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Glossary Of Chess Problems
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like '' fork'' and '' pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specifi ...; for a list of chess-related games, see List of chess variants. A B C D E F G H I K L M N O P R S T U V W Z Notes ...
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Chess Problems
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a substantial amount of specialized jargon used in connection with chess problems. Definition The term chess problem is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzle or tactical exercises on the other. In practice, however, the distinction is very clear. There are comm ...
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Set Play
Phases of play are parts of a chess problem which happen, as it were, concurrently rather than consecutively. Each problem has at least one phase: the ''post-key play'' or ''actual play''; that is, the play after the key (the first move which leads to the problem's stipulation ("mate in two" or similar) being fulfilled). Other phases, which may or may not be present, are: * set play: play which would occur if it were the other side to move first in the diagram position (for instance, in a directmate, where it is usually White to move first, set play consists of lines where Black moves first) *try play: play after '' tries''; that is, moves which almost meet the stipulation, but which fail, normally to a single Black defence *solutions to twins: slight variations to the problem brought about by, for example, changing the position of a piece, or switching the position of two pieces *extra solutions: some problems intentionally have more than one solution; in this case, each is a d ...
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Cook
Cook or The Cook may refer to: Food preparation * Cooking, the preparation of food * Cook (domestic worker), a household staff member who prepares food * Cook (profession), an individual who prepares food for consumption in the food industry * Chef, a professional proficient in all aspects of food preparation Geography U.S. * Cook, Minnesota, a city * Cook, Nebraska, a village * Cook, Ohio, an unincorporated community * Cook Hollow, Oregon County, Missouri * Cook Inlet, off the Gulf of Alaska Australia * Cook, South Australia * Cook County, New South Wales * Cook, Australian Capital Territory * Division of Cook, an Australian House of Representatives electoral district * Electoral district of Cook, a Queensland Legislative Assembly electoral district * Shire of Cook, in the far north of Queensland Elsewhere * Cook Peninsula, Nunavut, Canada * Cook Strait, the strait separating the North and South Islands of New Zealand Companies * Cook Group, an American manufactu ...
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YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search. In January 2024, YouTube had more than 2.7billion monthly active users, who collectively watched more than one billion hours of videos every day. , videos were being uploaded to the platform at a rate of more than 500 hours of content per minute, and , there were approximately 14.8billion videos in total. On November 13, 2006, YouTube was purchased by Google for $1.65 billion (equivalent to $ billion in ). Google expanded YouTube's business model of generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by and for YouTube. It also offers YouTube Premium, a paid subs ...
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Zepler Doubling
Zepler doubling is a manoeuvre in chess in which a piece moves along a certain line (rank, file or diagonal), then another friendly piece moves onto that same line, then the first piece moves again in the same direction as before. The term is effectively limited to the field of chess problems. The first problem to show the idea (shown to the right), by Erich Zepler himself, is a simple and clear demonstration of the manoeuvre. The straightforward doubling 1.Rgb2, threatening 2.Rb8#, fails to 1...Bxd6, so the more roundabout Zepler doubling is required: 1.Rb4 Bg7 (now 1...Bxd6 is no good because of 2.Rg8+) 2.Rgb2 any 3.Rb8#. Zepler doubling can be contrasted with another doubling manoeuvre, Turton doubling. References * David Hooper and Kenneth Whyld, "Erich Ernest Zepler" in ''The Oxford Companion to Chess ''The Oxford Companion to Chess'' is a reference book on the game of chess written by David Vincent Hooper and Kenneth Whyld. The book is written in an encyclop ...
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Turton Doubling
Turton doubling is a manoeuvre in chess in which a piece moves along a line (rank, file or diagonal), then a similarly-moving piece moves onto the same line in front of it, then this second piece moves again along this line, in the opposite direction to that of the first. Use of the term is effectively limited to the field of chess problems, although it happens in real games as well (especially when White moves the bishop on d3 back to let the queen in front to threaten Qh7#, and analogous for Black). The idea can be understood in reference to the problem to the right, the first to demonstrate the manoeuvre, composed by its eponym, Henry Turton. A mate in three, the solution is 1.Bh8 (threatening 2.Qa3#) 1...b4 2.Qg7 Ra8 (defending against 3.Qa7#) 3.Qxb2#. The bishop moves along the diagonal a1-h8, then the queen moves onto that same diagonal, then the queen moves again in the opposite direction to the bishop. Specific types of Turton doubling are the Loyd-Turton, in which the ...
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Study (chess)
In the game of chess, an endgame study, or just study, is a type of chess problem that starts with a composed position—i.e. one that has been made up rather than played in an actual game—where the goal is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays. If the study does not end in the end of the game, then the game's eventual outcome should be obvious, and White can have a selection of various moves. There is no limit to the number of moves which are allowed to achieve the win; this distinguishes studies from the genre of direct mate problems (e.g. "mate in 2"). Such problems also differ qualitatively from the very common genre of tactical puzzles based around the middlegame, often based on an actual game, where a decisive tactic must be found. Composed studies Composed studies predate the modern form of chess. Shatranj studies exist in manuscripts from the 9th century, and the earliest tre ...
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Domination (chess)
In chess, and particularly in endgame studies In the game of chess, an endgame study, or just study, is a type of chess problem that starts with a composed position—i.e. one that has been made up rather than played in an actual game—where the goal is to find the essentially unique way for ..., domination occurs when a player controls all movement squares of an enemy piece. Examples This position occurred in the game Beliavsky– Korchnoi, György Marx Memorial, 2004. White blundered with 38.Kh2? allowing 38...Qd3 – this dominates the knight: despite having six squares available to it, its capture cannot be avoided. b2, d2, a5 and e5 are guarded by the black bishop, d6 by the black queen, and b6 by the pawn. Additionally, there is no way for the white queen to safely defend it, as every square she could defend it from is guarded by the black queen. The example here is a study by Henri Rinck first published in ''La Stratégie'' in 1920. It is White to play and win. Norm ...
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Reflexmate
A reflexmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves against their will – with the added condition that if either player can give checkmate, they must. If this condition applies only to Black, it is a semi-reflexmate. (Without this condition, the problem is just ordinary selfmate.) Example The problem illustrated is a fairly recent example, successful in the World Chess Composing Tournament despite only a single phase of play present. It is by Štefan Sovík and is a reflexmate in two moves. The is 1.Qh5 and White threatens 2.Nbxc3, after which Black is compelled by additional condition to mate by Rxc3, with triple pin of Rc4, Bd4 and Ne4. There are three thematical variations with unpinnings of three pieces, but every time Black has to mate by after selfpin of unpinned piece on c3: * 1...Qxa4 2.Rxc3 Qb5# (White move: rook unpinned by queen move selfpins) * 1...Rxc8 2.Bxc3 Rd8# (White ...
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Selfmate
A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates. Example The problem shown is a relatively simple example. It is a selfmate in two by Wolfgang Pauly from ''The Theory of Pawn Promotion'', 1912: White moves first and compels Black to deliver checkmate on or before Black's second move. If White can leave Black with no option but to play Bxg2#, the problem is solved. * White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two; * moving the knight allows the king to move; * 1.e6 allows 1...exf6 and 2...f5; * 1.f7 or 1.fxe7 allows 1...Kxg7; * 1.g8=Q or 1.g8=R are no good after 1...Bxg2+ 2.Q/Rxg2; * 1.g8=N# checkmates Black, which is entirely wrong; * 1.g8=B is also no good, since after 1...exf6 2.exf6 Bxg2+ the bishop can interpose with 3.Bd5. The only move ...
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Helpmate
A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in ''n'' moves, Black moves first, then White, each side moving ''n'' times, to culminate in White's ''nth'' move checkmating Black. (In a helpmate in 2 for example, sometimes abbreviated ''h#2'', the solution consists of a Black move, a White move, a second Black move, then a second White move, giving checkmate.) Although the two sides cooperate, all moves must be legal according to the rules of chess. The example problem illustrated is a helpmate in 8 (or ''h#8'') by Zdravko Maslar, published in '' Die Schwalbe'' in 1981. The solution is (''recall that in helpmate solutions, Black's move is given first''): :1. Kf3 Kd3 2. Bb3 Kc3 3. Ke4+ Kd2 4. Kd4 Ke2 5. Kc3 Nb4 6. Kb2 Kd2 7. Ka1 Kc1 8. Ba2 Nc2 History The first helpmate problem was by the German chess master Max Lange, published in '' Deutsche Schachzeitung'', December 1854. The proble ...
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Torus
In geometry, a torus (: tori or toruses) is a surface of revolution generated by revolving a circle in three-dimensional space one full revolution about an axis that is coplanarity, coplanar with the circle. The main types of toruses include ring toruses, horn toruses, and spindle toruses. A ring torus is sometimes colloquially referred to as a donut or doughnut. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution, also known as a ring torus. If the axis of revolution is tangent to the circle, the surface is a horn torus. If the axis of revolution passes twice through the circle, the surface is a Lemon (geometry), spindle torus (or ''self-crossing torus'' or ''self-intersecting torus''). If the axis of revolution passes through the center of the circle, the surface is a degenerate torus, a double-covered sphere. If the revolved curve is not a circle, the surface is called a ''toroid'', as in a square toroid. ...
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