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Hidden City Entertainment
Hidden City Entertainment was a game publisher founded in 2004 (as Hidden City Games, Inc.) by Jesper Myrfors and Paul Peterson to develop and market the chip-throwing game, "Clout Fantasy." After Clout was developed the company recruited Peter Adkison Peter D. Adkison is an American game designer and businessman who is the founder of Wizards of the Coast, where he held the role of CEO from 1993 to 2001. During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in ... as CEO. In June 2006, Hidden City Games signed a five-year agreement with Danish game publisher Conceptcard to market the card game Bella Sara outside Conceptcard's Scandinavian market. In November 2006, Hidden City Entertainment secured $15 million in venture funding from Rustic Canyon Partners and Trinity Ventures, intended to significantly grow the online portion of the business. In April 2007, Hidden City discontinued development of Clout Fantasy to focus on marketing Bella Sara ...
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Jesper Myrfors
Jesper Myrfors (born in Sweden) is a founding member of Hidden City Games and Clout Fantasy. Career He was the original art director for '' Magic: The Gathering'', and several of that game's initial expansions, as well as for the original set of Shadowfist. He also has several game designs to his credit, including the ''Magic'' expansion '' The Dark'' and ''The Hills Rise Wild'' (co-designed by John Scott Tynes). Myrfors graduated from Cornish College of the Arts with a BFA in illustration and is a two-time winner of the GAMA award for graphic design and art direction. Myrfors lived in Snohomish, Washington, while working as chief creative officer for Hidden City Games, publisher of the game he created in 2005, '' Clout Fantasy''.Chiu, Lisa (May 6, 2006)."Wizards" conjuring up old magic: making games, ''The Seattle Times''. Retrieved January 16, 2014. He later moved to Mercer Island, Washington, where he works as chief creative officer for Aspect Arts Studio. Roleplaying game c ...
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Paul Peterson (game Designer)
Paul Joseph Peterson (born October 18, 1964), also known as St. Paul Peterson, is a singer and musician best known for his memberships in the bands The Family and The Time. Life and career Born in Minneapolis, Minnesota, Peterson was the youngest son in a musical family. He was discovered by Prince in 1983 and groomed to replace Monte Moir as keyboardist of R&B band The Time. Peterson gained exposure when the band appeared in the hit movie '' Purple Rain''. When The Time broke up in 1984, Prince gathered the remnants to form The Family, with Peterson as lead singer. The group's tenure was brief, releasing a self-titled album (with the original version of "Nothing Compares 2 U") and performing live only once (at First Avenue, where ''Purple Rain'' was filmed). Peterson left to pursue a solo career, releasing his eponymous debut album in 1987. Peterson released two singles, "Intimacy" and "Rich Man" from the album, as well as a video for the latter one. Prince wrote a so ...
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Peter Adkison
Peter D. Adkison is an American game designer and businessman who is the founder of Wizards of the Coast, where he held the role of CEO from 1993 to 2001. During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in the hobby game industry. Wizards achieved success with its creation of ''Magic: the Gathering'', which started the collectible card game genre. It also distributed the Pokémon Trading Card Game, Pokémon trading cards, and later acquired TSR (company), TSR, publisher of the ''Dungeons & Dragons'' role-playing game, releasing a successful new edition. Adkison is the current owner of Gen Con, a major yearly game convention in the Midwest. In 1999, Adkison sold Wizards of the Coast to Hasbro, remaining with the company until January 2001. As a longtime fan of role-playing games (RPGs), Adkison has become an advocate for indie RPGs. His own game design work includes ''The Primal Order'', a "capstone system" for use with any of a number of di ...
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Bella Sara
''Bella Sara'' was a children's trading card and online game that combined a world of magical horses with game play. Published in the United States by Seattle-based game company Hidden City Entertainment in 2007, ''Bella Sara'' began as a trading card game that expanded into an international product line. Having three set releases each year, all trading cards had images of illustrated horses, characters and magical friends with positive, inspirational messages on them. The vision of the company and cards, as created by Gitte Odder was to bring positive messages to empower young girls on the fundamental Philosophy of Life: "We’re all creating our life by our thoughts, attracting the kind of energy we represent." Each card pack included secret codes that could be redeemed on the website to care for and nurture magical horses online. Select ''Bella Sara'' products included these secret codes to expand the magical world. Players could upload cards to redeem tokens that were used to ...
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Card Game Publishing Companies
Card or The Card may refer to: Common uses * Plastic cards of various types: **Bank card ** Credit card **Debit card **Payment card * Playing card, used in games * Printed circuit board, or card * Greeting card, given on special occasions Arts and entertainment * ''The Card'', a 1911 novel by Arnold Bennett ** ''The Card'' (1922 film), based on the novel ** ''The Card'' (1952 film), based on the novel ** ''The Card'' (musical), 1973, based on the novel * ''The Card'', a 2012 novel by Graham Rawle * "The Card" (''The Twilight Zone''), a TV episode * "The Card", an episode of ''SpongeBob SquarePants'' (season 6) Businesses and organisations * American Committee for Devastated France (''Comité Américain pour les Régions Dévastées de France''), a group of American women in France after * Campaign Against Racial Discrimination, a British organization, founded in 1964–67 * Center for Autism and Related Disorders, an American applied behavior analysis provider * Wolfso ...
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Video Game Companies Of The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several dec ...
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