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Hugo (game Show)
''Hugo'' (Danish: ''Skærmtrolden Hugo'', often referred to as "Hugo the Troll" in English) was a children's interactive television show created by the Danish company Interactive Television Entertainment (ITE). Since its premiere on TV2 in 1990, this popular live one-player interactive game show has aired in more than 40 countries. The program's audience callers used their telephones to guide the titular character, a sympathetic small "TV troll" named Hugo, in various simple video-game scenarios to help him brave various dangers. Typically, the goal of the game was to reach and overcome an evil witch and thus rescue Hugo's family, after which the players would be rewarded based on their performance. The show has been adapted into multiple video-game releases and into various merchandise and other media in an extended media and merchandise franchise. Show ''Hugo'', created by Danish company SilverRock Productions, later known as ITE since 1992, was originally made for Nordis ...
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Kabel Eins
''Kabel Eins'' (; meaning Cable One) is a German free-to-air television channel that was launched on 29 February 1992 as ''Der Kabelkanal'' (). It is owned by ProSiebenSat.1 Media AG. It is largely known for airing classic American films as well as TV series and documentaries. It is considered to be a sister channel of ''ProSieben''. ''Kabel Eins'' has regularly taken over TV series from ''ProSieben'' when they were not successful enough or had already been broadcast several times. An example is ''Without a Trace'', which was considered a failure on ''ProSieben'' but is quite successful on ''Kabel Eins''. It also acquired several shows from RTL II. On May 4, 2016, ProSiebenSat.1 announced that the station kabel eins Doku would be launched as a spin-off of kabel eins in the second half of 2016. Thorsten Pütsch took over management of the station. The station focuses entirely on documentaries and reports and can be seen on free-to-air television. Programming Source: Imported ser ...
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Hugo (franchise)
''Hugo'' (''Skærmtrolden Hugo'' in Danish language, Danish, meaning "Hugo the Screen-Troll") is a media franchise created by the Danish company Interactive Television Entertainment (later ITE Media) in 1990 for the purpose of interactive television for children. It is based around the fictional character of Hugo, a friendly, small Troll#Scandinavian folklore, Scandinavian folklore troll engaged in a conflict against a wicked witch, often to save his family. Since its premiere in 1990, the Hugo (game show), ''Hugo'' game show has been aired in more than 40 countries, spawning List of Hugo video games, dozens of video games for various platforms. Hugo spawned other merchandise, including dedicated magazines. As of 2012, the commercial parts of the franchise consist mostly of mobile games being published by the Danish company Hugo Games (renamed 5th Planet Games in 2018). Setting and characters The show is set in a cartoonish contemporary fantasy universe. The franchise's titul ...
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Score (video Games)
In video games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, when, because of the technical limitations of the time, games could not be "won" or "complet ...
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Game Over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in games designed for arcades, after the player has exhausted the game's supply of new challenges. The phrase has since been turned into quasi-slang, usually describing an event that will cause significant harm, injury, bad luck, or even death to a person. However, since the turn of the century, it has largely fallen out of fashion in favor of unlimited lives and endless checkpoints with autosaves, although it very much remains the norm in arcades, as they require payment inserts. History The phrase was used as early as 1950 in devices such as electro-mechanical pinball machines, which would light up the phrase with a lamp (lightbulb). Before the advent of home consoles and personal computing, arcades were the predominant platform for p ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a ...
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Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapted into television and comic books. The first game in the series, '' Dragon's Lair'', was originally released for arcades in 1983 by Cinematronics. It leveraged LaserDisc technology, offering greatly superior graphics compared to other contemporary video games. While many home ports were released in the following years, developers often had to make severe compromises to make the game work on the target platforms of the era, such as splitting it into two halves. A sequel, '' Dragon's Lair II: Time Warp,'' had started development as early as 1984, but would only see release in arcades in 1991. While its graphics were once again praised, its limited interactivity compared to the newer generation of arcade games was considered outdated, and ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Level (video Games)
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life ...
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Hugo Television Show In The Finnish Museum Of Games
Hugo or HUGO may refer to: Arts and entertainment * ''Hugo'' (film), a 2011 film directed by Martin Scorsese * Hugo Award, a science fiction and fantasy award named after Hugo Gernsback * Hugo (franchise), a children's media franchise based on a troll ** ''Hugo'' (game show), a television show that first ran from 1990 to 1995 ** ''Hugo'' (video game), several video games released between 1991 and 2000 * Hugo (album), a 2022 album by Loyle Carner People and fictional characters * Victor Hugo, a French poet, novelist, and dramatist of the Romantic movement. * Hugo (name), including lists of people with Hugo as a given name or surname, as well as fictional characters * Hugo Cabral (born 1988), Brazilian footballer * Hugo Chávez, president of Venezuela 1999-2013 * Hugo Gernsback, Luxembourgish American publisher (born 1884) * Hugo (musician), Thai American actor and singer-songwriter Chula Chak Charbonnages (born 1981) * Hugo (footballer, born 1964), Brazilian footballer * Hugo ( ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pace (narrative), pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendering, pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full-motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting wi ...
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Troll
A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human beings. In later Scandinavian folklore, trolls became beings in their own right, where they live far from human habitation, are not Christianized, and are considered dangerous to human beings. Depending on the source, their appearance varies greatly; trolls may be ugly and slow-witted, or look and behave exactly like human beings, with no particularly grotesque characteristic about them. In Scandinavian folklore, trolls are sometimes associated with particular landmarks (sometimes said to have been formed by a troll having been exposed to sunlight). Trolls are depicted in a variety of media in modern popular culture. Etymology The Old Norse nouns ''troll'' and ''trǫll'' (variously meaning "fiend, demon, werewolf, jötunn") and Middle High ...
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Throut And Neck
''Throut and Neck'' () is a Brazilian interactive television show that aired between 1997 and 1998 on MTV Brasil. It was the first program presented on MTV by João Gordo, lead singer of the band Ratos de Porão. The program aired in the United States on Game Show Network in 1999, presented by Rebecca Grant; Argentina on Magic Kids in 2000, presented by Mariano Peluffo and Rodrigo "Chopper" Bedoya; and Colombia on Citytv Bogotá. History The show premiered on April 1, 1997 and was a half-hour program, shown daily in the afternoon at 7 pm in an interactive game format aimed at children, teenagers and young adults. It was presented by João Gordo, and featured Garganta and Torcicolo, two unruly computer generated mutant monsters who lived on Ovine, a planet inhabited and ruled by sheep. The show had 2-minute minigames remotely played by two contestants via push-button telephone connection, where the monsters would get in each other's way, exchange blows, clash and throw sheep at ...
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