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Iterator (C )
In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure underlying a collection implementation and is often tightly coupled to the collection to enable the operational semantics of the iterator. An iterator is behaviorally similar to a database cursor. Iterators date to the CLU programming language in 1974. Pattern An iterator provides access to an element of a collection (''element access'') and can change its internal state to provide access to the next element (''element traversal''). It also provides for creation and initialization to a first element and indicates whether all elements have been traversed. In some programming contexts, an iterator provides additional functionality. An iterator allows a consume ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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Random Access
Random access (also called direct access) is the ability to access an arbitrary element of a sequence in equal time or any datum from a population of addressable elements roughly as easily and efficiently as any other, no matter how many elements may be in the set. In computer science it is typically contrasted to sequential access which requires data to be retrieved in the order it was stored. For example, data might be stored notionally in a single sequence like a row, in two dimensions like rows and columns on a surface, or in multiple dimensions. However, given all the coordinates, a program can access each record about as quickly and easily as any other. In this sense, the choice of datum is arbitrary in the sense that no matter which item is sought, all that is needed to find it is its address, i.e. the coordinates at which it is located, such as its row and column (or its track and record number on a magnetic drum). At first, the term "random access" was used because th ...
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Data-driven Programming
In computer programming, data-driven programming is a programming paradigm in which the program statements describe the data to be matched and the processing required rather than defining a sequence of steps to be taken. Standard examples of data-driven languages are the text-processing languages sed and AWK, and the document transformation language XSLT, where the data is a sequence of lines in an input stream – these are thus also known as line-oriented languages – and pattern matching is primarily done via regular expressions or line numbers. Related paradigms Data-driven programming is similar to event-driven programming, in that both are structured as pattern matching and resulting processing, and are usually implemented by a main loop, though they are typically applied to different domains. The condition/action model is also similar to aspect-oriented programming, where when a join point (condition) is reached, a pointcut (action) is executed. A similar paradigm ...
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Input Stream
In computer science, a stream is a sequence of potentially unlimited data elements made available over time. A stream can be thought of as items on a conveyor belt being processed one at a time rather than in large batches. Streams are processed differently from batch data. Normal functions cannot operate on streams as a whole because they have potentially unlimited data. Formally, streams are '' codata'' (potentially unlimited), not data (which is finite). Functions that operate on a stream producing another stream are known as filters and can be connected in pipelines in a manner analogous to function composition. Filters may operate on one item of a stream at a time or may base an item of output on multiple items of input such as a moving average. Examples The term "stream" is used in a number of similar ways: * "Stream editing", as with sed, awk, and perl. Stream editing processes a file or files, in-place, without having to load the file(s) into a user interface. On ...
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List Comprehension
A list comprehension is a syntactic construct available in some programming languages for creating a list based on existing lists. It follows the form of the mathematical '' set-builder notation'' (''set comprehension'') as distinct from the use of map and filter functions. Overview Consider the following example in mathematical set-builder notation. :S=\ or often :S=\ This can be read, "S is the set of all numbers "2 times x" SUCH THAT x is an ELEMENT or MEMBER of the set of natural numbers (\mathbb), AND x squared is greater than 3." The smallest natural number, x = 1, fails to satisfy the condition x2>3 (the condition 12>3 is false) so 2 ·1 is not included in S. The next natural number, 2, does satisfy the condition (22>3) as does every other natural number. Thus x consists of 2, 3, 4, 5... Since the set consists of all numbers "2 times x" it is given by S = . S is, in other words, the set of all even numbers greater than 2. In this annotated version of the example: :S=\ ...
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Anonymous Function
In computer programming, an anonymous function (function literal, expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types. Anonymous functions originate in the work of Alonzo Church in his invention of the lambda calculus, in which all functions are anonymous, in 1936, before electronic computers. In several programming languages, anonymous functions are introduced using the keyword ''lambda'', and anonymous functions are often ...
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Foreach
In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. is usually used in place of a standard loop statement. Unlike other loop constructs, however, loops usually maintain no explicit counter: they essentially say "do this to everything in this set", rather than "do this times". This avoids potential off-by-one errors and makes code simpler to read. In object-oriented languages, an iterator, even if implicit, is often used as the means of traversal. The statement in some languages has some defined order, processing each item in the collection from the first to the last. The statement in many other languages, especially array programming languages, does not have any particular order. This simplifies loop optimization in general and in particular allows vector processing of items in the collection concurrently. Syntax Syntax varies among languages. Most use the simple word for, although other use the ...
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Intrinsic Function
In computer software, in compiler theory, an intrinsic function, also called built-in function or builtin function, is a function ( subroutine) available for use in a given programming language whose implementation is handled specially by the compiler. Typically, it may substitute a sequence of automatically generated instructions for the original function call, similar to an inline function. Unlike an inline function, the compiler has an intimate knowledge of an intrinsic function and can thus better integrate and optimize it for a given situation. Compilers that implement intrinsic functions may enable them only when a program requests optimization, otherwise falling back to a default implementation provided by the language runtime system (environment). Vectorization and parallelization Intrinsic functions are often used to explicitly implement vectorization and parallelization in languages which do not address such constructs. Some application programming interfaces (API ...
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Ruby (programming Language)
Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object (computer science), object, including primitive data types. It was developed in the mid-1990s by Yukihiro Matsumoto, Yukihiro "Matz" Matsumoto in Japan. Ruby is interpreted language, interpreted, high-level programming language, high-level, and Dynamic typing, dynamically typed; its interpreter uses garbage collection (computer science), garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural programming, procedural, object-oriented programming, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel (programming language), Eiffel, Ada (programming language), Ada, BASIC, and Lisp (programming language), Lisp. History Early concept According to Matsumoto, Ruby was conceived in 1993. In a 1999 post to t ...
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Perl
Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed by Larry Wall in 1987 as a general-purpose Unix scripting language to make report processing easier. Since then, it has undergone many changes and revisions. Perl originally was not capitalized and the name was changed to being capitalized by the time Perl 4 was released. The latest release is Perl 5, first released in 1994. From 2000 to October 2019 a sixth version of Perl was in development; the sixth version's name was changed to Raku. Both languages continue to be developed independently by different development teams which liberally borrow ideas from each other. Perl borrows features from other programming languages including C, sh, AWK, and sed. It provides text processing facilities without the arbitrary data-length limits of ...
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Lua (programming Language)
Lua is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. Lua is cross-platform software, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C application programming interface ( API) to embed it into applications. Lua originated in 1993 as a language for extending software applications to meet the increasing demand for customization at the time. It provided the basic facilities of most procedural programming languages, but more complicated or domain-specific features were not included; rather, it included mechanisms for extending the language, allowing programmers to implement such features. As Lua was intended to be a general embeddable extension language, the designers of Lua focused on improving its speed, portability, extensibility and ease-of-use in development. History Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo and Wa ...
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