Howl Of The Werewolf
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Howl Of The Werewolf
''Howl of the Werewolf'' is a single-player roleplaying gamebook written by Jonathan Green and illustrated by Martin McKenna. It was published in 2007 by Wizard Books. It forms part of Steve Jackson and Ian Livingstone's ''Fighting Fantasy'' series. It is the 29th in the Wizard series. It is the first completely original ''Fighting Fantasy'' gamebook published by Wizard (''Eye of the Dragon'' is an extended version of the adventure from Ian Livingstone's earlier book '' Dicing with Dragons''). The book is made up of 515 references rather than the usual 400. ''Howl of the Werewolf'' was voted the best gamebook in the series in a 2011 poll in ''Fighting Fantazine''. Story To find the cure for their lycanthropy In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely ..., the player must tr ...
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Jonathan Green (speculative Fiction Writer)
Jonathan Green is a freelance writer. He has written for various science fiction and fantasy franchises, including '' Doctor Who'', ''Fighting Fantasy'', ''Sonic the Hedgehog'', and Games Workshop's '' Warhammer'' and ''Warhammer 40,000'' game universes. Biography Before becoming a full-time writer, Green was a teacher and deputy headmaster of a school in London. Green wrote seven ''Fighting Fantasy'' gamebooks, and a history of the franchise. Green has written four novels for the Games Workshop Black Library label: ''Necromancer'', ''Magestorm'', ''The Dead and the Damned'', and ''Iron Hands''. He co-authored several ''Sonic the Hedgehog'' gamebooks for Puffin Books with Marc Gascoigne. Green wrote the first book in the Pax Britannia science fiction steampunk series ''Unnatural History'' published by Abaddon Books, which features a Victorian James Bond-style dandy adventurer called Ulysses Quicksilver. Bibliography Non-fiction * ''Go Gos Are Go Go'' (1997, ) * ''Match Wi ...
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List Of Fighting Fantasy Gamebooks
'' Fighting Fantasy'' is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!" The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novel A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itsel ...s and video games. ''Fighting Fantasy'' titles published by Puffin Books (1982-95) Main series Steve Jackson's ''Sorcery!'' ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with glue rather than stitches or staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperback can be the preferred medium when a book is not expected t ...
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Steve Jackson (UK)
Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. History Steve Jackson began his career in games in 1974 as a freelance journalist with ''Games & Puzzles'' magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake and Ian Livingstone. They started publishing a monthly newsletter, '' Owl and Weasel'', which was largely written by Jackson, and sent copies of the first issue to subscribers of ''Albion'' fanzine; Brian Blume, co-partner of American publisher TSR, received one of these copies and in return sent back a copy of TSR's new game ''Dungeons & Dragons''. Jackson and Livingstone felt that this game was more imaginative than anything being produced in the UK at the time, and so worked out an arrangement with Blume for an exclusive deal to sell ''D&D'' in Europe. In late 1975, Jackson and Livingstone organized their first convention, the first Ga ...
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Ian Livingstone
Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop. Early life Livingstone attended Altrincham Grammar School for Boys, where, according to him, he only earned one A-level, in Geography. He has kept his close links with the school and has visited it on numerous occasions, including to donate money for a refurbishment of the ICT suite, and to present awards to GCSE recipients in 1998. Career Games Workshop Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. They started publishing a monthly newsletter, '' Owl and Weasel'', and sent copies of the first issue to subscribers of the recently defunct fanzine ''Albion''; Brian Blume received one of these copies, an ...
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Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over two ...
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Dicing With Dragons
''Dicing with Dragons'' is a book written by Ian Livingstone and published by Routledge & Kegan Paul in 1982 that explains what role-playing games are. Contents ''Dicing with Dragons'' is an introduction to the then-new world of role-playing games. Livingstone explains how role-playing games work, and includes a solo adventure, "Eye of the Dragon", as an example. Livingstone then details the major role-playing systems that dominated the market in 1982: * '' Dungeons & Dragons'' * '' RuneQuest'' * ''Traveller'' * '' Tunnels & Trolls'' He also briefly describes 31 other role-playing games, including '' Boot Hill'', ''Bushido'', '' Call of Cthulhu'', '' Gamma World'', '' Gangbusters'', and '' Top Secret''. There are also chapters on: * Accessories, including summaries of adventures for the role-playing games previously mentioned, and magazines and fanzines specializing in role-playing games * How to paint miniature figures * How to be a gamemaster * Computer systems and computer g ...
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Lycanthropy
In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or after being placed under a curse or affliction (often a bite or the occasional scratch from another werewolf) with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy (), are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches, in the course of the Late Middle ...
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2007 Fiction Books
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has greatly symbolic associations in religion, mythology, superstition and philosophy. The seven Classical planets resulted in seven being the number of days in a week. It is often considered lucky in Western culture and is often seen as highly symbolic. Unlike Western culture, in Vietnamese culture, the number seven is sometimes considered unlucky. It is the first natural number whose pronunciation contains more than one syllable. Evolution of the Arabic digit In the beginning, Indians wrote 7 more or less in one stroke as a curve that looks like an uppercase vertically inverted. The western Ghubar Arabs' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arabs developed the digit f ...
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Books By Jonathan Green (speculative Fiction Writer)
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's '' Physics'' is c ...
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