the system powers up. Open systems (such as biological and social systems), however, operate quite differently. The idea of equifinality suggests that similar results may be ac ...
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