Holy War (board Game)
''Holy War'' is a science fiction board wargame published by Metagaming Concepts in 1979 in which two groups battle each other inside a pocket universe. Description An immense space-dwelling creature has enclosed a cosmic anomaly within itself, and created a pocket universe in which intelligent life developed. The intelligent life gradually divided into the Sunthrowers, who do not believe their universe is a god and want to destroy it to gain their freedom, and the Holy Band, who believe that the Sunthrowers are heretics who must be stopped. ''Holy War'' is a two-player game in which one player controls the Sunthrowers, and the other controls the Holy Band. Combat is done in three dimensions, and movement uses a dual horizontal and vertical system previously used in '' Godsfire''. Publication history Starting in 1977, Metagaming Concepts pioneered the concept of the microgame, a small pocket-sized wargame packaged in a ziplock bag, and produced almost two dozen games in it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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An Artist
An, AN, aN, or an may refer to: Businesses and organizations * Airlinair (IATA airline code AN) * Alleanza Nazionale, a former political party in Italy * AnimeNEXT, an annual anime convention located in New Jersey * Anime North, a Canadian anime convention * Ansett Australia, a major Australian airline group that is now defunct (IATA designator AN) * Apalachicola Northern Railroad (reporting mark AN) 1903–2002 ** AN Railway, a successor company, 2002– * Aryan Nations, a white supremacist religious organization * Australian National Railways Commission, an Australian rail operator from 1975 until 1987 * Antonov, a Ukrainian (formerly Soviet) aircraft manufacturing and services company, as a model prefix Entertainment and media * Antv, an Indonesian television network * ''Astronomische Nachrichten'', or ''Astronomical Notes'', an international astronomy journal * ''Avisa Nordland'', a Norwegian newspaper * ''Sweet Bean'' (あん), a 2015 Japanese film also known as ''An'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and '' The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and ''WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Godsfire
''Godsfire'' is a science fiction board wargame published by Metagaming Concepts in 1976 that simulates planetary empire building, economics, and diplomacy. The game was reissued by Task Force Games in 1985. Description ''Godsfire'' is set in the open star cluster Narym, which contains 15 planetary systems. It is a game for up to 15 players according to the rules, although the Metagaming version only has enough counters for eight players and the Task Force Games version only enough for four players. Like ''Stellar Conquest'', players start with one or more planets, and try to conquer other planets. In addition to space- and land-based combat, players must also manage the political situation on their planets. Each planet contains four states that are bitter rivals. Doling out manufacturing to one state without spending similar amounts in the other three might result in a revolt that will cut the player's tax revenues, and thus the ability to manufacture goods. In addition, each st ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microgame (board Game)
A microgame is a board game or wargame packaged in a small set. Description Microgames enjoyed popularity during the 1980s and have seen a revival with the popularity of tabletop games in the 21st century. The term generally refers to board games or wargames which were packaged and sold with instructions and maps or playing surfaces printed in a booklet format, or as one large sheet folded until it became "pocket sized" (approximately 4×7 inches). Game pieces (also known as chits or counters) were printed on one or more sheets of thick paper which the player sometimes had to cut for themselves. Other microgames had fully die-cut cardboard sheets like those included with most board wargames. Steve Jackson Games used the Pocket Box to package many of their games in this format. While small scale wargames and board games, including Tabletop Games' Micro Series Games, had existed before they began publishing, Metagaming Concepts first used the term " MicroGame" when they rel ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroGame
{{Short description, Wikimedia disambiguation page The term microgame can refer to several subjects including: * MicroGame, line of board games by Metagaming Concepts * Microgame (board games), type of board game or wargame * Microgame (company), Italian gambling company *Micronesian Games, international multi-sport event * ''Wario'' (series)#Microgames, minigames in the WarioWare series *'' WarioWare, Inc.: Mega Microgames!'', 2003 Nintendo video game See also *Minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ... Disambiguation pages ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lynn Willis
Lynn Willis (died January 18, 2013) was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium. Biography Willis began by designing science fiction wargames for Metagaming Concepts, starting with ''Godsfire'' in 1976. He designed the MicroGames '' Olympica'' (1978) and '' Holy War'' (1979). Chaosium published '' Lords of the Middle Sea'' (1978), and Willis joined Chaosium in 1978. GDW published '' Bloodtree Rebellion'' (1979). Willis's relationship with Chaosium proved the most enduring; he would turn to role-playing games. He helped founder Greg Stafford trim and refine the ''RuneQuest'' rules into ''Basic Role-Playing'', the rules that would serve as the base for many of Chaosium's RPG lines. He wrote the '' Call of Cthulhu'' campaign ''The Masks of Nyarlathotep'' (1984) with Larry DiTillio. He was included in the design credits for '' Worlds of Wonder'' (1982) and the ''Ringworld'' RPG (1984). Wi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to '' Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eric Goldberg (game Designer)
Eric Goldberg is an American game designer who has worked primarily on role-playing games. Career For Simulations Publications, Incorporated (SPI), Eric Goldberg designed ''Commando'', a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed ''DragonQuest'' (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's ''Thieves' World'' (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed '' Eric Goldberg's KURSK'' which was subsequently published in 1980. This project was the 2nd Edition of SPI's original ''KURSK'' game (1971). In 1983, Goldberg took a job at We ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fantastic Science Fiction
''Fantastic'' was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to ''Amazing Stories''. Early sales were good, and the company quickly decided to switch ''Amazing'' from pulp format to digest, and to cease publication of their other science fiction pulp, ''Fantastic Adventures''. Within a few years sales fell, and Howard Browne, the editor, was forced to switch the focus to science fiction rather than fantasy. Browne lost interest in the magazine as a result and the magazine generally ran poor-quality fiction in the mid-1950s, under Browne and his successor, Paul W. Fairman. At the end of the 1950s, Cele Goldsmith took over as editor of both ''Fantastic'' and ''Amazing Stories'', and quickly invigorated the magazines, bringing in many new writers and making them, in the words of one science fiction historian, the "best-looking and brightest" magazines in th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |