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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). Consequently, a knight alternates between light and dark squares with each move. When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Val ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion or handicap games. Number Each player begins with sixteen pieces (but see the #Definitions, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that controls them as "White", whereas the darker colored pieces are referred to as "black" and the player that controls them as "Black". In a standard game, each of the two players begins with the following si ...
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Chess Endgame
The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board. The line between the middlegame and the endgame is often not clear, and may occur gradually or with a quick exchange of pieces. The endgame, however, tends to have different characteristics from the middlegame, and the players have correspondingly different strategic concerns. In particular, pawns become more important as endgames often revolve around attempts to promote a pawn by advancing it to the eighth . The king, which normally is kept safe during the game, becomes active in the endgame, as it can help escort pawns to promotion, attack enemy pawns, protect other pieces, and restrict the movement of the enemy king. Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, so the outcome (win, loss, or draw) of best play by bot ...
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Fairy Chess
Fairy chess is the area of chess composition in which there are some changes to the rules of chess. It may involve changes to the board, pieces, or rules to express an idea or theme impossible in orthodox chess. An altered piece used in fairy chess is known as a fairy chess piece. The term ''fairy chess'' was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", invented many fairy pieces and new conditions. He was also problem editor of '' Fairy Chess Review'' (1930–1951). Although the term ''fairy chess'' is sometimes used for games, it is more usually applied in the context of problems. Variations on chess intended to create complete, playable games are more typically referred to as ''chess variants''. Types of fairy chess problems Types of changed rules in fairy chess problems include: * ''New stipulations:'' The alterations most used by fairy chess players, like Thomas Dawson, are new stipulations about mate instead of a direc ...
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Endgame Studies
In the game of chess, an endgame study, or just study, is a type of chess problem that starts with a composed position—i.e. one that has been made up rather than played in an actual game—where the goal is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays. If the study does not end in the end of the game, then the game's eventual outcome should be obvious, and White can have a selection of various moves. There is no limit to the number of moves which are allowed to achieve the win; this distinguishes studies from the genre of direct mate problems (e.g. "mate in 2"). Such problems also differ qualitatively from the very common genre of tactical puzzles based around the middlegame, often based on an actual game, where a decisive tactic must be found. Composed studies Composed studies predate the modern form of chess. Shatranj studies exist in manuscripts from the 9th century, and the earliest trea ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a substantial amount of specialized jargon used in connection with chess problems. Definition The term chess problem is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzle or tactical exercises on the other. In practice, however, the distinction is very clear. There are common c ...
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Descriptive Chess Notation
Descriptive notation is a chess notation system based on abbreviated natural language. Its distinctive features are that it refers to files by the piece that occupies the back rank square in the starting position and that it describes each square two ways depending on whether it is from White or Black's point of view. It was common in English, Spanish and French chess literature until about 1980. In most other languages, the more concise algebraic notation (chess), algebraic notation was in use. Since 1981, FIDE no longer recognizes descriptive notation for the purposes of dispute resolution, and algebraic notation is now the accepted international standard. Description Nomenclature With the exception of the Knight (chess), knight, each piece is abbreviated as the first letter of its name: K for King (chess), king, Q for Queen (chess), queen, R for Rook (chess), rook, B for Bishop (chess), bishop, and P for Pawn (chess), pawn. As ''knight'' begins with the same letter as ''king'', ...
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Rules Of Chess
The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player Abstract strategy game, abstract strategy board game. Each player controls sixteen chess piece, pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's King (chess), king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can #Resigning, resign, and there are several ways a game can end in a Draw (chess), draw. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for ches ...
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Jesús Nogueiras
Jesús Nogueiras Santiago (born in Santa Clara, Cuba Santa Clara is the capital city of the Cuban province of Villa Clara. It is centrally located in the province and Cuba. Santa Clara is the fifth-most populous Cuban city, with a population of nearly 245,959. History Santa Clara was founde ..., July 17, 1959) is a Cuban chess grandmaster. He was a World Championship Candidate in 1985, finishing 2nd at the Taxco 1985 Interzonal, but 15th out of 16 at the 1985 Candidates Tournament. Major tournament victories include winning the Cuban Chess Championship five times (1977 (tie), 1978, 1984 (tie), 1991, and 2000) the Capablanca Memorial in 1984 and the Torre Memorial in 1997. External links * 1959 births Chess Grandmasters Chess Olympiad competitors Cuban chess players Living people Sportspeople from Santa Clara, Cuba {{Cuba-chess-bio-stub ...
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Philipp Stamma
Philipp Stamma ( – c. 1755), a native of Aleppo, Ottoman Syria, later resident of England and France, was a chess master and a pioneer of modern chess. His reputation rests largely on his authorship of the early chess book ''Essai sur le jeu des echecs'' published 1737 in France (English translation: ''The Noble Game Of Chess'' 1745). This book brought the Middle Eastern concept of the endgame to the attention of Europe and helped revive European interest in the study of the endgame. Stamma died in London c. 1755, with two sons surviving him. Strong player Stamma was a regular at Slaughter's Coffee House in St Martin's Lane, London, a center of 18th-century English chess, and was considered one of England's strongest players. He was defeated quite handily by Philidor in a famous match in 1747, which marked the beginning of Philidor's rise to fame. Apart from the higher skills of Philidor, Ludwig Bledow and Otto von Oppen have suggested that his defeat could be att ...
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Pawnless Chess Endgame
A pawnless chess endgame is a chess endgame in which only a few chess piece, pieces remain, and no pawn (chess), pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king (chess), king and queen (chess), queen versus king, king and rook (chess), rook versus king, and queen versus rook. Other cases that occur occasionally are (1) a rook and versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop (chess), bishop. The study of some pawnless endgames goes back centuries by players such as François-André Danican Philidor (1726–1795) and Domenico Lorenzo Ponziani (1719–1796). On the other hand, many of the details and recent results are due to the construction of endgame tablebases. Grandmaster (chess), Grandmaster John Nunn wrote a book (''Secrets of Pawnless Endings'') summarizing the research of endgame tablebases for several types of pawnless ...
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Two Knights Endgame
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot checkmate against a lone king (however, the superior side can force stalemate). Although there are checkmate positions, a king and two knights cannot them against proper, relatively easy defense. Although the king and two knights cannot checkmate of the lone king, there are positions in which the king and two knights can force checkmate against a king and some additional material. The extra material of the defending side provides moves that prevent the defending king from being stalematedor, less commonly, the extra material obstructs the defending king from escaping check. The winning chances with two knights are insignificant except against a few pawns. These positions were studied extensively by A. A. Troitsky, who discovered the Troitsky line, a line on or behi ...
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