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Jane's WWII Fighters
''Jane's World War II Fighters'' is the 1998 combat flight simulation video game. Set in the European theatre of operations during World War II, it is part of the ''Jane's Combat Simulations'' franchise. The game was considered a commercial failure, and contributed to the end of the ''Jane's Combat Simulations'' line. Gameplay The game is set in the European theater during WWII throughout 1944 into 1945. The game features famous fighter aircraft from World War II. It also included a virtual museum, where aircraft profiles and interviews with fighter pilots such as George Unwin, Günther Rall, and others could be viewed. Reception Critical reviews The game received favorable reviews according to the review aggregation website GameRankings. Sales The game was released in direct competition with '' Microsoft Combat Flight Simulator'', and became a commercial flop. In 1999, ''Computer Gaming World'' reported that the game "appears to have been murdered by Microsoft's brand reco ...
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Jane's Combat Simulations
''Jane's Combat Simulations'' was a brand of combat flight simulators and naval warfare games published for DOS and Windows by Electronic Arts from 1995 to 2000, and later by other companies under license by Jane's Information Group. It is named after editor and publisher of military reference books Fred T. Jane. Development Electronic Arts' license was announced in 1995 and intended to lend authenticity and accuracy to EA's growing line of combat games. The Jane's brand was initially applied to games derived from EA's 1994 release '' U.S. Navy Fighters'', including '' Jane's ATF: Advanced Tactical Fighters'', an updated version of the original game called '' Jane's US Navy Fighters 97'', and the compilation '' Jane's Fighters Anthology''. Other titles would be developed by studios owned or affiliated with Electronic Arts, with EA Baltimore developing titles focusing on specific jet fighters, Origin Systems featuring Longbow helicopters, Sonalysts creating naval combat titles, ...
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International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Genevieve Juillard, who was appointed CEO of the company in 2023. Juillard serves on IDG, Inc.'s leadership team along with IDC President Crawford Del Prete and IDG, Inc.'s Chief Financial Officer Tiziana Figliolia. IDG, Inc. is headquartered in Needham, Massachusetts and is the parent company of both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporation (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT) ...
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European Air War
''European Air War'' is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to '' 1942: The Pacific Air War''. It simulates the Battle of Britain, and the Allied Air offensives in Western Europe during World War II in 1943–1945. Gameplay ''European Air War'' has three modes: a Quick Start option, which allows immediate undefined play; a Single Mission option, which allows selection of aircraft and mission type, and a campaign mode called Pilot Career. The Pilot Career mode, allows the user to take the role of a pilot in the RAF, Luftwaffe or USAAF and play in any of three time eras, the Battle of Britain in 1940, the Allied Air offensives in 1943, and the Air offensives before and after D-Day until the end of the war in 1944–45. During a Pilot Career player actions will directly affect the progress of the war, including delaying or bringing forward the invasion of Europe. Players may also rise up the ...
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Hot Pursuit
Hot pursuit is a legal term. Hot Pursuit may also refer to: Film and television * ''Hot Pursuit'' (1984 TV series), an NBC television series * ''Hot Pursuit'' (2006 TV series), a Court TV television series * ''Hot Pursuit'' (1987 film), an American action comedy film starring John Cusack * ''Hot Pursuit'' (2015 film), an American comedy film starring Reese Witherspoon and Sofía Vergara *"Hot Pursuit", a 2000 episode of ''Frasier'' Video games *'' Need for Speed III: Hot Pursuit'', a racing video game, by EA Canada, released in 1998 *'' Need for Speed: Hot Pursuit 2'', the sequel, by EA Black Box, released in 2002 *'' Need for Speed: Hot Pursuit'', by Criterion Games, released in 2010 Other uses *Hot Pursuit, a DC Comics character who is a future version of Barry Allen (Flash) * Zootopia: Hot Pursuit, a trackless dark ride in Shanghai Disneyland See also * * * Need for Speed: Hot Pursuit (other) * Pursuit (other) Pursuit may refer to: Arts and en ...
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2nd Annual Interactive Achievement Awards
The ''2nd Annual Interactive Achievement Awards'' was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three months of 1999. The awards were arranged by the Academy of Interactive Arts & Sciences (AIAS) and were held at the Variety Arts Theater in Los Angeles, California on during E3 1999. There was not an official host of the award ceremony, but featured a wide variety of presenters, including Sugar Ray Leonard, Bruno Campos, Kelly Hu, Zachery Ty Bryan, Ben Stein, David Gallagher, Coolio, Danica McKellar, Nicholle Tom and Chris Roberts. The award for "Interactive Title of the Year" was renamed " Game of the Year". The award for " Outstanding Achievement in Character or Story Development" was introduced. There were some changes to the content awards for PC. Only finalists for "PC Action", "PC Adventure", "PC Role-Playing", "PC Simulation", "PC ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History Andrew S. Zucker, an attorney in the entertainment industry, founded the Academy of Interactive Arts & Sciences in 1991 and served as its first president. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America, and Women in Film. Their first awards show program, '' Cybermania '94'', which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS in 1994. While a second show was run in 1995 and was the first awards program to be streamed over the Web, it drew far fewer audiences than the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the vid ...
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Tom Chick
Tom W. Chick (born August 14, 1966) is an American actor and independent journalist. His most prominent TV roles were as Oscar's boyfriend Gil in the U.S. version of ''The Office'', and the hard-hitting reporter Gordon in ''The West Wing''. Early life and education Chick attended Harvard Divinity School and received a Master of Theological Studies with a focus on the Old Testament. Career Deciding not to pursue the ministry, he later moved to Hollywood, California, where he pursued a career in writing about video games and occasionally acting for television roles. He is also the co-founder and administrator of a web-based site for games discussion, Quarter to Three. Chick is an independent journalist whose columns on video games have appeared online and in print. As a freelance columnist, he has written for a number of sites, including Firing Squad, Yahoo Games, GameSpy, GameSpot, Xtreme Gamer, 1Up, Rotten Tomatoes and others. His articles have also appeared in magazines such ...
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PC Data
PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, the firm tracked only the United States' computer software market, but later expanded to include hardware sales and, in 1999, Internet traffic. By 1996, ''The Washington Post'' described PC Data as "the preeminent tabulator of facts and figures of the monthly sales of consumer software in the United States". Its coverage of the United States retail software sales market had grown to 80% by September 1998. In March 2001, The NPD Group purchased PC Data's point-of-sale research branch and merged it with its Intelect Market Tracking division. Following a legal settlement with the rival company Jupiter Media Matrix regarding patent infringement, PC Data ceased Internet traffic research and closed later in March. Firms NetValue and ComScore ...
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Looking Glass Studios
Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Productions in 1990, and merged with Lerner's Lerner Research in 1992 to become LookingGlass Technologies. Between 1997 and 1999, the company was part of Intermetrics and was renamed Looking Glass Studios. Following financial issues at Looking Glass, the studio shut down in May 2000. Notable productions by Looking Glass include the '' Ultima Underworld'', ''System Shock'', and '' Thief'' series. History Blue Sky Productions, Lerner Research, and ''Ultima Underworld'' (1990–1992) Co-founders of Looking Glass, Paul Neurath and Ned Lerner, met at Wesleyan University where Lerner was a physics major and Neurath studied environmental science. The two worked together on the game '' Deep Space: Operation Copernicus'' (1987) before Lerner moved ...
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Jane's Attack Squadron
''Jane's Attack Squadron'' is a 2002 combat flight simulator developed by Looking Glass Studios and Mad Doc Software and published by Xicat Interactive. Based on World War II, the game allows players to pilot fifteen reproductions of that era's military aircraft and to carry out missions for the Axis powers, Axis or Allies of World War II, Allies. Although it contains dogfights, the game focuses largely on air-to-ground combat, hence the title. ''Jane's Attack Squadron'' was first conceived by Looking Glass employee Seamus Blackley as ''Flight Combat'', a combat-based sequel to ''Flight Unlimited''. The company continued designing the game after Blackley was fired in 1995, and it entered production under Electronic Arts in 1998. The team experienced problems with deadlines and funding during development, with the game eventually being heavily redesigned and renamed ''Jane's Attack Squadron'' at the request of the publisher. These issues contributed to Looking Glass's bankruptc ...
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Microsoft Combat Flight Simulator
''Microsoft Combat Flight Simulator: WWII Europe Series'' is the first version of all three combat flight simulation games from Microsoft. It was released on 28 October 1998 and it is set in the European Theatre of World War II. This game spawned two sequels: '' Combat Flight Simulator 2'' in 2000 and '' Combat Flight Simulator 3: Battle for Europe'' in 2002. Gameplay ''Combat Flight Simulator'' features 6 modes, Free Flight, Quick Combat, Single Missions, Campaigns, Multiplayer, and Training Missions. Free Flight allows players to fly around the entirety of Europe. Quick Combat puts the player into the air against waves of AI opponents. Single Missions are missions where you have to take-off to complete tasks, before landing. Campaigns are more elaborate mission sequences. Multiplayer was a mode that allowed you to fly online with other players, fly in formations, and engage in dog-fights. Training Missions are missions that teach you dogfighting techniques and the basics of fli ...
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Review Aggregator
A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where users can view the reviews, sells information to third parties about consumer tendencies, and creates databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and s ...
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