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Interactive Games And Entertainment Association
The Interactive Games and Entertainment Association (IGEA) is the industry association for computer and video games in Australia and New Zealand. The IGEA represents companies that are publishers, distributors and marketers of interactive entertainment products including video games and related hardware. The association's members include globally recognized companies, including Google, Microsoft, Sony and Nintendo. More recently, the IGEA has added smaller independent game developers like Nnooo to its list of members. The IGEA represents its members and the video game industry on business and public policy issues such as copyright and intellectual property, media classification, government funding for local game development, games in education and cyber-safety. __TOC__ History The IGEA registered with the Australian Securities and Investments Commission in 2002 as the Interactive Entertainment Association of Australia (IEAA). One of the founding directors of the IEAA was Ro ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Bond University
Bond University is Australia's first private not-for-profit university and is located in Robina, a suburb in the City of Gold Coast, Queensland. Since its founding on 15 May 1989, Bond University has primarily been a teaching-focused higher education institution featuring a three-semester-per-year timetable. The university is ranked 20th in the Times Higher Education (THE) rankings of the Best Small Universities in the World, and has been Australia's top university for the educational experience for 17 consecutive years. Bond comprises four main university schools and academic faculties, through which it offers a range of accelerated undergraduate and postgraduate degrees and programs, diplomas, and non-award programs. History Bond University was established and funded in 1987 by the chairman of the Australian-based Bond Corporation, Mr Alan Bond, and the president of the Japanese-based Electronics and Industrial Enterprises International (EIE), Mr Harunori Takahashi a ...
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PAX (event)
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by approxima ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Curse, Inc
Curse is a network of gaming websites. The company is headquartered in Huntsville, Alabama, and has offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin. Curse initially focused on offering mods for various video games. As it expanded, the company began to develop and acquire gaming communities (particularly focusing on MMORPG titles such as ''World of Warcraft'', as well as other games such as ''Minecraft''), wikis, as well as offering voice chat services. The company also sponsored an eponymous eSports club, which competed primarily in ''League of Legends''. On August 16, 2016, Curse announced that it had agreed to be acquired by Amazon.com via its subsidiary Twitch Interactive for an undisclosed amount. On December 12, 2018, Fandom announced that they had acquired Curse's media assets, including its gaming community websites, Gamepedia wiki farm and D&DBeyond. The remainder of the company (operating as CurseForge) remained under Twitch. In the midd ...
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ZeniMax Media
ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland, and founded in 1999. The company owns publisher Bethesda Softworks with its development unit Bethesda Game Studios (developer of ''The Elder Scrolls,'' ''Fallout'' and ''Starfield''), as well as developers id Software ('' Doom'', '' Quake'' and ''Rage'' series), Arkane Studios (''Dishonored'' and ''Prey''), MachineGames (''Wolfenstein'' series), Tango Gameworks ('' The Evil Within'' and '' Ghostwire: Tokyo''), and ZeniMax Online Studios (''The Elder Scrolls Online''). ZeniMax Media was acquired by Microsoft in March 2021 and became part of Xbox Game Studios. History 1999–2007: Early history, SBS investment, Providence investment ZeniMax was founded in 1999 by Bethesda Softworks founder Christopher Weaver and Robert A. Altman. The name is a portmanteau of "zenith" and "maximum". It was established as a successor to Media Technology Limited, Bethesda's parent company at th ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include ''Assassin's Creed'', '' Far Cry'', '' For Honor'', '' Just Dance'', '' Prince of Persia'', '' Rabbids'', '' Rayman'', ''Tom Clancy's'', and '' Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as '' BioShock'', '' Borderlands'', '' Grand Theft Auto'', '' NBA 2K'', and '' Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europe ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's '' Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including '' Battlefield'', '' Need for Speed'', '' The Sims'', '' Medal of Honor'', '' Command & Conquer'', '' Dead Space'', '' Mass Effect'', '' Dragon Age'', '' Army of Two'', '' Apex Legends'', and ''Star Wars'', as well as the EA Sports titles '' FIFA'', '' Madden NFL'', '' NBA Liv ...
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Disney Interactive
Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it was establishing a new division dedicated to publishing computer and video game console software, called Disney Interactive. The initial staff consisted of 200 newly hired employees. The company was formally established in mid-1995. On August 23, 1995, Disney Interactive formed Disney Online. 1997–2007: Buena Vista Internet Group Disney purchased a one-third share of Starwave on April 3, 1997, for $100 million. In January 1998, Disney registered go.com. Exercising its options, Disney purchased the outstanding shares of Starwave from Paul Allen in April 1998. In June 1998, Disney purchased 43% ownership of Infoseek in exchange for Starwave and $70 million. Infoseek and Disney Online joint ventured in developing the Go Network, an i ...
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Big Ant Studios
Big Ant Studios Pty Ltd is an Australian video game developer based in Melbourne. Founded in 2001 by chief executive officer Ross Symons, the company specialises in the development of sports games. Big Ant's games include '' Cricket 19'', ''Rugby League Live 4'', ''AFL Live'', and ''Don Bradman Cricket 14''. History The studio was founded in 2001 and was originally named Bull Ant Studios, but renamed as "it was getting mispronounced all around the world because they don’t have bull ants", according to Ross Symons. The studio initially worked primarily as a "studio for hire" with publishers such as THQ and Konami before moving towards sports games. Symons has explained this move on the basis that "Sport is renewable. There’s always a sequel. There’s always another season”. The studio's first sports game was Australian rules football title '' AFL Live'', released in 2011, for the PC, PlayStation 3 and Xbox 360. The studio has since gone to make further Australian rul ...
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