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Kendo Rage
''Kendo Rage'', known in Japan as , is an action video game for the Super Nintendo Entertainment System/Super Famicom by Datam Polystar. SETA published the English version. Gameplay ''Kendo Rage'' is a 2D action side scrolling game. The player controls a fighter that is equipped with a kendo stick capable of melee attacks, and several ranged attacks. Certain combos and attacks can be used when the player's energy bar (known as 'Psy' in the game) is appropriately charged. There is a boss at the end of each stage, with seven stages total. The player begins the game at 04:00, and progress is shown by how fast each stage is completed rather than through a point system. Plot The original Japanese version of the game stars a girl named . A spirit detective named Doro (ドロ) finds Mai and asks her to help him attack monsters. In the English version of the game, an American girl named Josephine "Jo" goes to Japan to attend a summer kendo school. Her personal trainer, Osaki "Bob" Y ...
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Affect (company)
Affect Co., Ltd. (株式会社 アフェクト) was a video game development company that was active in that industry from 1990 to 2008, primarily releasing games in Japan through other publishers. One of the first products developed by the company was a highly successful baseball simulator, ''Nolan Ryan's Baseball''. After 2008, Affect transitioned to producing web applications. List of games and software *''XDR: X-Dazedly-Ray'' for Sega Genesis, Genesis (published by Unipac), released on August 26, 1990 (only in Japan). *''Nolan Ryan's Baseball'' for Super Nintendo Entertainment System, Super NES (published by Romstar), released on July 2, 1991, in Japan and in February 1992 in North America. *''Koushien 2'' for Super Nintendo Entertainment System, Super NES (published by K Amusement Leasing), released on June 26, 1992 *''Cacoma Knight in Bizyland'' for Super Nintendo Entertainment System, Super NES (published by Datam Polystar), released on November 21, 1992, in Japan and in J ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future plc. Its 24-year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, a podcast version of ''Nintendo Power'' was launched, which ran until 2023. It was hosted by Chris Slate, the former Editor-in-Chief of the magazine. The podcast is on hiatus as of 2025. History ''Nintendo Fun Club News'' prece ...
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Video Games Featuring Female Protagonists
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter/player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Ellen Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * ''Super'' (Jão album), 2023 * ''Super'' (Pet Shop Boys album), 2016 * "Super" (Cordae song), 2021 * "Super" (Neu! song), 1972 * "Super" (Seventeen song), 2023 * "Super (1, 2, 3)", a 2000 song by Gigi D'Agostino Other uses * Hillary Super, American business executive * Súper, a Spanish professional footballer * ...
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Super Nintendo Entertainment System Games
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being ''Super Mario World'', ''F-Zero (video game), F-Zero'', ''Pilotwings (video game), Pilotwings'', ''Gradius III'', and ''SimCity (1989 video game), SimCity''. The last game to be officially published on a physical cartridge was ''Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being ''Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Po ...
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SETA Corporation Games
In biology, setae (; seta ; ) are any of a number of different bristle- or hair-like structures on living organisms. Animal setae Protostomes Depending partly on their form and function, protostome setae may be called macrotrichia, chaetae, scales, or informally, hairs. The setal membrane is not cuticularized, so movement is possible. Annelid setae are stiff bristles present on the body. They allow earthworms and their relatives to attach to the surface and prevent backsliding during peristaltic motion. These hairs make it difficult to pull a worm straight from the ground. Setae in oligochaetes (the group including earthworms) are largely composed of chitin. They are classified according to the limb to which they are attached; for instance, notosetae are attached to notopodia; neurosetae to neuropodia. The setae on polychaete worms are referred to as chaeta due to their differing morphology. Crustaceans have mechano- and chemosensory setae. Setae are especially present ...
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OVAs Based On Video Games
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and special episodes of a series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An OVA series can run anywhere from a single episode to dozens of episodes in length. Many anime series first appeared as OVAs, and later grow to become televisio ...
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Kadokawa Corporation Franchises
Kadokawa may refer to: *Kadokawa Corporation, the holding company of the Kadokawa Group **Kadokawa Content Gate and Kadokawa Mobile, both former names for BookWalker **Kadokawa Future Publishing, a subsidiary of Kadokawa Corporation and the publishing side of Kadokawa with its brand companies ***Kadokawa Shoten, a publishing house, or its subsidiaries; currently a brand company of Kadokawa Future Publishing ** Kadokawa Light Novel Expo, an event held yearly by Kadokawa Corporation, dedicated to news for their various light novel series. **Kadokawa Daiei Studio, the film production branch, at various times called Kadokawa Daiei Motion Picture Co., Ltd., Kadokawa Herald Pictures, Inc., Kadokawa Shoten Pictures, Inc. and Kadokawa Pictures **2024 cyberattack on Kadokawa and Niconico On the morning of June 8, 2024, Kadokawa Corporation, Kadokawa's website and the Japanese video-sharing platform Niconico suffered a ransomware cyberattack by a Russian-linked hacker group called Royal (c ...
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Affect (company) Games
Affect may refer to: * Affect (education) * Affect (linguistics), attitude or emotion that a speaker brings to an utterance * Affect (philosophy) * Affect (psychology), the experience of feeling or emotion ** Affect display, signs of emotion, such as facial expression, vocalization, and posture ** Affect theory ** Affective science, the scientific study of emotion ** Affective computing, an area of research in computer science aiming to understand the emotional state of users ** Reduced affect display, a.k.a. emotional blunting or affective flattening, a reduction in emotional reactivity ** Pseudobulbar affect, a.k.a. labile affect, the unstable display of emotion * Affect (rhetoric), the responsive, emotional feeling that precedes cognition * Affected accent; see Accent (sociolinguistics) * Affect (company), a defunct Japanese video game developer See also * Affection (other) * ''Affekt'', a German term used in the doctrine of the affections, a theory in the aesthetics ...
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Action Games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a Character (arts), character often in the form of a protagonist or Avatar (computing), avatar. This player character must navigate a Level (video gaming), level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's Health (gaming), health and Life (video games)#Extra lives, li ...
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1995 Anime OVAs
1995 was designated as: * United Nations Year for Tolerance * World Year of Peoples' Commemoration of the Victims of the Second World War This was the first year that the Internet was entirely privatized, with the United States government no longer providing public funding, marking the beginning of the Information Age. America Online and Prodigy offered access to the World Wide Web system for the first time this year, releasing browsers that made it easily accessible to the general public. Events January * January 1 ** The World Trade Organization (WTO) is established to replace the General Agreement on Tariffs and Trade (GATT). ** Austria, Finland and Sweden join the European Union. * January 9 – Valeri Polyakov completes 366 days in space while aboard then ''Mir'' space station, breaking a duration record. * January 10– 15 – The World Youth Day 1995 festival is held in Manila, Philippines, culminating in 5 million people gathering for John Paul II's concluding m ...
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