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Killing Floor 2
''Killing Floor 2'' is a first-person shooter video game developed and published by Tripwire Interactive, with later support from Saber Interactive. It is a sequel to 2009's '' Killing Floor''. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3. A sequel, '' Killing Floor 3'', is in development. Gameplay ''Killing Floor 2'' is a first-person shooter video game that can be played alone or cooperatively with up to six players. The game is based on events from '' Killing Floor'', in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union. In ''Killing Floor 2'', taking place a month after the first game, the outbreak ...
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Tripwire Interactive
Tripwire Interactive LLC is an American video game developer and Video game publisher, publisher based in Roswell, Georgia. History Tripwire was co-founded by John Gibson and Alan Wilson with support by members of the international team that created ''Unreal Tournament 2004'' mod (computer gaming), mod ''Red Orchestra: Combined Arms''. ''Red Orchestra'' won top prize in the Nvidia-sponsored Make Something Unreal competition. Their first retail product, ''Red Orchestra: Ostfront 41-45'', was released over Valve Corporation, Valve's Steam (service), Steam service on March 14, 2006. Tripwire's second game, ''Killing Floor (video game), Killing Floor'', was released on May 14, 2009. Like ''Red Orchestra'', this game also began development as a mod for ''Unreal Tournament 2004'', later becoming a standalone retail title. Tripwire released and published their third game on September 13, 2011 titled ''Red Orchestra 2: Heroes of Stalingrad'', which is the sequel to their debut World W ...
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Gameplay Of Killing Floor 2
Gameplay is the specific way in which players interact with a game. The term applies to both video games and tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and the pattern of player behavior defined through the game's rules. History Arising alongside video game development in the 1980s, the term ''gameplay'' was initially used solely within the context of video games, though now it is also used for tabletop games. Definition of term There is no consensus on the precise definition of gameplay. It has been differently defined by different authors, but all definitions refer to player interaction with a game. For example: * "The structures of player interaction with the game system and with other players in the game." * "Gameplay here is seen as the interactive gaming process of the player with the game." Theorists also agree that video game gameplay is distinct from graphics and audio elements. Some theorists a ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments. In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation (console), PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering Pl ...
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Motion Capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of Motion-capture acting, human actors and using that information to animate Character animation, digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used 3D reconstruction from multiple images, ima ...
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Unreal Engine 4
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for Physically based rendering, physically based materials and a new visual programming language called "Blueprints". It was succeeded by Unreal Engine 5. History In August 2005, Mark Rein (software executive), Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development for two years. "People don't realise this but we're already two years into development of Unreal Engine 4. It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told ''C&VG''. Speaking in an interview in early 2008, Tim Sweeney, founder of Epic Games, stated that he was basically the only person working on the engine, though he affirmed his research and development department would start to expa ...
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Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, packaged as a Linux distribution (distro), which includes the kernel and supporting system software and library (computing), libraries—most of which are provided by third parties—to create a complete operating system, designed as a clone of Unix and released under the copyleft GPL license. List of Linux distributions, Thousands of Linux distributions exist, many based directly or indirectly on other distributions; popular Linux distributions include Debian, Fedora Linux, Linux Mint, Arch Linux, and Ubuntu, while commercial distributions include Red Hat Enterprise Linux, SUSE Linux Enterprise, and ChromeOS. Linux distributions are frequently used in server platforms. Many Linux distributions use the word "Linux" in their name, but the Free ...
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Heroes Of Stalingrad
''Red Orchestra 2: Heroes of Stalingrad'' and ''Rising Storm GOTY'', now known as ''Rising Storm/Red Orchestra 2 GOTY'' on Steam, is a multiplayer tactical first-person shooter video game set during World War II, developed and published by Tripwire Interactive. Released in September 2011, it is a sequel to '' Red Orchestra: Ostfront 41–45''. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. The game is currently a Windows exclusive and contains many new features compared to the original, including a new first-person cover system, which can also be combined with blind firing, first-person collision detection, Commander role and abilities as well as an entirely new system of statistics tracking and player levelling. Maps are much bigger and had immediate 64-player support. An expansion pack, ''Rising Storm'', was released in May 2013, featuring the addition of the Pacific Theater, adding the United States and the Empire of Japan as playable factions ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like '' Joystiq'' and '' Kotaku''. In 2007, the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to '' IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out prom ...
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Balance (game Design)
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Te ...
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