Howl Of The Werewolf
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Howl Of The Werewolf
''Howl of the Werewolf'' is a single-player roleplaying gamebook written by Jonathan Green and illustrated by Martin McKenna. It was published in 2007 by Wizard Books. It forms part of Steve Jackson and Ian Livingstone's ''Fighting Fantasy'' series. It is the 29th in the Wizard series. It is the first completely original ''Fighting Fantasy'' gamebook published by Wizard (''Eye of the Dragon'' is an extended version of the adventure from Ian Livingstone's earlier book ''Dicing with Dragons''). The book is made up of 515 references rather than the usual 400. ''Howl of the Werewolf'' was voted the best gamebook in the series in a 2011 poll in ''Fighting Fantazine''. Story To find the cure for their lycanthropy In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshifting, shapeshift into a wolf, or especially in modern film, a Shapeshifting, therianthropic Hybrid beasts in folklore, hybrid wol ..., the player must tr ...
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Jonathan Green (speculative Fiction Writer)
Jonathan Green is a freelance writer. He has written for various science fiction and fantasy franchises, including ''Doctor Who'', '' Fighting Fantasy'', ''Sonic the Hedgehog'', and Games Workshop's '' Warhammer'' and '' Warhammer 40,000'' game universes. Biography Before becoming a full-time writer, Green was a teacher and deputy headmaster of a school in London. Green wrote seven '' Fighting Fantasy'' gamebooks, and a history of the franchise. Green has written four novels for the Games Workshop Black Library label: ''Necromancer'', ''Magestorm'', ''The Dead and the Damned'', and ''Iron Hands''. He co-authored several ''Sonic the Hedgehog'' gamebooks for Puffin Books with Marc Gascoigne. Green wrote the first book in the Pax Britannia science fiction steampunk series ''Unnatural History'' published by Abaddon Books, which features a Victorian James Bond-style dandy adventurer called Ulysses Quicksilver. Bibliography Non-fiction * ''Go Gos Are Go Go'' (1997, ) * ''Matc ...
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Martin McKenna (artist)
Martin McKenna (21 February 1969 – September 2020) was a British artist and illustrator, known for his work in role-playing games, novels, and comics, mainly of horror and fantasy genres. He illustrated many Games Workshop products in the 1980s, and his drawings were a key part of the visual identity of the first edition of Warhammer Fantasy Roleplay. When Games Workshop started its Warhammer fiction line in 1990, he provided internal art. He contributed to Fighting Fantasy books, Everway, Magic: The Gathering, video games (including Eidos Interactive, and film and television. He has illustrated books for numerous international publishers including Scholastic, Penguin Books, Oxford University Press, HarperCollins, Time-Warner, and Hodder & Stoughton, illustrating popular authors such as Anne McCaffrey, Raymond E. Feist and Harry Turtledove, as well as some classics including Dr Jekyll & Mr Hyde and The Silver Sword. He also wrote books about digital art, such as ''Digital Fa ...
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List Of Fighting Fantasy Gamebooks
'' Fighting Fantasy'' is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element, with the caption on each cover claiming each title was "a Fighting Fantasy gamebook in which YOU are the hero!" The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels and video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s. ''Fighting Fantasy'' titles published by Puffin Books (1982-95) Main series Steve Jackson's ''Sorcery!'' ''Th ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, also known as wrappers, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover, hardback (hardcover) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks and dime novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of ...
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Steve Jackson (UK)
Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop. History Steve Jackson began his career in games in 1974 as a freelance journalist with ''Games & Puzzles'' magazine. In early 1975, Jackson co-founded the company Games Workshop with school friends John Peake (game designer), John Peake and Ian Livingstone. They started publishing with the monthly newsletter, ''Owl and Weasel'', on which Jackson did most of the writing. They sent copies of the first issue to subscribers of the ''Albion (magazine), Albion'' fanzine; Brian Blume, co-partner of American publisher TSR, Inc.#Tactical Studies Rules, TSR, received one of these copies and in return sent back a copy of TSR's new game ''Dungeons & Dragons''. Jackson and Livingstone felt that this game was more imaginative than any other contemporary games being produced in the UK, and so worked out an arrangement with Blume for an exclusive deal to sell '' ...
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Ian Livingstone
Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of the '' Fighting Fantasy'' series of role-playing gamebooks, and the author of many books within that series. He co-founded Games Workshop in 1975 and helped create Eidos Interactive as executive chairman of Eidos Plc in 1995. Early life Livingstone attended Altrincham Grammar School for Boys, where, according to him, he only earned one A-level, in Geography. He has kept his close links with the school and has visited it on numerous occasions. Career Games Workshop Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. They began publishing the monthly newsletter ''Owl and Weasel'', and distributed copies of the first issue to fanzine ''Albion'' subscribers; Brian Blume received one of these copies, and sent them a copy of the new game ''Dungeons & Dragons'' in return. Livingstone and Jacks ...
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Fighting Fantasy
''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choose Your Own Adventure–style storytelling with a dice-based role-playing element included within the books themselves. The caption on many of the covers claimed each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games. Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books over tw ...
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Dicing With Dragons
''Dicing with Dragons'' is a book written by Ian Livingstone and published by Routledge & Kegan Paul in 1982 that explains what role-playing games are. Contents ''Dicing with Dragons'' is an introduction to the then-new world of role-playing games. Livingstone explains how role-playing games work, and includes a solo adventure, "Eye of the Dragon", as an example. Livingstone then details the major role-playing systems that dominated the market in 1982: * ''Dungeons & Dragons'' * ''RuneQuest'' * '' Traveller'' * ''Tunnels & Trolls'' He also briefly describes 31 other role-playing games, including ''Boot Hill'', ''Bushido'', '' Call of Cthulhu'', ''Gamma World'', '' Gangbusters'', and ''Top Secret''. There are also chapters on: * Accessories, including summaries of adventures for the role-playing games previously mentioned, and magazines and fanzines specializing in role-playing games * How to paint miniature figures * How to be a gamemaster * Computer systems and computer games th ...
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Lycanthropy
In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshifting, shapeshift into a wolf, or especially in modern film, a Shapeshifting, therianthropic Hybrid beasts in folklore, hybrid wolf–humanlike creature, either purposely or after being placed under a curse or affliction, often a bite or the occasional scratch from another werewolf, with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy, are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christianization, Christian interpretation of underlying European folklore developed during the Middle Ages. From the early modern period, werewolf beliefs spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in Eu ...
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2007 Fiction Books
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has symbolic associations in religion, mythology, superstition and philosophy. The seven classical planets resulted in seven being the number of days in a week. 7 is often considered lucky in Western culture and is often seen as highly symbolic. Evolution of the Arabic digit For early Brahmi numerals, 7 was written more or less in one stroke as a curve that looks like an uppercase vertically inverted (ᒉ). The western Arab peoples' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinear. The eastern Arab peoples developed the digit from a form that looked something like 6 to one that looked like an uppercase V. Both modern Arab forms influenced the European form, a two-stroke form consisting of a ho ...
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Books By Jonathan Green (speculative Fiction Writer)
A book is a structured presentation of recorded information, primarily verbal and graphical, through a medium. Originally physical, electronic books and audiobooks are now existent. Physical books are objects that contain printed material, mostly of writing and images. Modern books are typically composed of many pages bound together and protected by a cover, what is known as the ''codex'' format; older formats include the scroll and the tablet. As a conceptual object, a ''book'' often refers to a written work of substantial length by one or more authors, which may also be distributed digitally as an electronic book (ebook). These kinds of works can be broadly classified into fiction (containing invented content, often narratives) and non-fiction (containing content intended as factual truth). But a physical book may not contain a written work: for example, it may contain ''only'' drawings, engravings, photographs, sheet music, puzzles, or removable content like paper dolls. ...
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