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History Of Mobile Games
The popularisation of mobile games began as early as 1997 with the introduction of ''Snake'' preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications (including games) could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors. The introduction of the iPhone and its dedicated App Store provided a standard means for developers of any size to develop and publish games for the popular smartphone. Several early success stories from app dev ...
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Education Mobile Game (5018723826)
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Various researchers emphasize the role of critical thinking in order to distinguish education from indoctrination. Some theorists require that education results in an improvement of the student while others prefer a value-neutral definition of the term. In a slightly different sense, education may also refer, not to the process, but to the product of this process: the mental states and dispositions possessed by educated people. Education originated as the transmission of cultural heritage from one generation to the next. Today, educational goals increasingly encompass new ideas such as the liberation of learners, skills needed for modern society, empathy, and complex vocational skills. Types of education are commonly divided into formal, ...
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Location-based Game
A location-based game (or location-enabled game, or geolocation-based game) is a type of game in which the gameplay evolves and progresses via a player's location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based games are video games that run on a mobile phone with GPS capability, known as location-based video games. "Urban gaming" or "street games" are typically multi-player location-based games played out on city streets and built up urban environments. Various mobile devices can be used to play location-based games; these games have been referred to as "location-based mobile games", merging location-based games and mobile games. Location-based games may be considered to be pervasive games. Video Games Some location-based games that are video games have used embedded mobile technologies such as near field communication, Bluetooth, and UWB. Poor technology performance in urban areas has le ...
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Nokia 6110
The Nokia 6110 was a GSM mobile phone from Nokia announced on 18 December 1997 and released in 1998. It is not to be confused with the newer Nokia 6110 Navigator. It was a hugely popular follower of the Nokia 2110, and the first of the many Nokia 6xxx series business-targeted phones. Main improvements over the 2110 were reduced size and improved talk time. It was the first GSM phone to use an ARM processor, as well as the first running on Nokia's Series 20 user interface. The phone shared the same platform as the Nokia 5110 targeted at the consumer market; unlike the 5110, however, it had the advanced user interface with menu icons (it was the first phone with this new interface that would become the future standard), and featured an infra-red port (once again being Nokia's first phone with it). It was also the first phone from Nokia to have the popular Snake game pre-installed. It was succeeded/complemented by the similar but enhanced 6150. Variants Nokia 6190 is a ver ...
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Hagenuk MT-2000
Hagenuk MT-2000 was a mobile phone device launched in 1994. The device was designed and manufactured by Hagenuk's development centre in Støvring, Denmark. The phone was, together with its predecessor Hagenuk MT-900 from 1992, some of the first mobile phones in the industry using Soft keys. Finally, the MT-2000 was the first in the industry to have a built-in antenna, instead of the traditional extension antennas. It was believed until recently that it was the first smartphone to have installed a video game but then it turned out that it was the third one - the first two were Siemens S1 (hidden Tetris - called "Klotz" here) and the IBM Simon (Scramble) - both built in 1993 and released in 1994. There were two variants of the phone produced - with and without dedicated physical buttons for volume up and down and power on/off. History of Hagenuk Hagenuk was one of the first developers of digital mobile games in the industry, and the development center was Cetelco in Støvring, De ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet Union, Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents ...
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Liquid Crystal Display
A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directly but instead use a backlight or reflector to produce images in color or monochrome. LCDs are available to display arbitrary images (as in a general-purpose computer display) or fixed images with low information content, which can be displayed or hidden. For instance: preset words, digits, and seven-segment displays, as in a digital clock, are all good examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character positive LCD with a backlight will have black lettering on a background that is the ...
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Sharp Wizard
The Sharp Wizard is a series of electronic organizers released by Sharp Corporation. The first model was the ''OZ-7000'' released in 1989, making it one of the first electronic organizers to be sold. The name ''OZ-7000'' was used for the USA market, while in Europe the device was known as the ''IQ-7000''. The OZ-7000 was about 6.3 inches (163 mm) tall, 3.7 inches (94 mm) wide closed, 7.25 inches (184 mm) open, and 0.85 inches (21.5 mm) thick closed, making it much larger than later PDAs. It featured a serial port (proprietary connector) to attach to a Windows PC or Macintosh or another OZ-7xxx/OZ-8xxx device, an optional thermal printer port and a cassette tape backup. The OZ-7000/IQ-7000 model featured 32 kilobytes of internal memory and a 96 x 64 dot (8 lines x 16 characters or 4 lines x 12 characters) black and white LCD with controllable contrast but without a back light. A major advertised feature of the model was the ''IC Cards'' expansion slot for access ...
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Personal Digital Assistant
A personal digital assistant (PDA), also known as a handheld PC, is a variety mobile device which functions as a personal information manager. PDAs have been mostly displaced by the widespread adoption of highly capable smartphones, in particular those based on iOS and Android. A PDA has an electronic visual display. Most models also have audio capabilities, allowing usage as a portable media player, and also enabling many of them to be used as telephones. Nearly all modern PDAs can access the Internet, intranets or extranets via Wi-Fi or Wireless WANs, letting them include a web browser. Sometimes, instead of buttons, PDAs employ touchscreen technology. The first PDA, the Organiser, was released in 1984 by Psion, followed by Psion's Series 3, in 1991. The latter began to resemble the more familiar PDA style, including a full keyboard. The term ''PDA'' was first used on January 7, 1992 by Apple Inc. CEO John Sculley at the Consumer Electronics Show in Las Vega ...
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Vice (magazine)
''Vice'' (stylized in all caps) is a Canadian-American magazine focused on lifestyle, arts, culture, and news/politics. Founded in 1994 in Montreal as an alternative punk magazine, the founders later launched the youth media company Vice Media, which consists of divisions including the printed magazine as well as a website, broadcast news unit, a film production company, a record label, and a publishing imprint. As of February 2015, the magazine's editor-in-chief is Ellis Jones. History Founded by Suroosh Alvi, Gavin McInnes, and Shane Smith (the latter two being childhood friends), the magazine was launched in 1994 as the ''Voice of Montreal'' with government funding. The intention of the founders was to provide work and a community service. When the editors later sought to dissolve their commitments with the original publisher, Alix Laurent, they bought him out and changed the name to ''Vice'' in 1996. Richard Szalwinski, a Canadian software millionaire, acquired the m ...
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Game & Watch
The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from it featuring a single game as well as a clock on an LCD screen. The models from 1981 onwards featured an alarm in addition. The series sold a combined 43.4 million units worldwide, including units in Japan and overseas. It was the earliest Nintendo video game product to gain major worldwide success. The units are based on a 4-bit CPU from the Sharp SM5xx family that include a small ROM and RAM area and an LCD screen driver circuit. Origin and design Game designer Gunpei Yokoi had been head of Nintendo's Research & Development division in the 1970s, designing physical toys and games until the 1973 oil crisis, after which the market waned for these products. A ...
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Gunpei Yokoi
, sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as '' Metroid'' and '' Kid Icarus''. Career Yokoi graduated from Doshisha University with a degree in electronics. He was first hired by Nintendo in 1965 to maintain the assembly-line machines used to manufacture its hanafuda cards. In 1966, Hiroshi Yamauchi, president of Nintendo at the time, came to a hanafuda factory where Yokoi was working and took notice of a toy, an extending arm that Yokoi made for his own amusement during spare time while doing maintenance. Yamauchi ordered Yokoi to develop it as a proper product for the Christmas rush. The Ultra Hand was a huge success, and Yokoi was asked to work on other Nintendo toys, includ ...
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