J.League Super Soccer '95 Jikkyō Stadium
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J.League Super Soccer '95 Jikkyō Stadium
is a 1995 football video game that was released by Hudson Soft exclusively in Japan. It is a sequel to '' J.League Super Soccer''. Summary Gameplay ''J.League Super Soccer '95: Jikkyō Stadium'' featured all clubs from the top division of Japan Professional Football League J.League Division 1 (1995 J.League season). The players can choose from two distinctive views for gameplay. These views include a left-right perspective and a top-down perspective. Audio The main feature was the inclusion of chants from each team. Reception On release, ''Famicom Tsūshin , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special to ...'' scored the game a 28 out of 40.NEW GAMES CROSS REVIEW: Jリーグスーパーサッカー'95 実況スタジアム. Weekly Famicom Tsūshin. No.329. Pg.29. 7 April 1995. S ...
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Hudson Soft
was a Japanese video game company known for releasing numerous titles across video game consoles, home computers, and mobile phones. Headquartered in the Midtown Tower in Tokyo, it also maintained an office in the Hudson Building in Sapporo. Founded on May 18, 1973, Hudson initially focused on personal computer products before expanding into video game development, publishing, peripherals, and music production. The company was best known for its series ''Bomberman'', '' Adventure Island'', '' Star Soldier'', '' Bonk'' and '' Bloody Roar''. It also developed games for other publishers, most notably the ''Mario Party'' series for Nintendo. Hudson partnered with NEC to create the TurboGrafx-16, TurboExpress, and PC-FX consoles, aiming to compete with Nintendo, Sega, and SNK, while continuing to release games on other platforms as a third-party developer. Hudson Soft became a publicly traded company in 2000. In 2005, Konami acquired a 55% controlling stake in Hudson, later p ...
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Famicom Tsūshin
, formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of ''Famicom Tsūshin''; the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer", the dominant video game console in Japan when the magazine was first published in the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Login'', focused on the ...
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Sports Video Games Set In Japan
Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual. Sport competitions may use a team or single person format, and may be open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Sport is generally recognised as system of activities based in physical athleticism or physical dexterity, with major competitions admitt ...
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Video Games Set In 1995
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Video Games Developed In Japan
Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the Golden age of arcade video games, golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, Koei Tecmo, Sony and formerly its branch Sony Interactive Entertainment, Sony Computer Entertainment. In 2022, Japan was the List of video games markets by country, third largest video game market in the world after the Video games in the United States, United States and Video games in China, China. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope (arcade game), Periscope'' was a major Video arcade, arcade hit in Japan, preceding several decades of succe ...
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Super Nintendo Entertainment System-only Games
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter/player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Ellen Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * ''Super'' (Jão album), 2023 * ''Super'' (Pet Shop Boys album), 2016 * "Super" (Cordae song), 2021 * "Super" (Neu! song), 1972 * "Super" (Seventeen song), 2023 * "Super (1, 2, 3)", a 2000 song by Gigi D'Agostino Other uses * Hillary Super, American business executive * Súper, a Spanish professional footballer * ...
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Super Nintendo Entertainment System Games
The Super Nintendo Entertainment System has a library of official releases, of which 717 were released in North America plus 4 championship cartridges, 531 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were released in Japan and the US only, 165 in Europe and the US, and 28 in Japan and Europe. There are 978 Japanese exclusives, 111 US exclusives, and 34 European exclusives. The Super NES was released in North America on August 23, 1991, with its launch titles being ''Super Mario World'', ''F-Zero (video game), F-Zero'', ''Pilotwings (video game), Pilotwings'', ''Gradius III'', and ''SimCity (1989 video game), SimCity''. The last game to be officially published on a physical cartridge was ''Fire Emblem: Thracia 776'' on January 21, 2000 – with the last game officially made and Nintendo-published during the system's lifespan being ''Metal Slader Glory: Director's Cut'' on November 29, 2000, via the Nintendo Po ...
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Association Football Video Games
Association may refer to: *Club (organization), an association of two or more people united by a common interest or goal *Trade association, an organization founded and funded by businesses that operate in a specific industry *Voluntary association, a body formed by individuals to accomplish a purpose, usually as volunteers * Non profit association, a body formed by individuals to accomplish a purpose without any profit interest *Collaboration, the act of working together Association in various fields of study *Association (archaeology), the close relationship between objects or contexts. * Association (astronomy), combined or co-added group of astronomical exposures * Association (chemistry) *Association (ecology), a type of ecological community *Genetic association, when one or more genotypes within a population co-occur *Association (object-oriented programming), defines a relationship between classes of objects *Association (psychology), a connection between two or more conce ...
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Hudson Soft Games
This is a list of video games developed or published by Hudson Soft. The following dates are based on the earliest release, typically in Japan. While Hudson Soft started releasing video games in 1978, it was not until 1983 that the company began to gain serious notability among the video gaming community. PC-8800 series * 1983 ** '' Binary Land'' ** ''Bomberman'' ** '' Dezeni Land'' ** '' Hitsuji ya-i'' * 1984 ** '' Donkey Kong 3: Dai Gyakushū'' ** '' Mario Bros. Special'' ** '' Nuts & Milk'' ** '' Punch Ball Mario Bros.'' ** '' Salad no Kuni no Tomato Hime '' * 1985 ** '' Balloon Fight'' ** '' Excitebike'' ** ''Golf'' ** ''Ice Climber '' ** ''Tennis'' * 1986 ** '' Super Mario Bros. Special'' * 1987 ** '' Dione'' *1988 ** '' Halanipla'' X1 * 1984 ** ''Hanafuda'' * 1986 ** '' Super Mario Bros. Special'' MSX * 1983 ** '' 3D Bomberman '' ** '' Binary Land'' ** ''Bomberman'' ** '' Cannon Ball'' ** '' Indian No Bouken'' ** '' Killer Station'' ** '' MJ-05'' ** '' Submarine Shooter'' ...
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1995 Video Games
1995 was designated as: * United Nations Year for Tolerance * World Year of Peoples' Commemoration of the Victims of the Second World War This was the first year that the Internet was entirely privatized, with the United States government no longer providing public funding, marking the beginning of the Information Age. America Online and Prodigy (online service), Prodigy offered access to the World Wide Web system for the first time this year, releasing browsers that made it easily accessible to the general public. Events January * January 1 ** The World Trade Organization (WTO) is established to replace the General Agreement on Tariffs and Trade (GATT). ** Austria, Finland and Sweden join the European Union. * January 9 – Valeri Polyakov completes 366 days in space while aboard then ''Mir'' space station, breaking a duration record. * January 10–January 15, 15 – The World Youth Day 1995 festival is held in Manila, Manila, Philippines, culminating in 5 million people ...
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SNES Multitap
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement ch ...
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